A visit to NCsoft Austin
Filed under: Sci-fi, Galleries, New titles, Tabula Rasa





A close-up example of one of the light fixtures in the hallway. All of them seem to be completely unique.

Behind this intimidating-looking door is a sound-proof room for in-house audio recording. They do quite a bit of recording here. Says David, "Pretty much all of the Dungeon Runners stuff was done in-house and composed here, and all the voices, a lot of them were internal."

Just out of the elevators on the third floor we run into Richard Garriott's personal collection of classic arcade games. This shot only shows a small portion of the games scattered throughout the building, running from Donkey Kong to Gauntlet and covering everything in between.




On display in the third floor lobby-area is the Apple II that Richard Garriott originally coded Akalabeth on. It still runs -- you can put in the boot disk and log in and play. David comments, "It really takes you back and shows you how far we've come, because it's so slow. It takes forever for it to take one move."

This wall gives us a chronology of Richard Garriott's work, starting at his earliest dungeons and dragons simulators and going all the way down to Ultima Online. NCsoft's Austin offices are full of gaming history. But on Tabula Rasa's launch day, do they have what it takes to be a part of the future of the genre? After our tour, we had a chance to sit down with Starr Long to talk about how the Tabula Rasa project got started and where it's going from here.




















Reader Comments (Page 1 of 1)
Mattd00d said on 1:41AM 11-11-2007
I loved Ultima games and Wing Command Series.. Too bad Origin is over :(
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