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Dungeon Runners offering level-balanced PvP, sort of

Filed under: Fantasy, Dungeon Runners, Game mechanics, Patches, PvP, Free-to-play

In an interesting twist on the usual PvP fare, NCsoft has implemented "magically balanced" PvP into the matchmaking service for Dungeon Runners, their fun and free Diablo-esque hack and slasher. In the past, those vying for some PvP action in Dungeon Runners had to sit in the matchmaking queue, hoping that a team of their requisite levels was also waiting for a battle. The demographic tends to skew more casual, so this was a process that in the past could be a bit painful. As West Karana reports, the new "magically balanced" system brought about in Build 95 adjusts player levels and team strengths in order to match teams more quickly and ostensibly guarantee a fair fight.

Alas, it doesn't work quite as advertised. Even with their levels adjusted to more competitive levels, newer players still lack the kind of skill variety and gear that veteran players are going to be packing. So while it's a novel idea to speed along the matchmaking process by evening the odds on paper, it's still slanted towards the people stacked with purples. It's going to take a bit more work at the grindstone before PvP becomes worthwhile for lower-leveled players.

If you ask us though, it's nice that they're even trying.

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