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Star Wars Galaxies post-chapter state of the game

Filed under: Sci-fi, Previews, Star Wars Galaxies

With Chapter 7 just released, and already patched, the developers and producers of Star Wars Galaxies are looking forward to Chapter 8 and beyond. To give us a sort of snapshot of what the game looks like right now, Producer Jake Neri and Lead Designer Thomas Blair passed along a State of the Game letter to the folks at WarCry. They recap the last half-year or so of content updates (like the Chapter 6 Beast Mastery system and the big bug fix that followed), and go into a good bit of detail on what was just released in Chapter 7.

We just released our latest piece of content, Chapter 7: A Collection of Heroes and we're feeling very good about the release. We haven't delivered a piece of content this big since the Trials of Obi-Wan expansion pack, and it was no simple task pulling the Chapter together. The Chapter is focused around two new major systems, the Collections System and the Heroic Encounter System, which presented a great challenge, but the team definitely succeeded in pulling it off. Now that the players are engaged in the content we're hearing good things about the release and it's always nice to get that positive feedback.

At the letter's conclusion the two men tease the core concept behind Chapter 8: space.

Early in the year we polled players to see what they wanted in the game, and space-based content came in very high. Without giving too much detail right now, our broad goal is to provide content to SWG's space game, which really hasn't been touched much over the past two years. The Chapter gives us an opportunity to link the Collections and Heroic Systems to space content. We are already working on a new heroic encounter for Chapter 8, as well as additions to Aurilia to reflect the new heroic story.

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