The most influential MMOG moments
Filed under: Culture, Events, real-world, Events, in-game, Opinion, Machinima
The MMOCruch blog is has up an article offering some poignant moments in MMO history. These five events capture some of the potential and uniqueness of the Massive genre, and are sure to provoke some 'I remember when' thoughts from the older MMOG players. There's some further commentary from Wired's Game|Life blog, also well worth taking a look at.My personal favorite from the list, with Wired's commentary:
The Assassination of Lord British (Ultima Online):
Ultima Online is considered to be the father of modern MMOs. Richard "Lord British" Garriott, in turn, is considered the father of Ultima Online. When his avatar was murdered at a public appearance, it was the virtual equivalent of Nietzsche claiming "God is dead," then stabbing him in the face with a fictional dagger. As a result "Lord British" is seen as both Garriott's avatar and a metaphor for the tenacious resolve with which MMO gamers will strive to exploit these games with complete disregard for other players, or the game's creators themselves. Plus, it's simply hilarious.
As a 'cranky old man' to this type of game, I have a few moments of my own to share after the break. You, there in the back? What is your favorite 'MMO Moment'?
Here are my humble additions to the original list.
The Star Wars Galaxies New Game Enhancements
The lesson: get your community onboard before a major change. While everyone derides the design decisions made in the massive change to Star Wars Galaxies, what made people really angry was the callous disregard for community input. To this day, folks are bitter about having an entirely new game rammed down their throat after years of paying their subscription fee. If SOE and LucasArts had taken the time to talk their community through the changes instead of desperately scrambling for big bugs and new subscribers, we might look on the NGE in an entirely different light nowadays.
The World of Warcraft/Toyota Commercial
The lesson: Massive games are mainstream. It's a recent event, and one that most people laughed at, but for me it seems like a pretty big deal(tm). The car industry is still in many ways an 'old world' business enterprise, and their acceptance of World of Warcraft's 9 million players as a potential market speaks volumes. While Leeroy, Shatner, and South Park are funny, a few years from now I think "I am the Lawgiver" is going to be the more meaningful phrase to remember.
The Cancellation of Mythica and the Closing of Earth and Beyond
The lesson: MMOGs are mortal. While in 2007 the failure of Vanguard and the cancellation of Gods and Heroes may be more timely, in 2004 the death of a big-ticket MMO title was something of a rarity. Mythica had an enormous fan following, with a handful of forums and fansites already hard at work something like a year before launch. Earth and Beyond, while obviously not a huge game, was closed in the same year and was a very well-known title. Until the launch of EverQuest 2 and WoW later that year proved the concept wrong, some analysts used these events to doomsay the whole MMOG concept.
The development of MUD1
The lesson: Graphics aren't everything. Despite Game|Life's comment that multi-user dungeons were ' largely forgettable', most of the MMOG hags I know still have great stories from back in the text-only days. The work of Richard Bartle and Roy Trubshaw on this pioneering space has had a huge impact on every MMO that has come after it. Some basic assumptions made in EverQuest, assumptions that have been carried on by the likes of WoW and Lord of the Rings Online, were based squarely on the design decisions made for this game. There's a reason everybody likes to hear Bartle talk about the industry: he more or less helped create it.
So let's hear it! What do you think MMOCrunch and I have missed?






Reader Comments (Page 1 of 1)
12-07-2007 @ 9:01AM
NCteacher said...
I think as a defining moment for MMO's and my long tenure with them was the Kunark expansion for EQ. It was the first (of many) expansions for the game and it was a great expansion at that. It really opened up the EQ world and, to me, was the first time I became really into MMOS
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12-10-2007 @ 10:07AM
Chriasas said...
I have to toss in the Asheron's appearance in Asheron's Call as a defining moment. It's not often that a "god" appears in a game and fights the enemy.
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12-10-2007 @ 1:00PM
Tasos said...
I would say the Crystal Wars in Asheron's Call. They made everyone decide if they wanted to defend or destroy the crystal and 1 server (out of 8) actually defended it night and day for the entire event (about a month) then the devs pulled some story characters out and called for the help of one of the only people with the dark shard (basically someone who swore allegiance to the enemy for power) to help destroy the crystal. There is a video of it I saw a while ago but AC is always overlooked because it only had about 13,000 subscribers at its peak. Everyone I know through out my MMO careers who have played AC agree in it's prime it was the most engaging MMO to date. It had a ongoing story...Things could change every month. I'm disapointed in all the MMO sites that don't acknowledge it. Just because you missed it doesn't mean it didn't exist. No offense intended.
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12-10-2007 @ 5:58PM
The Ninth Doctor said...
My first MMO (and only to this date unfortunately) was SWG. I definately agree with your addition. It turned a complex, interesting system of play into a game that 3 year olds would enjoy. Overnight. Right after they released a major expansion. /sigh
I loved that game so much...
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12-10-2007 @ 6:28PM
Noxat said...
Nice list. Loved UO, was absolutely hilarious when Lord British was murdered. Was also sad to see Earth and Beyond go away, I enjoyed the actual gameplay more than the majority of MMOGs of its time.
Other defining moments of MMOG for me: Playing one of the first 3D MMORPGs, Meridian 59. It was a lesson in how a company can kill off its own subscription-based MMO: daily play charges. When they changed the pricing structure, this game cost $30/month if you were to play every day.
Also, the first time I learned I could escape the tyranny of "official servers" with private emulated servers.
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12-11-2007 @ 6:19PM
sohcahtoa said...
My own personal MMO defining moments was: DAoC Server, Gawaine, First Relic cap. We, Albion, captured all relics from Midgard and Hibernia at 3o'clock in the morning :D, only to come back next day in the afternoon to see we had a double front attack by hibs on the power relic, and mids on the str relic. So within in 24 hours being the strongest with all 6 relics to weakest with 0 relics :D
Those were the days :)
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12-15-2007 @ 2:38PM
kilaban said...
My most influential MMOG moment was the Shard of the Herald event on Asheron's Call. The devs wanted to move the story forward with the unleashing of an imprisoned demon, but our server decided it would be best to keep that demon chained up! Partly because of lore reasons, but I think mostly because we could!
I think the devs intended there to be a battle for and against it, but I don't think they anticipated an entire month of us successfully protecting that crystal prison.
Before the patch that was scheduled to move the story forward, the developers logged in with several storyline characters and some uber-outfitted and buffed-up rebel players who had earlier pledged allegiance to this demon. The funniest part was a dev who had buffed himself up so much that the stat numbers had actually reset. I would have loved to seen his face when he died as soon as porting into that space. The attackers and devs eventually won, releasing the demon and paving the way for the new patch.
I remember some folks staying up all night in that cavern - random people would attack at odd times trying to throw a wrench in the plans. Other players would bring supplies so that it was manned 24/7. It was just an inspirational event - something totally unexpected and created by the players. The devs did what they had to do, and went about it the right way with using the ingame lore to justify the events rather than just shutting the server down for the patch and pretending everything was set.
That gets my vote.
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