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Are MMOs Captain Planet approved?

Filed under: Business models, Culture, MMO industry

Saving the world is something that most have us as gamers have grown rather accustomed to over the years. Almost since the beginning, game designers have used the risk of global destruction as a tool to more completely involve players in the seriousness of a given game narrative. Whether we're preventing our world from being sucked into a demonic alternate dimension, devoured by a horde of merciless alien predators, or being blown up by a clown-faced madman, the stakes are nearly always high. MMOs certainly never bow from using world destruction as a plot-device; it's usually at the center of the end-game.

So what then do we make of a post by Tony Walsh on his Clickable Culture blog earlier this month that questions the extent to which MMOs are contributing to the destruction of the very planet most of us inhabit every day? He cites some statistics that estimate the carbon footprint of your typical computer server, such as the ones that power most MMOs, is as big as a gas-guzzling SUV. When you consider the sheer amount of power it must take to keep the servers for World of Warcraft alone running, you start to get an idea of the magnitude of the discussion. Walsh suggests that the best compromise for those who are green at heart is to simply not play MMOs at all.

While I have to grant that I had never considered the environmental impact of MMOs before, I disagree with his point that the best option is to cut ourselves off. If we took that approach to power use, we'd scarcely have justification to turn on the heat, let alone power on our computer. I don't doubt that we'll see a "green" MMO that uses carbon-neutral power in the future, I don't think it's something we should worry too much about in the meantime.

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