It's a mod, mod world, says WoW's Drysc
Filed under: World of Warcraft, Fantasy, Exploits, Game mechanics
Let's face it - if you've played any MMO for any significant amount of time, chances are you've made use of one mod or another during the course of your experience. Whether you picked it up to help you heal your raid, maximize your DPS, or to optimize your crafting efficiency, mods have always fallen into a sort of gray area as far as the terms of service are concerned, and have the subject of heated moral debate amongst players. After all, is it really fair to modify a game in such a way that gives you a decided advantage over the competition? We've always assumed this was the stance taken by most developers -- if it's not part of the game code, it's not sanctioned by the developers. That is, until we caught this bit on the blue tracker last week.Drysc, a "blue" mod over on the World of Warcraft forums, came out in support of mods -- citing how they help demonstrate features that the player base feels are lacking in the retail code. He said that many of the features that WoW employs today were inspired in whole or in part by fan-created mods. He even punctuated one post on the subject with, "I <3 mods." Now, we know that Blizzard has at least acknowledged the usefulness of mods in the past, but they've taken some more contrary measures, like patching games in such a way as to fundamentally break certain mods. To hear a dev step outside of this tenuous acquiescence and throw full-on support for mods still threw us for a loop.






Reader Comments (Page 1 of 1)
12-24-2007 @ 4:46PM
Kamotracker said...
I don't know why this threw you for a loop...there are some pretty clear reasons as to why specific mods were broken. Most UI mods in WoW are generally designed to make information more accessible, or make the layout more accomodating to your playstyle, or add guild communication functionality...either through calendars or raid mods (much of which has been integrated into the default UI). While this may give some players an edge due to the information available, it does not trivialize game content.
Blizzard makes it so UI's can only do so much...and when they find mods are created that can do things they do not want them to do, they fix or change what allows those mods to function. They don't care if you can see 20 different aspects of your DPS, but when a mod automatically debuffs your entire raid, that kinda defeats the purpose of having debuffing raid mobs.
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12-24-2007 @ 9:51PM
Mark said...
I'm a little disappointed by this story, frankly. Blizzard has been very clear about mods since WoW was launched more than three years ago:
1.They developed an API for mod authors to use.
2.They continually refine the API. When changes to the API are likely to impact more than just developers, those changes are in the published patch notes.
3. They maintain a UI forum on their official forums, full of sticky threads that contain everything you could ever need to know to use mods or even write mods.
4. They have a staffer, Slouken, who develops the API. He is an active member of the modding community, answering questions about the API, discussing possible changes and developments, and keeping the mod community informed.
Mods have never been a gray area for Blizzard -- they've been clear about how they want to work with mod authors since before the game's release. When they make big changes like the ones mentioned in this article, they alert the mod community months in advance so that changes, when necessary, can be made in plenty of time.
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12-25-2007 @ 8:53AM
z32o said...
I think addons and mods is making World of Warcraft even greater. To be able to personalize a User Interface provided by a game, to the way it just fits your playstyle is marvelous.
Addons & Mods only provide information. It is the player that has to make the choices and transform that data into actions, so I think it's not an exploit, it's rather a good thing and every new MMO should allow UI modification through an easy and simple developing language.
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