Stargate Worlds Trailer plus further details on classes, story, and more
Filed under: Sci-fi, Trailers, Video, New titles, Stargate Worlds, News items
This is the big Stargate Worlds debut trailer that appeared last night on the SCI FI channel. Cheyenne Mountain Entertainment's IT Director popped by the Stargate Worlds forums and provided the following details about the video:
- The footage is CGI; however, it does use some in-game art assets and is intended to resemble the look and feel from the actual game.
- Two worlds are shown in the following order: Agnos and Anima Vitrus (new)
- Three races: Asgard and his drone, SGC Solider with improved body armor, female Jaffa solider with a staff weapon and Horus guard helmet
- Heavily modified P90 implies broad weapon customizations
- Unreal 3 Engine and Big World back end
- Two factions
- Classes: Jaffa, Goa'uld, Asgard, human soldier, scientist, archeologist, and commando
- No vehicle combat or player controlled starships
- The MMOG will follow the events from SG1 but feature different stories: Replicator War, the Apophis War, the Tok'ra war with the Goa'uld, etc.
- Beta testing starts this spring and with the launch to follow in the fall
- 15 USD monthly subscription rate
- Possibility that SG cast members to do voice-overs
- Evolutionary Combat and Advanced AI

















Reader Comments (Page 1 of 1)
Phillip said on 5:44PM 4-02-2008
"Firefly MMOG will probably never see the light of day."
I think Bioware is working on the Firefly mmo.
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GRT said on 10:02AM 1-06-2008
I'm pretty skeptical, myself. I was never a fan of the Stargate SG-1 series, but I do enjoy Stargate: Atlantis quite a bit.
But that said, Atlantis, at least, doesn't feel like a good property for MMOs. Maybe SG-1 was better. But on Atlantis, the only real consistent environment is the city itself. Otherwise they're on a different planet, a different environment, every week. The tech isn't really all that remarkable: it's mostly a character-driven show.
I just don't think as an environment it has enough depth to sustain an MMO. In TV terms, if you take any one planet they visit, is the environment/culture fleshed out enough to spend 10-12 hours gaming in it and having fun?
Granted the developers could do all this fleshing out, but I'm not sure its still Stargate at that point.
Anyway, I hope they prove me wrong and this turns out to be a great property. I guess they could use the Stargates as portals into instances, so they wouldn't have to build planets to visit, just small areas...
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Green Armadillo said on 2:23PM 1-06-2008
I seem to recall hearing that they were branching from SG-1 continuity sometime a few years back - if I recall, the Tollan homeworld is announced for the game which means the game would be set before it was destroyed by Anubis, so no Atlantis, no Ori, and I don't remember exactly how much in the way of free Jaffa (though I'm presuming that's where the playable Jaffa will come from - I'm not even going to ask how the heck they justify playable Asgard).
I always wish every new game the best, cause more playable options is a good thing for everyone. I especially wish this one the best, cause I like the license. But realistically, I'm concerned. The fact that they're licensing an engine helps a lot, but even so, it would be quite a feat for a brand new studio's first release to come in on time and in an acceptable state for retail (many major releases by companies who have previous hit MMORPG's fall shy of one or both bars).