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Stargate Worlds Trailer plus further details on classes, story, and more

Filed under: Sci-fi, Trailers, Video, New titles, Stargate Worlds, News items


This is the big Stargate Worlds debut trailer that appeared last night on the SCI FI channel. Cheyenne Mountain Entertainment's IT Director popped by the Stargate Worlds forums and provided the following details about the video:
  • The footage is CGI; however, it does use some in-game art assets and is intended to resemble the look and feel from the actual game.
  • Two worlds are shown in the following order: Agnos and Anima Vitrus (new)
  • Three races: Asgard and his drone, SGC Solider with improved body armor, female Jaffa solider with a staff weapon and Horus guard helmet
  • Heavily modified P90 implies broad weapon customizations
If that glimpse wasn't enough for the interstellar traveling junkies there is a very slight extended version over on Gamespot. The bigger news regarding Stargate Worlds comes from all the juicy details found in Gamespot's interview with Rod Nakamoto, CME's Senior VP of Product Development. Quick fact list from their exchange:
  • Unreal 3 Engine and Big World back end
  • Two factions
  • Classes: Jaffa, Goa'uld, Asgard, human soldier, scientist, archeologist, and commando
  • No vehicle combat or player controlled starships
  • The MMOG will follow the events from SG1 but feature different stories: Replicator War, the Apophis War, the Tok'ra war with the Goa'uld, etc.
  • Beta testing starts this spring and with the launch to follow in the fall
  • 15 USD monthly subscription rate
  • Possibility that SG cast members to do voice-overs
  • Evolutionary Combat and Advanced AI
The translation from the show to an MMOG might work well, certainly, better than other properties such as Firefly. I guess it also helps that you know Stargate Worlds is actually in development and Firefly MMOG will probably never see the light of day. No matter the content, I don't trust any MMOG that was only tested for a short period of time considering Stargate Worlds hasn't been in full production (announced in 2006) very long. It takes time to implement quality content, but maybe CME's Developers can pull it off. What do you guys think?

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