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WAR vs WoW: Keen and Graev compare

Filed under: World of Warcraft, Fantasy, Dark Age of Camelot, Game mechanics, PvP, Warhammer Online


This is definitely a topic that will continue to come up throughout the year of 2008, so get used to seeing it. Keen and Graev attempt to get the first (and probably the biggest) part of this issue out of the way quick; it's not about which is the better game. They continue on with their topic comparing the two games' differences and similarities. One such similarity is posted above this text; the graphical appearance of the games. The argument here is that both games have a "cartoony" look to them, but that Warhammer Online's style is a bit more "grungy". We're not entirely sure if that picture above (not taken by Keen and Graev or us, mind you) illustrates much of a similarity, unless Blizzard is the only company allowed to use red in their MMOs now.

Aside from that, the article lines out the huge difference in PvP between the two games. The biggest difference of course is the Realm vs Realm combat where conquering your enemy has a real in-world cost; your land as well as your pride. Something that is very related to RvR that we happen to be very excited about is Keeps and Siege Weapons, which were originally in Dark Age of Camelot. A suggestion that Keen and Graev make that we think is a good idea is to check out the official podcasts made by the dev team. They explain many aspects of WAR in fun, informative and often entertaining ways (we're looking at your Mr Barnett).

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