Joystiq has your stash of criminally complete GTA IV news!

A CES interview with SOE CEO John Smedley (pt. 1)

Filed under: Business models, Culture, Economy, Interviews, MMO industry, New titles, Free-to-play, Legal, Casual, Massively Interviews, Massively Event Coverage

At CES last week we had a chance to check out several of the newest titles in the works or on offer from Sony Online Entertainment. The Agency, Free Realms, and Legends of Norrath are three substantial departures from the company's big-budget fantasy past. Last week we brought you links to the company's full video presentation on The Agency. Today Dan O'Halloran has firsthand impressions of what the free-to-play kids title FreeRealms will offer.

While we were in Las Vegas we had a chance to sit down with SOE's Chief Executive Officer, John Smedley, about these departures. Our chat focused on the economic changes the company is making in response to the shifting face of MMO gaming. He had some fascinating things to say on the subject of microtransactions and RMT, and unveiled a new community outreach program that will tie in to Free Realms called "Share the Wealth".

Let's say you have your own website. You come to our site, fill out a form pretty much the same as the one for our Station Exchange service with a Social Security number, and give us your PayPal account information. You cut and paste some JavaScript to your site, and now you have a banner ad for Free Realms on your site. We are tracking every customer you give us, and once a month we'll give you somewhere between 5-10% of all the revenue from every customer you send us. That's as long as they are playing the game.

Check out the full discussion on that subject below, and come back later today for the rest of the interview. Mr. Smedley offers us a sneak peek at big plans for subscriber's to SOE's Station Access pass.



Massively: In the past year, Sony Online Entertainment has made some interesting announcements regarding plans for their upcoming titles. What made you change your mind, and focused you and SOE down the path of mictrotransactions as opposed to subscriptions?

John Smedley: So, it's very simple. It's the belief that these games are more accessible to people if the barrier to entry isn't a credit card. I believe fundamentally, long term, that the subscription model won't be the primary one in the industry forever. It will always be there, but many more people will have access to these games through other methods, a much younger audience. The average age of our consumer right now is 31 years old. Our players are 85% male. If we are going to grow as a company we need to change that, we need to aim younger. We're doing that through a combination of different games, which is the biggest way we're changing things.

We're also looking at new business models, and that's a close second. In order for people to see the games, they have to be able to play them; we're opening them up to that possibility by letting them play for free. You're going to see that first with FreeRealms, and I'm not going to commit to it yet but we're leaning towards going that direction with the Agency as well. It's the same with console games, subscriptions are new things for console gamers.

Massively: You've previous discussed buying non-essential items through Free Realms, and we talked earlier about Legends of Norrath – do you think that those kinds of microtransaction charges are going to be one of the primary sources of revenue for the company?

John Smedley: I do. Our position on the selling of items, and I realize this is a controversial position, is always to focus on non-game-altering items. I think we've done a fantastic job with making sure the items you can get in Legends of Norrath, the loot drops, are not game-impacting. That's essential. However, some people care if their character's shirt is black and they can get a one-of-a-kind item. I think World of Warcraft did a really good job with that in their card game. The turtle mount doesn't give you any extra speed, but it looks cool, and people like that. We want to go the direction where one player doesn't have an advantage over another, but perhaps one player's style choices are more deliberate.

I also think one of the smarter things we did in Legends of Norrath was to make it so that people can get cards via drops in the games. Eventually I want to find a way where people can get everything they need completely by buying it, or just by playing the game.

Massively: So you're talking about a situation where you might be playing and you could find a time card as a drop?

John Smedley: It's interesting that you mention that, because we have been debating in LoN about having 30-day timecards as some of the loot cards. I think that would be a cool way to go. We've proven to ourselves with this game that you can introduce things like this to customers in a way that doesn't piss them off. I think the reason people are okay with it in LoN is that even though it is inarguably the selling of items, you can also get the packs just by playing the game. In my perfect scenario, every item you can get by buying you could also find through straight gameplay without spending a dime. Literally without spending a dime; we can monetize those customers by using in-game ads ... by the way, when I say in-game ads that probably means watching a 30-second video when you log in. I think at the end of the day if you're playing completely for free that's a pretty good trade-off.

Massively: Talking about Legends of Norrath, how do you feel like the game has done in these couple of months since the game came out?

John Smedley: Really well! I can give you some numbers: our average customer spends $133 dollars. We have been able to successfully convert 40% of our customers into Legends of Norrath players. 25% of our customers are paying players. We're extremely pleased and pretty shocked at the level of money people are willing to spend in these things. The reason that's important to customers is that, long-term, we can use that same model to make it so that the people that want to pay can help pay for the people that don't. I think it's an ideal business model for this industry.

Massively: When we spoke last year at SOE Gamer's Day, you were fairly firm about not bringing payment schemes like this to the more traditional hard-core games, like EverQuest 2. With Vanguard you folks have sort of an interesting opportunity, is there any thought to making that game a free-to-play title?

John Smedley: We haven't talked about it with Vanguard, but we have discussed it with the other games. We just feel like it would be too big of a change ... but we do have something that I can talk about publicly. This would be the first time I've ever mentioned it.

With FreeRealms, we're going with a very different distribution system. It's called "Share the Wealth". Let's say you have your own website. You come to our site, fill out a form pretty much the same as the one for our Station Exchange service with a Social Security number, and give us your PayPal account information. You cut and paste some JavaScript to your site, and now you have a banner ad for FreeRealms on your site. We are tracking every customer you give us, and once a month we'll give you somewhere between 5-10% of all the revenue from every customer you send us. That's as long as they are playing the game. I just announced this to our company in December, so this is a very new thing.

Massively: That's very interesting; what made you folks decide to go in that direction?

John Smedley: I believe very firmly that MMO games and online gaming is an ecosystem. A great example of this is World of Warcraft. I think we did a good job with this in EverQuest 1, not so much with 2. Thottbot is a direct example of someone who wrote a great tool and became a part of the game as a result. It's an ecosystem, and so an outside company has been able to make money off of WoW customers via advertising. I believe that one of the best things we can do is to ... first and foremost we have to make a great game. A close second is to give people the ability to build a community around the game, for there to be a community that can feed itself. I think the blogs surrounding these games are a great example; all part of the ecosystem. People want information, and that's healthy for the games and for the bloggers. I want us to push forward in the direction of people evangelizing our games. I think it's a big thing.

Massively: To make sure I understand this, you want to sort of reverse the relationship between Thott and Warcraft? You're giving people the tools to have a 'buy-in' into your game.

John Smedley: Exactly. You get a piece of the game. And it's not a one-time piece, it's an ongoing piece.

Massively: So that's the entire time that the referred players are with the game?

John Smedley: Yep. We're still working out all the details, but that's exactly what we're going to do. We're going to come up with some sort of ramping rate over time ... I'm talking about the number of customers you bring us, you'll reach some sort of threshold ... we're working out the details. That's what we want to go for though, it's about sharing the wealth. I want our customers to be our evangelists, and I want our evangelists to be gaining some kind of reward for that.

Go to part 2 >>

Related Headlines

Massively Features

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews rss feed
    Launches rss feed
    Legal rss feed
    Lore rss feed
    Machinima rss feed
    Maps rss feed
    Massively highlights rss feed
    Massively meta rss feed
    MMO industry rss feed
    New titles rss feed
    News items rss feed
    Opinion rss feed
    Patches rss feed
    Player Housing rss feed
    Politics rss feed
    Previews rss feed
    Professions rss feed
    PvE rss feed
    PvP rss feed
    Races rss feed
    Reviews rss feed
    Roleplaying rss feed
    Rumors rss feed
    Server downtime rss feed
    Trading card games rss feed
    Virtual worlds rss feed
    Features
    Adventures from the Back Row rss feed
    Anti-Aliased rss feed
    As the Worlds Turn rss feed
    Ask Massively rss feed
    Behind the Curtain rss feed
    Cinemassively rss feed
    Comic Watch rss feed
    Dwell on It rss feed
    EVE Evolved rss feed
    First Impressions rss feed
    Gamer Interrupted rss feed
    Have Clone, Will Travel rss feed
    Making/Money rss feed
    Massively Event Coverage rss feed
    Massively Hands-on rss feed
    Massively Interviews rss feed
    Massively Speaking rss feed
    Metareviews rss feed
    MMO Mash-up rss feed
    MMO MMOnkey rss feed
    MMOGology rss feed
    MMOS X rss feed
    One Shots rss feed
    Peering Inside rss feed
    Player vs. Everything rss feed
    Practical Marketing rss feed
    Rogue Signal rss feed
    The Daily Grind rss feed
    The Digital Continuum rss feed
    The Gaming Iconoclast rss feed
    TurpsterVision rss feed
    Under the Hood rss feed
    Strategy
    Grouping rss feed
    Guides rss feed
    Leveling rss feed
    Making money rss feed
    Quests rss feed
    Raiding rss feed
    Tips and tricks rss feed
    Media
    Comics rss feed
    Fan art rss feed
    Galleries rss feed
    Podcasts rss feed
    Polls rss feed
    Screenshots rss feed
    Trailers rss feed
    Video rss feed
    Wallpapers rss feed
    Genres
    Browser rss feed
    Casual rss feed
    Consoles rss feed
    Crime rss feed
    Fantasy rss feed
    Free-to-play rss feed
    Historical rss feed
    Horror rss feed
    Kids rss feed
    Linux rss feed
    Mac rss feed
    MMOFPS rss feed
    MMORTS rss feed
    Mobile rss feed
    MUDs rss feed
    Puzzle rss feed
    Real life rss feed
    Sci-fi rss feed
    Sports rss feed
    Spy rss feed
    Super-hero rss feed
    War rss feed
    MMOs
    2Moons rss feed
    Age of Conan rss feed
    Aion rss feed
    Albatross 18 rss feed
    All Points Bulletin rss feed
    Anarchy Online rss feed
    Animal Crossing rss feed
    ArchLord rss feed
    Arden rss feed
    Asheron's Call rss feed
    Barbie Girls rss feed
    Battlefield Heroes rss feed
    Blackstar rss feed
    Blue Mars rss feed
    Bounty Bay Online rss feed
    Cabal Online rss feed
    Champions Online rss feed
    Chronicles of Spellborn rss feed
    City of Heroes rss feed
    City of Villains rss feed
    Club Penguin rss feed
    Corum Online rss feed
    CrimeCraft rss feed
    Dark Age of Camelot rss feed
    DarkEden Online rss feed
    Darkfall rss feed
    Dekaron rss feed
    Dofus rss feed
    Dream of Mirror Online rss feed
    Dreamlords rss feed
    Dungeon Runners rss feed
    Dungeons and Dragons Online rss feed
    Earth Eternal rss feed
    Earthrise rss feed
    Empire of Sports rss feed
    Entropia Universe rss feed
    Eternal Lands rss feed
    Eudemons Online rss feed
    EVE Online rss feed
    EverQuest rss feed
    EverQuest II rss feed
    Everquest Online Adventures rss feed
    Exanimus rss feed
    Exteel rss feed
    Fallen Earth rss feed
    Fiesta rss feed
    Final Fantasy XI rss feed
    Flyff rss feed
    Football Manager Live rss feed
    Freaky Creatures rss feed
    Free Realms rss feed
    Fury rss feed
    FusionFall rss feed
    Gaia Online rss feed
    Global Agenda rss feed
    Gods and Heroes rss feed
    Godswar Online rss feed
    Grand Chase rss feed
    Guild Wars rss feed
    Guild Wars 2 rss feed
    Habbo Hotel rss feed
    Hellgate: London rss feed
    Hello Kitty Online rss feed
    Hero Online rss feed
    HiPiHi rss feed
    Holic rss feed
    Home rss feed
    Horizons rss feed
    Huxley rss feed
    Irth Worlds rss feed
    Jumpgate rss feed
    Jumpgate Evolution rss feed
    Kingdom of Loathing rss feed
    Kingdom Under Fire rss feed
    Knight Online rss feed
    Last Chaos rss feed
    Legend of Mir: The Three Heroes rss feed
    LEGO Universe rss feed
    Lineage rss feed
    Lineage 2 rss feed
    Lord of the Rings Online rss feed
    Love rss feed
    Mabinogi rss feed
    MagiKnights rss feed
    MapleStory rss feed
    Marvel Universe Online rss feed
    Meridian 59 rss feed
    MetaPlace rss feed
    Might and Magic rss feed
    Minions of Mirth rss feed
    Mortal Online rss feed
    Moshi Monsters rss feed
    MU Online rss feed
    Myst Online: URU Live rss feed
    Myth War Online rss feed
    Mythos rss feed
    Neocron 2 rss feed
    Nexus: The Kingdoms of the Winds rss feed
    Oberin rss feed
    Perfect World rss feed
    Phantasy Star Universe rss feed
    Pirates of the Burning Sea rss feed
    Pirates of the Caribbean Online rss feed
    PlanetSide rss feed
    PlayStation Home rss feed
    Priston Tale rss feed
    Puzzle Pirates rss feed
    Ragnarok Online rss feed
    Rappelz rss feed
    Requiem: Bloodymare rss feed
    RF Online rss feed
    Runescape rss feed
    Ryzom rss feed
    Saga rss feed
    Scions of Fate rss feed
    Second Life rss feed
    Secret of the Solstice rss feed
    Shadowbane rss feed
    Sho Online rss feed
    Silkroad Online rss feed
    Snow Crash rss feed
    Star Trek Online rss feed
    Star Wars Galaxies rss feed
    Stargate Worlds rss feed
    Stone Age 2 rss feed
    Sword of the New World rss feed
    Tabula Rasa rss feed
    Tales of Pirates rss feed
    The Agency rss feed
    The Day rss feed
    The Matrix Online rss feed
    The Realm Online rss feed
    The Secret World rss feed
    The Sims Online rss feed
    There rss feed
    Toontown Online rss feed
    Trickster Online rss feed
    Ultima Online rss feed
    Urban Dead rss feed
    Vanguard rss feed
    Vastpark rss feed
    Vendetta Online rss feed
    Virtual World rss feed
    Voyage Century Online rss feed
    Wakfu rss feed
    Warhammer 40k rss feed