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Animations to die for

Filed under: World of Warcraft, Fantasy, Game mechanics, Opinion, Roleplaying, Humor

I was chatting with a friend the other day (shut up! I do too have friends!) and we were playing reference poker -- you know, someone makes a comment referring to some aspect of pop culture, and the other person replies in kind. She said ' ... you are eaten by a grue.' I made the obligatory Zork return reference and we moved on, but the bit about being eaten stayed with me for some reason. That night, I was running around in WoW and realized that nobody in Azeroth is eaten by anything.

Why can't we have encounter-specific death animations? I, for one, would love a chance to be messily devoured by a Sludge Beast! I can imagine the horrific wounds as it slid over me, eating away at my flesh until only bones remained. A much more affecting experience than merely swooning and dropping dead, as though nothing more mortal than narcolepsy had occurred.

Or how about a set of pre-built death animations, available at the touch of a key? Everything from 'clutching at your heart: myocardial infarction', to 'going white as a sheet and dropping dead from fright', to 'Scanners cranial explosion'. In fact, wouldn't this make pulling off the ol' 'Feign Death' trick a lot more fun? I'm telling you, it's the little things in life that make existence bearable. Let's see more creativity with our dying moments, developers! Believe me, you stand to ... make a killing. Hahaha! Oh, I slay me.

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