AoC opens the door for more hands-on combat
Filed under: Age of Conan, Game mechanics, New titles, PvP, Tips and tricks, PvE, Opinion
As seen here and here, the combat in Age of Conan is something we've not seen in an MMO before, and it's to Funcom's credit that they're trying to bring combat closer to something approximating the choices an actual fighter might have to make during a battle. If this approach proves successful (and it's likely to please at least a portion of its audience), it's possible we could see other MMOs take up the challenge of refining an active-combat methodology themselves. I'd like to see a combat system with some depth applied to the martial arts MMO genre, where a warrior's style actually does matter -- a lower, more grounded stance versus a higher, more mobile one; the option of attacking different locations on an opponent's body; a succession of keypresses to activate special chi-based abilities; a workable, skill-based blocking set of actions. Much better than simply firing off a macro, such a system would truly test a player's mettle, leading to a deeper appreciation of the complexities of real-time combat. Here's looking to the future: may it bring us innovation!






Reader Comments (Page 1 of 1)
1-22-2008 @ 1:20PM
Schad said...
I don't actually really see what's going on. Is it like standard MMO's where you have an auto attack button, or is it like DDO where theres an attack button like on a fighting game sort of deal. It's hard to see in the videos
Reply
1-24-2008 @ 9:41AM
Gr1zz said...
No auto attack.
You have the ability to attack high or low from the left or the right, and upon successfull completion of a combination you have the ability to do more powerful attacks and finishing moves.
I belive the keys to compleate thease moves will be q,1,2,3,e. But only pure meleers will unlock all 5 keys. Everyone else gets 3.
http://www.the-acolytes.com/forum/viewtopic.php?f=153&t=7459