How PvE and Warhammer Online get along
Filed under: Fantasy, Previews, Warhammer Online
It all really comes down to quests, but Public Quests (PQs) specifically and how they function. While leveling along in any given zone, there are several public quests that are related to regular quests in the surrounding area. The concept is to create plenty of social ties over the course of a player's 40 levels which will end up with players forming more groups and even more guilds. Those groups and guilds will be able to affect the RvR landscape more than anything else and thus you have your endgame experience. It's a pretty simple sounding concept, but we're fairly certain that it's a lot more complicated than it looks -- or hopefully than it feels when we all get to finally play Warhammer Online.
[via MMOWatch]







Reader Comments (Page 1 of 1)
1-27-2008 @ 4:04AM
Joe P said...
I feel like the persistent RvR will fail because from what I understand from the article, the longer you keep a city the more powerful it gets, which means one side is going to take the city, hold it for a good period of time, and then just get progressively more powerful while the other side gains a mounting disadvantage.
Well mythically speaking that's a time for heroes, when a brave task force would go out and finally conquer the other city. But people are lazy, so more then likely the loosing faction will leak players like a sieve as they either quit the game, join the other side, or find a different server.
I only hope the developers foresaw this problem and have something in place to remedy it or the game will become very imbalanced very quickly.
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2-05-2008 @ 2:48PM
Kaos said...
The way I understood it was that the city would become stronger as a way to kick out the invaders, not to keep them in. So say the Empire takes over a Chaos city... instead of the Empire getting stronger inside the opposition city, the city would find ways to help the Chaos take the city back.
On the other side, if the Empire keeps an Empire city for a while the loot and rewards for sacking that city will increase thus increasing the incentive for the bad guys to group together to overtake it.
That's my understanding and I could be completely wrong about the whole thing, but if this is the way it works that would be cool.
2-17-2008 @ 6:57AM
James Makey said...
Yes I understand that WAR is mainly pvp orientate but what will the PvE be like?
Quests - Grinding - Getting armour, just like WoW right. I am not and never have been, even in my playing days of WoW been a PvP fan, I like the PvE system better. So as well as WAR satisfying my occasional PVP time, will I be able to quest, level up normally by question myself?
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2-17-2008 @ 7:27AM
Kyle Horner said...
The answer as I know it is yes, you can focus on PvE all the way to max level, although as you level up through zones in WAR the PvP sections in each zone get a bit bigger. By the final zones in the game there's supposed to be quite a bit of PvP.
2-18-2008 @ 10:46AM
James Makey said...
Thanks. but do u have to be a certain level to enter certain pvp areas or can it be a level 1 vs a level 40??
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