Blizzard discusses its methods for success at DICE '08
Filed under: World of Warcraft, Fantasy, Culture, Events, real-world, MMO industry, News items
The D.I.C.E. Summit is a yearly gathering of the gaming industry's top talent, there to discuss everything from business practices to development methods to the latest in crazy game mechanics ideas. This year, not only did Gore Verbinski go a little nutty, but the Big Guns at Blizzard -- Mike Morhaime, president and cofounder; Rob Pardo, vice president of game design; and Frank Pearce, executive vice president of product development -- got on-stage to give a talk entitled "Blizzard: From Developer to Worldwide Publisher".The talk covered a great deal of ground in discussing how Blizzard has gotten to be the king of the hill in the gaming world. Key elements included retaining complete creative control, noninterference from parent companies, and building up layers of knowledge over the years that helped them take calculated risks with each successive title. "If we tried to do WoW from scratch, it would be a monumental effort. We already had the community for WoW. Even though they weren't MMO players, they were willing to try it out," said Pardo.
Go check out the entire article at Gamespot here.






Reader Comments (Page 1 of 1)
2-08-2008 @ 10:56AM
Nyphur said...
Interesting that they didn't mention one of the main keys to their success, which was the fact they hired a team of psychologists to specifically make the game as mentally entertaining as possible. You can see the effect when playing normally, you typically encounter a myriad of circumstances where you just feel like everything's been done correctly or "the right way".
The psychological impact of the various parts of the game were monitored during development to produce an end product that is both addictive and entertaining for the vast majority of people, even those that typically don't like the genre.
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2-09-2008 @ 4:27PM
spiral-soldier said...
An interesting point. I notice that in a lot of things I really like, there's an indescribable quality that is nearly impossible to explain to someone when their opinion differs, leading me to say things like "it's just so... awesome." Which doesn't lend much credibility to my objectivity.
But perhaps Blizzard has discovered how to quantify this quality. Perhaps you CAN account for taste...