Why mainstream media hates the Internet, games, MMOs and you
Filed under: Culture, MMO industry, Opinion, Virtual worlds
From the Sexbox and Mass Effect to World of Warcraft, Everquest and even face-to-face Dungeons and Dragons, the mainstream media hates your hobbies. They're turning you into suicidal addicts, mass-murderers, inappropriate touchers, criminals and terrorists, right?
Well, seeing that you don't seem to be any of those things, has it occurred to you to wonder just why such FUD keeps turning up over and over. No, it's not Luddism (well, it's mostly not Luddism as it's commonly thought of). For the most part, this is about money.
Games and the Internet are ultimately perceived as a threat to mainstream media's long-term profits and marketshare. Not so much necessarily now, but as today's younger gamers become the adult gamers of tomorrow (just as we did in our time) more and more of you will spend less and less time passively consuming the mainstream media.
We're going to use the term mainstream media a lot here. That's TV, radio, magazines and newspapers - however, while our brush is quite broad, not everyone deserves to be tarred with it.
One retiring Australian television executive once said that news and current affairs programs were only there to slap a veneer of respectability on a television channel. They were just there to hook your loyalties to the entertainment. In a speech at New York's We Media conference, former Vice-President Al Gore said, "Clearly, the purpose of television news is no longer to inform the American people or serve the public interest. It is to 'glue eyeballs to the screen' in order to build ratings and sell advertising."
When it comes to the mainstream media, particularly to television, you aren't the consumer - maybe you thought you were, but no. Sorry. You are the product. The advertiser is the consumer, and the programming is the means to sell you to them. Mainstream media doesn't want you spending hours drooling at underdressed Night Elves and completing quests in World of Warcraft or meeting friends and doing business in Second Life - they want you spending hours drooling at this season's 'reality' TV shows.
The Internet, MMOs, PC and console gaming all cuts into the basic marketshare equations of eyeballs and hours. Armed with a soundbite from television news, five minutes with Google will give you more information than the news program cares to deliver on the subject - along with more viewpoints. Even if you go to the online counterparts of those same TV news services, the fact remains that your eyeballs increasingly aren't on the TV anymore.
This seems to lead to a couple of basic tactics:
1) The brush-off - condescending and slightly patronizing presentation. Isn't it sad yet funny? This plays on people's desire for cultural and social normalcy, and capitalizes on ignorance.
2) The boom/bust of the hype cycle - build up the subject as something more/other than what it is, and later shoot it down for not living up to your manufactured hype. This more or less assumes that you're some kind of idiot, in addition to being ignorant.
3) FUD - Fear, Uncertainty and Doubt. Sex, violence, criminalization, addiction, and the inability to tell fantasy from reality. You hear about these every week. Murders are blamed on games (and very loudly) then later the connection is debunked and withdrawn - very much more quietly.
All tactics that newspaper and radio leveled against television itself back in the day when television was itself starting to cut into their markets. Now they, in turn are looking at your hobbies and pulling the same old tricks.
But, we're all above such shameless manipulation, aren't we? I mean, we already notice and pay attention when images in magazines, newspapers and TV are shot canted at an angle, intending to represent the subject as untrustworthy or not to be taken seriously. We all know that trick, right? That's been ingrained since the days of Flash Gordon and Batman back in the fifties and sixties.
Call them murder simulators, or fiendish addictions, or wastes of time, tell us how they destroy the lives of the innocent, peddle pornography, enable terrorism, reward the guilty and harm the children. Your hobby is a rival and the mainstream media is conducting an Invisible War (okay, pun intended) against it.
The mainstream media says they're protecting the children - but what they fail to mention is that they're trying to protect the children from you, the parents who have the right and the responsibility to make reasoned and informed entertainment and media decisions for your family. All by using combinations of condescending dismissiveness, mockery, and scare-mongering hoping to exploit you and your peers into making their choices for your children - and for yourself. The sort of peer pressure we try to teach our kids not to succumb to.
At the end of the day, this is about money. The fact is that you're voting with your wallet, and some media outlets would prefer to stuff the ballot box than campaign for your dollar with quality entertainment and quality material. The mainstream media isn't going to go away - but the parts of it that are warring with your hobbies might well run their war-chests dry as you increasingly turn away seeking more information, more interaction, and more quality and choice. They've betrayed your trust, and they've bet the farm on their campaigns.
You just have to decide where you are best-served putting your eyes and your dollars.





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Reader Comments (Page 1 of 1)
Gwyneth Llewelyn said on 11:27AM 2-11-2008
Tateru, you're pure genius. On this article you hit exactly on the spot, and it deserves a larger audience than Massively :)
Wait...
That's exactly what you're not going to get!!
*ducks and looks behind her back for a mainstream reporter with a microphone on one hand and a Bible on the other*
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Tenrai said on 12:05PM 2-11-2008
Let me explain why you're wrong.
Despite the dominance of TV, newspapers, radio and magazines remain profitable -- just not profitable enough for share holders. Meanwhile, bloggers are being picked up by media corporations and being assimilated into the media machine. Not to mention the development of hundreds of thousands of niche e-mail publications with subscription models. And let's not forget the adaptation of newspaper and television to online formats.
The MMO industry is simply another venue to enter the field. The games generally don't threaten television at all. It's simple enough to both watch television or listen to the radio while playing a game. I'd wager most people do this now. On the print media end, there is little, if any, local coverage within any MMO. (How many people with satellite TV still get cable for the local news?) I also don't suspect people will stop wanting to read in-depth coverage provided by many newspapers and magazines.
MMOs are painted in a curious light because they're new, and not because of some mass conspiracy theory. The so-called mass media -- ranging from entertainment to news -- views the system as dangerously unpredictable right now. However, it is idiocy to believe a new outlet for profits is a problem for an industry that is notorious for assimilating new systems.
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Angel said on 12:49PM 2-11-2008
As I see it, the question is: will the MMO industry be subsumed into the mass media complex or is the MMO going to develop into the over arching media type that supports the internet directly. What I mean by this is that the internet and MMORPGs reflect Net values and culture (which still have not truly come into being as much as we would like to think... we are rogues for all the reasons presented in this article), values and culture that are not a part of mass culture.
The MMORPG as well as the internet are still very young. And, like radio and TV, before them, its target audience is a fraction of the global population. Unlike Radio and TV the hardware required is expensive (a problem that is starting to reduce in importance) and, more importantly, is very sensitive to environment (raw sand or dirt and water don’t mix well with computers). Additionally a computer requires an intense technical/industrial infrastructure for maintenance as well as a level of tech savvy we all take for granted.
Beyond that all things internet are very homogonous, culturally. There is a supreme focus on the net on western culture, especially American culture. Yes, there are Net outlets in every country “on the grid” but they emulate western values rather than local or regional values (Hollywood films do not do as well as Ballywood films in India which does have net access... there is not a WoW comparable MMORPG in India... yet). Once the diverse cultures of the world adopt The Net and infuse it with what is important to them, once the tech spreads and takes hold we will then see how the MMORPG will fit.
What I particularly find interesting about this process is that mass media (especially TV, radio, and the movie industry) tends to adapt to the up and coming tech. radio broadcasting companies “re-branded” themselves to take advantage of TV, but it seems TV and the movie industry are not compatible with The Net. The outcome is fairly obvious. Either mass media will absorb the net (we can see the efforts to do this in things like the struggle for property rights management) or The Net will dominate and take control of current mass media types.
Current mass media will fight the absorption into The Net framework. The reason is current mass media can target and hold an audience with minimal competition. Current mass media is founded on democratic Capitalism where capitalism is dominant. As was said, the capitol and the product are the consumers.
The Net, on the other hand, also founded on Democratic Capitalism, is more democratic. The “voting dollar” is far more powerful on The Net due to a faster turnaround on profit. To current mass media this is terrifying! As more and more users “vote” for MMORPGs mass media loses that many more votes. This is crucial for mass media (mass advertising) because every effort to incorporate traditional or semi traditional advertising into the MMO genre has been met with a resounding negative vote.
This ability to make curial choices, to have a “vote” visibly affect entertainment is the point of contention and, when the global vote increases in number and diversity, it will not only be current mass media that will be voted against, it will also be government. Government in general is not adopting The Net because it is government that controls mass media (and I am not talking about conspiracy theory control... it’s regulatory and profit encouragement through limiting or narrowing the media playing-field). Hence the effort of the United States government in attaining control of the net and the effort on the part of mass media to vilify MMOs and The Net in general.
When we talk about the struggle of The Net and MMOs against mass media we are actually talking about a lot more than it seems. Not to be overly dramatic, but, the “Invisible War” can, and often does, take on attributes akin to an “invisible rebellion”. Net preference is a very real rejection of the status quo. In the end what will become the dominant mode of media? The answer should be obvious. By reading this instead of a newspaper or even a digital newspaper outlet you are voting loud and clear... and more people are casting similar votes every day.
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Mitch Wagner said on 2:22PM 2-11-2008
Tat, I think you're half-right here -- the mass news media are selling fear, but they're not looking to eliminate a rival. They're selling fear for its own sake -- "be afraid" gets people to watch the TV news.
The other motivation: The mainstream media is powerfully normative. They ridicule and condemn oddball behavior. As long as MMOs are a niche pastime, the mainstream news media will be there to point a finger and laugh at MMOers, or condemn the community for being a haven for pedophiles, pornographers, perverts, organized crime, drug dealing and terrorism.
The good news is that this will pass. The bad news is it'll take 10-15 years, until MMOs become mainstream and the mainstream media itself is playing. At that point, MMO gaming results will probably be included as part of sportscasting.
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Tateru Nino said on 10:41PM 2-12-2008
"until MMOs become mainstream"
I could read that as "until they're on an equal footing with other paying advertisers" too, just thinking about it. Does anything say mainstream like 24x7x365 multi-media advertising?
Shinagani said on 9:38AM 2-12-2008
I think the general point of this article was not to expose a conspiracy. Rather it was just to point out that media outlets don't criticize gaming because there's something wrong with gaming, but because it benefits those outlets to do so. And to make sure everyone realizes that these media companies aren't trying to watch out for you, and keep you informed, they're trying to make money off you.
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solomani said on 7:37PM 2-12-2008
Fight the Powers!
The Internet is the death knell of TV/movies and CDs. They wont totally disappear but they will be relegated to very specific usage and much smaller markets much like what happened to radio and newspaper before it.
I'm not seeing that as a bad thing. Much prefer something interactive like a PC game or MMO than most hour to hour television. Especially reality stuff.
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Mitch Wagner said on 12:08AM 2-13-2008
Tateru, that's part of it. The budget to buy big ads on TV makes gaming appear respectable, which makes mainstream journalists more friendly toward covering it.
I just don't see the journalists as motivated by economic threat, though. What they're mainly interested in is promoting mainstream, middle class norms, and promoting the idea that anything that deviates from those norms is dangerous or stupid or both.
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Tateru Nino said on 10:37PM 2-18-2008
I don't think there's a hint of conspiracy involved, certainly. This is about individuals - admittedly individuals in numbers.
I know people in print and television who've spoken of their bosses who refer to games/internet/MMOs as 'the competition', and who are on the lookout for derogatory slants.
I can't tell you if those people are in the majority, but it seems to be there's enough of them about. Fewer people in journalism and television are gamers than people in management. There may even be fewer gamers in journalism than in any other industry (other than games publishing).
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