One of the things that gets some of us about PvP hype are the claims that "you'll be saving your nation/faction/etc!"
Tobold, however, joined the "meh" camp the other day with an excellent post about
Nationalism in MMORPGs. To give my personal example, if the Scryers and the Aldor in
World of Warcraft started going at it in the middle of Shattrath, the only thing that would interest me about any "faction fighting" would be if my side could take control of Scryer's rise in the end. (I hate the drop off the Aldor tier; it means instant death if you miss the elevator.) Beyond that, as long as the bank and flight path NPCs are unharmed, and the portals are still open, I could honestly care less. While some of our staff admit to feeling a connection with the Horde or the Alliance, it almost always seems to come down to the people we know in the end. Tobold posits that this is due to
the Dunbar number -- we're just not wired to trust an entire nation worth of people. Also, as he points out, there's always the fact that no matter how bad you trash things, it always respawns eventually; there is just no permanent damage to a site or a "nation" in these battles.
Today we thought we'd spin off this concept and ask what your thoughts were on it -- do you think it's possible to really have a game developer get you energized about defending a "nation" or does it also come back to the people you know too? Is it less about defending NPCs/any given location, or is it more about having fun kicking the other side's butt? Do you really care if your city if being attacked when you know that eventually control will be returned to your side? Is there really any such thing as a national pride in MMOs for you?
Reader Comments (Page 1 of 1)
2-23-2008 @ 9:41AM
Curtis said...
I don't know about "national" pride, but with player cities, there was FOR SURE pride for something YOU built.
My main (and only example) is Star Wars Galaxies. I played that game from release for about two years...I LOVED it. Eventually, I got to the point where I was the Entertainment Director of the largest city on Talus (Sanctum Malleus). Now...granted, we were a super hard city to siege...but it seemed like almost nightly, unless we had a show going on, we were constantly sieged by the Alliance clans. It made for interesting encounters, as some of our members would be taking the random hunt quest from the terminals, some of us would be messing with our houses, etc. and we'd hear that frantic message in Guild Chat; "Alliance is coming! Alliance is coming!" We all had to stop what we were doing and rush out to protect our citiy, it's spawn point, it's terminals, it's guards, etc.
I think the key to having people care about a nation/city is to make it something THEY own.
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2-23-2008 @ 11:46AM
Gr1zz said...
In Asherons Call 1 great black spires drifted through the lands. Eventually they blew up the town of Arwic. It was not untill players saw a huge pit where their beloved shopping town used to be did they realise this was serious business.
Making it something they built does add vested interested. But taking something away they took for granted will make them fight harder next time.
Especially if you show that some servers won the battle when others lost. It adds proof that your actions, or lack of action makes a difference. And adds a sence of pride in your server over another.
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2-23-2008 @ 12:55PM
Grimaud said...
In Dark Age of Camelot we absolutely had national pride. I was hiberninan and when our relics got stealed it really did hurt.
And the war flamed all over the forums every night with mutual accusations of cheating and even of having spies in opposing realms to inform for the best time for the attack. I used to get mad a lot but now that I think of it, it was awesome.
Anyway, I'm talking about the original daoc without any trial of atlantis nonsense.
I really do hope for warhammer online to have the same sense of attachment.
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2-23-2008 @ 1:46PM
Siphaed said...
National pride is something interesting. In Age of Conan (I bring that up because of that screeshot at top is from there), battlekeeps will be the utimate prize, beings that there's only 9 per server. The problem with them, though, is unlike SWG, the attacks are schedualed, and thus can't happen randomly like we want. There's what can betterly be discribed as "Carebear lockout times", when the system prevents attack. (Hopefully they'll keep in the NPC's sieging the PvE cities, somewhat like AO had with the alien invasions)
But, that's the problem with recent systems like that: There's no real honor felt when battles are pre-setup, schedualed, and timed.
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2-24-2008 @ 12:22AM
Kaiallard said...
SWG city system ruled, until the game went to shit...that kind of screwed the whole "create your own city" which you then had to defend/siege. One cannot do either when theres not enough large clans to siege or defend properly. I think national pride can be achieved in MMOs by doing what SWG did with the city system. Just please no NGEesq bull shit please were begging you.
Oh and Down With SoE, you people SUCK
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