A look into Blackstar's PvP design process
Filed under: Game mechanics, PvP, News items, Blackstar
Although if you're in any way familiar with game design you know that iteration is incredibly common, but with designing a system where players fight other players there comes the iteration of live play-testing -- something that Spacetime Studios did with NCsoft. So in the future if you're playing some particularly terrible PvP section of a massively game, you can probably chalk it up to a severe lack of play-testing.
























Reader Comments (Page 1 of 1)
3-09-2008 @ 5:53PM
Anonymous said...
The "Production Art" version of this blog is up... IMO it's more interesting, cooler pics and all :D
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