The top ten features of MMOs
Filed under: World of Warcraft, Fantasy, Sci-fi, Screenshots, Dungeons and Dragons Online, EverQuest II, Lord of the Rings Online, Culture, Game mechanics, MMO industry, Opinion, Star Wars Galaxies

Filed under: World of Warcraft, Fantasy, Sci-fi, Screenshots, Dungeons and Dragons Online, EverQuest II, Lord of the Rings Online, Culture, Game mechanics, MMO industry, Opinion, Star Wars Galaxies








| Name | Date |
|---|---|
| Earth Eternal Open Beta | Q3 2009 |
| Alganon Launch | Dec 1 2009 |
| EVE Online: Dominion Launch | Dec 1 2009 |
| LotRO: Siege of Mirkwood Launch | Dec 1 2009 |
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Reader Comments (Page 1 of 1)
Anoneemoose said on 11:13AM 3-14-2008
WHAT????? WHAT???
WHAT ABOUT INSTRUMENTS!!! How can you NOT put music at the top 10? ;_;
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Michael Zenke said on 11:16AM 3-14-2008
I think the user-generated music in LOTRO is keen, but top ten? Is music really better than pets or raiding? :)
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Anoneemoose said on 11:57AM 3-14-2008
http://www.youtube.com/watch?v=Bu9bVHIl0dY
Rollins said on 2:19PM 3-14-2008
Minigames win out over things like, say, player housing? I'm slightly shocked that housing's not on the list. I know that some implementations have been better than others, but it just adds so much to the game.
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Captain Angry said on 12:32PM 3-24-2008
Thats open for debate. Until they make a housing mechanic where it actually adds more to the game than allowing you to simply play with a doll-house of non-functioning furniture and instead having it serve some real purpose I don't consider it a MMO standard.
I'm hard pressed to come up with some sort of hypothetical functionality to future-MMO home ownership but at this point I can't think of any game where there is an actual advantage to buying a house over a player who skips it. In fact I don't know anybody who actually bought a home again after their first character wastes the money...
Ray Moore III said on 4:25PM 3-14-2008
Great list, I think it summed up the essential parts of MMOs as a whole very well.
Sure, there's some aspects that are specific to certain MMOs that truly differentiate those games (LOTRO's music system as noted above, I was thinking about the lore aspect and the progression of a storyline beyond just quests - primarily scripted events used heavily in FFXI and to a lesser extent during instances in DDO, LOTRO, and WoW), but this list of ten surely hammered lots of important nails in the head.
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Captain Angry said on 12:30PM 3-24-2008
Excellent read. Tho I don't think I would have included cosmetic pets in there because I think they're a total wank. They don't do anything to add to your character and since there is no customization involved there are a million other people with the same pet as you.
All in all its good to see something written about the current Gen of MMOs that isn't 99% wow-centric. Some other stuff I would have included in my own list: Deeds from LOTRO, the (tho somewhat flawed) vast improvements in trade and commerce (auction houses) and maybe legendary items like Sulfuras and Thunderfury, meaning 'crafted' items that take a guild effort to produce ONE legendary item for one lucky member. I always thought they were a breath of fresh air in a genre where 99% of people are only in it for personal advancement.
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Chrisha said on 12:17PM 4-09-2008
sorry for any miss spellings.
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