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The Evolution of World of Warcraft's many games

Filed under: World of Warcraft, Fantasy, Culture, Game mechanics, Patches

To say that World of Warcraft has changed over the last four years would be something of an understatement. Major content additions have come at a fast and furious rate, from minor class tweaks all the way up to the Burning Crusade expansion itself. The blog GameSetWatch hosts a feature called Play Evolution that looks at just these kinds of changes. In an article this past week author James Lantz laid out some of the ways that Blizzard has modifed WoW over the years.

What's interesting is that he doesn't just comb through patch notes. Lantz notes that within Azeroth itself there are several different games being played all alongside each other. The leveling up game is the one many people talk about, but there's also the raid game, the pvp game, the crafting game, the social game ... everyone is playing a WoW slightly different from everyone else's. Using the evolution of Player vs. Player combat since the game's launch, Lantz talks about the path Blizzard has walked to focus that particular 'metagame' for players - be it for good or ill.

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