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TR's patch 1.6, why play when you can wait?

Filed under: Sci-fi, Game mechanics, Patches, PvE, Opinion, Tabula Rasa


MMO players, of which I count myself a part, are an interesting folk. While we profess to play our games of choice out of the pursuit of fun, many of us scarcely hesitate to flagellate ourselves (figuratively, I hope) for some new piece of gear, or stay up far later than good sense would have dictated to finish a raid, or stop playing our game of choice altogether because some hot new patch is coming down the pipeline that will change the way we play.

I can now count myself in that last category, as the word that patch 1.6 was going to render profound changes on Tabula Rasa's experience modifier system has caused me to seize up and stop playing the game altogether. Perhaps it's a bit misguided to just forfeit playing the game on account of a patch with no concrete deadline, but then, who wants to spend all that time fighting enemies and grinding mobs with a paltry x2.5 experience modifier when the patch is going to be bringing down x6 multipliers with 30-minute boosters that bump it up an additional 50%? Setting aside simple quest experience, you could be looking at a whopping three times the experience gain pre-patch! Who wants to grind now when that's coming down the pipes? Not me, that's for sure.

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