TR's Ranger classes get a second look
Filed under: Sci-fi, Classes, Game mechanics, Patches, Previews, Tabula Rasa
Among the changes that will be heralded in patch 1.7 (it's worth reiterating here that patch 1.6 is still in testing and has no confirmed release date) is a new ability called Fire Support, which will take the place of Carpet Bombs in the Ranger repertoire. It's different effects at different ranks should give it increased utility for single-target DPS. Another ability with the potential to be quite cool is Tactical Evasion, which, at pump 5, would give the Ranger player the ability to set up a temporary beacon that you will teleport back to after a given amount of time. It sounds like a near way to rush into a crowded area, take out an important target, and get away quickly. To check out the full range of changes, make sure to check it out on the official site.







Reader Comments (Page 1 of 1)
3-21-2008 @ 7:52PM
Ghoti said...
"Another ability with the potential to be quite cool is Tactical Evasion, which, at pump 5, would give the Ranger player the ability to set up a temporary beacon that you will teleport back to after a given amount of time."
That sounds like a really creative way to deal with a perennial problem for DPSers, particularly melee. My only concern is that - OK, you set the beacon, you race in, you smack your target, and then you teleport home - at which point all the stuff you aggroed along the way turns around and continues to race after your new location, catches up, and smite-ifies you, yeah? Or does the teleport clear aggro? (An aggro dump on top of everything else the spies have? Just friggin' great...)
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3-22-2008 @ 8:05AM
Ghen said...
you could make the best trains ever.. It would be epic.