Skip to Content

Make smart financial decisions with DailyFinance
AOL Games

Edward Castronova reveals lessons learned from Arden

Filed under: Historical, Game mechanics, MMO industry, Tips and tricks, Opinion, Free-to-play, Arden, Academic, Virtual worlds

As you may recall, Edward Castronova, professor at Indiana University and researcher of virtual world economics, had been developing a Shakespeare-based MMO, only to close it down because, in his words, 'It's no fun. We failed to design a gripping experience.'

In the current issue of Wired, Castronova offers his '5 tips for making games that don't suck', based on his experience. To summarize:

  1. Don't assume it's easy, even if you have a great idea
  2. Start small -- you don't need a huge development studio to flesh out your basic gameplay concepts
  3. Know your audience -- apparently the game-playing world isn't ready for an MMO where the strongest attack is a triple-level pun
  4. Hire developers who can focus on the job, not students who had educational deadlines to pursue
  5. Admit when it's going south
And Castronova did that last, at least, though the project may not be entirely scuttled. 'Arden II will be more of a hack-and-slash Dungeons and Dragons type of game.' Is he kidding? We'll wait and see!

[Via Wired (print edition)]

Reader Comments (Page 1 of 1)

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

Massively Podcast


New episodes every Wednesday. Now playing:
Episode 59, for Wednesday, July 1st, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Hands on with Cities XL
Earthrise wallpapers
Runes of Magic: The Weeping Coast
Aion Beta: Asmodian Ascension Quest
Aion Beta: Asmodae
Aion Beta: Crafting your Asmodian
Runes of Magic: The Elven Prophecy
GamerDNA: A brief look at free to play games