What EVE's virtual economy can teach us about real economies
Filed under: Sci-fi, EVE Online, Business models, Economy, Academic

It's probably a bit low-key for hardcore EVE players, and even folks who have played a fantasy title's Auction House will have the gist. Still, it's always interesting to listen to 'Eyjó' hold forth on online economics. The passion the people behind EVE feel for their micro-world is tangible, and it's great to see some of that passion being made available to the masses.






Reader Comments (Page 1 of 1)
3-23-2008 @ 6:17PM
WindhamG said...
Whoever took this screenshot... you shouldn't dual rep.
This is half the reason i drop $14 a month, to watch a functional economy go through its paces.
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3-24-2008 @ 3:51AM
breezer said...
What EVE's virtual economy taught me about stuff:
That spreadsheets are boring. Even in space.
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3-24-2008 @ 9:32AM
WindhamG said...
I can bring 250,000 missiles into an area of space that didnt have any, and they will be bought, usually for 2-3x the price in highsec, by players. A player run, player driven economy is one of the most amazing engines in gaming today.
And yes it is a tad boring, and thats what pvp is for.
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