
Upcoming MMO movies (and why they'll suck)
Filed under: World of Warcraft, Fantasy, City of Heroes, EverQuest, Business models, Culture, Events, real-world, Lore, New titles, Opinion, Massively meta
Dorothy Parker once said "The only 'ism' Hollywood believes in is plagiarism." While not technically plagiarism, the practice of mining popular properties of other media is a time-honored mainstay of Hollywood's. Why invent a new franchise when you can adapt one that already exists? Well, if we're talking about translating videogames to cinema, there are at least 3 reasons against that we can think of right away: Street Fighter: The Movie, Double Dragon, and Doom. Oh, and the entire body of work of Uwe Boll.With such a history of failure, why does Hollywood keep banking on videogames as good sources of material? Because it's always desperate for the next big hit, and adaptation is seen as being easier than originality, even though by now it's apparent that it's not quite as simple as it seems. An even better question is: why exactly don't these translations work? What is it about games that makes for poor films? Let's see if we can answer this question and assess the potential success/failure of some upcoming MMO movies.
First of all, it's a truism that the strength of one medium is not the strength of another. Seeing a beloved novel get the cinematic treatment can be jarring, because you've already decided for yourself what those characters look and sound like -- chances are, they didn't resemble Today's Hot Actors. And while turning a first-person narrative into a movie with a voiceover seems like a natural transition, it's frequently the case that the written word sounds kind of, well ... goofy when spoken aloud.
Second of all, videogames are an inherently interactive medium. In fact, that's their reason for being: to provide the player with something to manipulate. Games are fun for us because we are the ones who control the action. Small wonder, then, that simply watching the action unfold on a one-way screen seems like a terribly diluted experience.
Third of all, in the particular case of an MMO, you don't have a single protagonist upon whom to base a plot, but thousands, or millions. In an MMO, you are the hero, and you decide how you'll behave, even given the limited range of possible actions. In the movies, you cringe when you see how these characters comport themselves -- you would never be so careless, or naîve, or dimwitted!
Fourth of all, in its attempt to please two masters -- the initiated fanbase, and the unwashed masses -- the producers insist on both including elements that aren't present in the game (like a romance, or inner conflict) in order to broaden the appeal of the premise, and excluding elements that the fans would want to see (like in-game in-jokes, references to the lore, etc.) to avoid alienating Joe Q. Public, who likely hasn't ever heard of the game franchise to begin with. This is a tactic that rarely, if ever, works, and results instead in a product that fails to capture the heart of either audience demographic.
This is not to say that a videogame movie cannot work. The Resident Evil series has enjoyed some small success, but it's hardly considered a breakout hit. Generally, the feeling seems to be that it's a good series 'for what it is'. Some speak of Mortal Kombat as being harmless and enjoyable, and this is because it concerns itself with action and visuals, and almost no actual story. In fact, the acting of Christopher Lambert as Raiden is pointed out as the standout element that hurts the movie, proving in this case that less is more.
So, with all of those pieces in place, let's take a look at the upcoming MMO movies, and ways in which they might succeed or fail.
City of Heroes
arriving: 2010
The greatest strength this property contains is in its producer, Tom DeSanto, who worked in the same capacity for the Transformers movie, and who also worked on the first 2 X-Men films -- and notably left the third movie alone. It's not too much of a stretch to make a correlation between the success and depth of the first two X-movies with DeSanto on-board, and the failure of the third. Clearly, he understands how movie heroics work. With him producing the CoH movie, there seems to be reason to hope.
At the same time, however, this is a movie based on the concept that there are many, many superpowered tights-wearing good- and evil-doers running around. With no immediate name recognition for the public to latch onto, there's going to have to be an awful lot of exposition just to get the lay of the land, which is never a great way to introduce a story. And ensemble superhero movies generally don't do well either.
Everquest
arriving: TBA
This article has it that the Everquest movie will be written by Michael Gordon, one of the writers of 300. That's a positive only if you're a fan of brash one-liners in response to standard movie villain threats. We're not saying Mr. Gordon himself was responsible for those bits of dialogue, but remember that 300 was itself an adaptation from the original Frank Miller comic, which itself got its story from the annals of history. So, maybe working on an adaptation of an adaptation uniquely qualifies him to bring the story of EQ to the silver screen.
But another problem arises. EQ is a fantasy MMO, with all the typical trappings associated with that genre. Peter Jackson's Lord of the Rings managed to avoid the stigma usually attached to fantasy films, which is to say that it's difficult to buy into the medieval dress, the rarefied language, the hierarchical class structure -- and the reason the LotR movie worked is because it treated the source material with reverence, and executed the project with true fanboy passion. The massive LotR fanbase loved the seriousness with which everything was presented, and the mainstream audience was enthralled by a fantasy world that looked like something real -- can the same thing happen with Everquest? Is its lore on par with Tolkien's? We're not optimistic.
World of Warcraft
arriving: 2009
Written by Chris Metzen, who also wrote for Warcraft II, StarCraft, and Diablo (including an aborted screenplay), the World of Warcraft movie is expected out next year. WoW is now so big that even people who don't play games at all know what it is. That's going to be a huge factor in getting butts into seats. Additionally, the movie's being produced by Thomas Tull, who was executive producer for 300, Superman Returns, 10,000 B.C., the upcoming Batman revamp sequel The Dark Knight, and the film adaptation of the greatest superhero comic of all time, Watchmen. That's some serious geek cred to ride in on, and he'll need it all to pull this one off. Because this movie has to be amazing; simply good won't do it.
Working on a beloved franchise is a double-edged sword. On the one hand, the built-in fanbase means that for at least the first couple of days, your adaptation will be received by packed theaters nationwide. But if it's received poorly, those initial numbers will quickly fade away. Even if your movie does well in DVD sales, the damage has been done. And in Hollywood, that sort of thing follows you around forever.
The WoW movie (listed only as 'Warcraft' on imdb.com) will have a lot of eyeballs on it the second the first photos are leaked. From the sound of it, Azeroth will be seen through the eyes of a heretofore unknown character, and the events of the movie take place a year prior to the lore of the MMO. So will it be enough for the fans to see real-life sets based on terrain they've already trod a thousand times over in-game? Will the actors playing the famous historical figures that have to be in the movie be able to invest them with the proper gravitas? Will the whole thing just come off as slightly silly? Let's also not forget the super-saturated palette of the WoW aesthetic; how will that look on-screen? Does the story even matter, or should it just be one giant homage, filled with epic battlefield scenes and hardcore references? Will the warlocks be too powerful?
Blizzard is in the enviable position of not having to worry about box office sales; they own the single most profitable game in the history of the medium. And even if the movie tanks (no pun intended), the game will still be there, possibly even including the Wrath of the Lich King expansion by then. So, ironically, the film with the biggest budget and the most people slavering over it stands to lose the least by its potential failure. We're eagerly awaiting more information, but we've seen these things come and go over the past couple of decades ... excuse us for being a little leery. We'd love to be pleasantly surprised, but the statistics speak volumes: videogame movies have a horrible history. Could MMO movies fare any better? We'll know next year!






Reader Comments (Page 1 of 1)
4-03-2008 @ 11:46AM
Animagnum said...
While the might not be incredible, I think the MMO movies you mentioned will at least be entertaining. I don't go to see movies with the mindset that what I am about to watch has to be the best possible incarnation of whatever genre, license, actor, or director is tied to it. The MMO movies could be total trash, but if you expect them to suck then you will most surely be disappointed. They are 21st century versions of the 80s-era cartoon shows that were designed specifically around series of toys. They aren't meant to be Scorsese.
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4-03-2008 @ 12:23PM
Tateru Nino said...
I think Hollywood gropes towards games as film fodder because they're undeniably popular across three generations of people. The thing is, they've yet to hit on a way to make it work. But it took Hollywood years to learn to tell cohesive stories in various genres in the first place. Lots of trial and error.
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4-03-2008 @ 1:10PM
Scopique said...
I think they try TOO hard to apease the fanbase, really. How many people saw Transformers who were either A) too told to still be playing with the toys or B) too young to be considered a die-hard fan? The movie looked cool (LOOKED cool), so people deicded that the entertainment-to-money ratio was acceptable to them.
Part of the issue that I personally don't like is how they attempt to use the name of the game in the title of the movie. Resident Evil...really, doesn't make sense as a GAME name, let alone a MOVIE name. World of Warcraft is fine so long as it is referring to a WORLD, which cannot (and should not) be represented en toto in movie form.
As for the point of the "many in the game whittled down to one int he movie", I think this is something that people can get over, as each game is played by a singular person (many singular people, actually). The game world is seen through their eyes, and their eyes alone, so they're only really concerned with their place in the world. I don't think it's absurd to consider that these players would be adverse to sitting down to watch someone else play around for a while.
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4-03-2008 @ 1:59PM
Animagnum said...
You make some good points, Scopique.
I often wonder how some game movies would turn out if they had all of the direct references to the games removed and the title changed. Look at movies like 300 and Doomsday. What would people think if they had been solely based on video games?
I'll try not to throw any more snowballs or tomatoes at you in Metaplace chat, Scopique.
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4-03-2008 @ 3:39PM
AikoWorld said...
Ha, good points, only the third one, you should not have mentioned, they will come up with a million-opology, lol....
they can make good movies out of games, just the writers are crap at it, and the directors select the wrong actors, instead of taking the hot actors, take somebody who freaking fits the role.
Also maybe hire some game geeks, as consultants.
Anyways nuf said.
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4-03-2008 @ 6:01PM
Jack N said...
I think the answer is much simpler than people think. Hollywood sees a fanbase for a game and they try to exploit that. They get a writer whom may not be familiar with the game and in doing research to write a script only does so abstractly. Therefore in the end the script ends up mediocre at best so no matter how good the actor may be you can't get past the script. You forgot to mention another adaptation, which went horrible wrong, Dungeons & Dagrons. But that one came before the game so I guess it wouldn't count. But I think Silent Hill and Resident Evil was well adapted to the big screen, storywise.
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4-09-2008 @ 1:34AM
deatherage said...
im sorry but the "wow" movie is not based on the World of Warcraft game just the universe.
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4-10-2008 @ 10:48PM
Lothar said...
But the game IS based on the universe of WoW so we come full circle.