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Products of Iceland: Interaction and Evolution

Filed under: EVE Online, Culture, Expansions, Interviews, Patches, Virtual worlds, World of Darkness

Our time spent plugging away in the virtual world is supposed to fun and inviting. If not, we all tend to feel like rabbits in a cage wishing to experience the world beyond those iron bars. Bearing the light of hope for those of you in a similar situation enters one of the leading brains behind EVE, Reynir Harðarson. "Yes, the key, we still believe, is human interaction. People should really feel it," he continues, "they're not just playing a game...." Remember that innovation in MMOs thing we were talking about? Reynir believes that creating interaction and evolving an MMO are what will drive a game to be successful. The nice thing about that is he fully intends to ensure his new project, World of Darkness, adopts that tantalizing philosophy.

"It's strange," Reynir offers, "that with so many games that [developers] create it, launch it, perhaps create a couple of expansions and then work on the sequel. These games do not grow. We don't want to think of it that way, we want to keep evolving." To our ears, that's good news! We don't know about you, but we're all feeling the group hug right about now. Ahem. Moving right along.

It is wonderful to see a developer that passionate about the worlds he creates. By offering players not only the community they seek, but ensuring that the game evolves and interacts with it, the experience generated should be far more enjoyable.

[via CrazyKinux]

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