Darkfall producer talks about beta, testing and setting release dates
Filed under: Betas, Fantasy, Darkfall, New titles, PvP
There's a PvP-oriented game with real-time, aimed combat, a wide variety of races and tactical gameplay, but it's name doesn't have Conan or Warhammer anywhere in it. Darkfall aims to be the best free-for-all, PvP oriented game ever made. "Too good to be true" is an accusation they hear often; and yet one they aim to live up to, says Associate Producer Tasos Flambouras in Darkfall dev journal #25. Though Darkfall is feature complete, they have not yet opened their doors to regular players. The devs have hired a team of professional beta testers to check through the game first. When they do open the doors, the game will be as close to a finished product as possible, and they can focus on tuning the game for various hardware configurations and stress-testing the server without having to worry about fundamental game issues at the same time.
Darkfall NPCs go about their lives and level up as they age. Because the NPC AI is so sophisticated and seems exactly like a player to the servers, the NPCs themselves are doing a fair amount of game testing just by running around and exploring. Perhaps when the game goes live, the NPCs will eventually set up camps and build cities around popular player re-spawn points, the better to knock them on the noggins as they groan back to life. Darkfall's aim is to give players a world and let them do in it whatever they like. There won't be quests that tell you what to do, where to do it and what to do after that. It's well to the left of the sandbox-game MMO divide. Perhaps Darkfall will succeed where Shadowbane failed, to make a wide-open world where nobody is safe and anything can happen.
Darkfall NPCs go about their lives and level up as they age. Because the NPC AI is so sophisticated and seems exactly like a player to the servers, the NPCs themselves are doing a fair amount of game testing just by running around and exploring. Perhaps when the game goes live, the NPCs will eventually set up camps and build cities around popular player re-spawn points, the better to knock them on the noggins as they groan back to life. Darkfall's aim is to give players a world and let them do in it whatever they like. There won't be quests that tell you what to do, where to do it and what to do after that. It's well to the left of the sandbox-game MMO divide. Perhaps Darkfall will succeed where Shadowbane failed, to make a wide-open world where nobody is safe and anything can happen.

















Reader Comments (Page 1 of 1)
Gathar58 said on 3:32PM 4-13-2008
While Darkfall has always sounded like a really cool and fun game I will give it no thought until it finally sees the light of day. It has been in development too long, promised too much, and has never even let people see the game.
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QforQ said on 3:51PM 4-13-2008
Seems like a bunch of empty promises to me.
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Rex said on 6:14PM 4-13-2008
IMO, Darkfall will either be vaporware of epic proportions, or a truly innovative MMO that will blow people's minds. I honestly don't know which.
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ranalin said on 10:44AM 4-14-2008
Unless it's for the joke value why for the love of god do you guys keep reporting on this?
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Brenda Holloway said on 5:39PM 4-14-2008
Well, I have been asked on one occasion on my personal blog to talk about it, so there are people who do care. We want Massively to be a place where you can come for information about any and all MMOs. I suppose we could say "has been in development for seven years with no sign of the open beta promised years ago". Maybe next time, we will (I should have this time!) :) Heck, I'd write about Horizons and Dawn if there was recent news about them!
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jwkelley said on 12:11PM 7-07-2008
There posted advertisements on some greek webpages and forums last december for QA testers, so something could be come around the corner