Are you prepared for Wrath of the Lich King? WoW Insider has you covered!

World of WarcraftWorld of Warcraft
Making/Money: Newbs at Auction

Filed under: World of Warcraft, Lord of the Rings Online, Economy, Crafting, Making money, Runescape, Making/Money

... And we're not talking about selling accounts on eBay.

One of the most frustrating aspects of being a new player in an established game, to my mind, is the cost of start-up crafting materials. Hit up any public market area, auction house, trade square or similar as a newbie and you will see what I mean. Even low-level items of any use (i.e. not vendor trash) are sold for seemingly absurd amounts given the time that would be required at early levels in order to generate the money. It can make the start of a new character infuriating and the game too taxing (pun fully intended) to continue. Why does this happen? What makes these things so costly? Why can't we all just get along...? (Oh wait, that's another column entirely)

First of all, let us address the misconception that you cannot start a game without any money. This is only the case if you are accustomed to buying your materials or starting goods from a player market rather than the NPC vendors. Prices at vendors are, at least we hope, set such that when a character would encounter them and need the goods they sell they will be affordable. This is particularly true in starting zones where you must quest or loot for your pay. If you are really strapped for cash, there are a number of ways to mule yourself into financial comfort without grinding through it the "hard way." But if you're going to do that anyway, you could probably generate much of the stuff you would have purchased. All that being said, why is it that, with such an abundance of low-level items to be found, they remain out of financial reach for the average starting player?

High prices occur as the result of three economic factors: high demand, low supply, and the presence of too much money. The more people playing the game, creating characters, and buying stuff for those characters, the higher the demand will be. Fair enough. But low-level characters do not have the kind of money it often takes to start out this way. They cannot be held responsible for the inflation of low-level prices.

Enter: factor one – players with alts. As soon as characters of greater means (read: higher level and therefore receiving more money per quest/kill/sale) start purchasing low-level goods for alts (or friends, if they're really nice), the price goes up. For example, instead of a level 5 item costing what a level 5 player would be able to afford, it now costs what a level 25 player is willing to spend on an alt. Few games these days do not allow for the sending of funds or items to another character on the same account making this is a very widespread practice, despite the protests of the Game Musketeers. Even newly-launched games can see this type of inflation if beta testers are allowed to keep their characters and items while new players are just purchasing the game.

There are two components interacting on the supply side. The first is the rareness of an item. As items needed to begin in crafting are usually easy to find in starting zones or on NPCs, this is not a problem. So it stands to reason that getting these goods does not have to be expensive – unless, of course, you value your time.

The other issue with supply is that someone has to be willing to provide the goods to the public. This is where the price hike really starts. When there are few people selling, the prices tend to be higher. As more potential sellers see the high prices that their goods might fetch and capitalize on the opportunity the price will usually come down. It may still be higher than you are willing to pay, but that's what auctions are for.

That brings us nicely to the final source of high prices – the amount people will pay. The "problem" with in-game economies is that money comes out of nowhere. In a real world economy, the supply of money is limited. Sure, the mint puts out replacements for the bills and coins that are damaged and taken out of circulation but, by and large, the number of whichever-your-preferred currency available for use is capped. In MMORPGs, this is not the case. Whenever an NPC spawns, dies, and drops loot, more money is brought into the economy. Selling items to a vendor also creates money. The more money available in the system, the higher the prices will tend to be as characters have more to spend. Without adequate gold sinks and with the ability to trade between players, the money tends to flow from one person to another. This means that more people are able to pay more money for the same stuff and prices go up across the board.

It is crucial to in-game economics that money is allowed to circulate but measures can be taken to combat the increase in prices of low-level items. In order to do so, the devs would have to address each of the issues contributing to high prices. Unfortunately, attempts to increase the supply of items within the game as a whole does not necessarily mean that the price at auction will decrease. It still relies on players taking the time to farm for sale, not for use. Making crafting items level-limited would mean that only lower level toons could sell these materials, which would put more gold into the coin purses of lowbies, therefore likely increasing prices. Gold sinks at higher levels, such as mounts in World of Warcraft or housing in Lord of the Rings Online and Runescape, decrease the amount of expendable currency among endgame characters without impacting lowbies, therefore making them less likely to spend exorbitant amounts on materials for alts. Another option for some games is to limit an account to only one character as is done in Runescape. Or we could all just suck it up and grind through the low levels for crafting mats - as if that's going to happen!

Do high prices for starting crafting materials hit you square in the wallet? What else do you think should be done to keep prices at the auction house in line with levels, if anything?

Alexis Kassan is a numbers nerd. She spends her days with statistical programs and her nights with spreadsheets and textbooks. She's also a MMORPG addict, having gotten sucked into Ultima Online at a formative age. In her time away from work, books and games, she can usually be found drowning in pools of sprinkles. If you have a question about in-game economics or how crafting fits in with them, hit her up at alexis DOT kassan at weblogsinc DOT com.

Related Headlines

Reader Comments (Page 1 of 1)

Add your comments

New Users

Current Users

Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.

When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password. Still have questions? Check this post.

To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br> tags.

Massively Features

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews rss feed
    Launches rss feed
    Legal rss feed
    Lore rss feed
    Machinima rss feed
    Maps rss feed
    Massively highlights rss feed
    Massively meta rss feed
    MMO industry rss feed
    New titles rss feed
    News items rss feed
    Opinion rss feed
    Patches rss feed
    Player Housing rss feed
    Politics rss feed
    Previews rss feed
    Professions rss feed
    PvE rss feed
    PvP rss feed
    Races rss feed
    Reviews rss feed
    Roleplaying rss feed
    Rumors rss feed
    Server downtime rss feed
    Trading card games rss feed
    Virtual worlds rss feed
    Features
    Adventures from the Back Row rss feed
    Anti-Aliased rss feed
    As the Worlds Turn rss feed
    Ask Massively rss feed
    Behind the Curtain rss feed
    Cinemassively rss feed
    Comic Watch rss feed
    Dwell on It rss feed
    EVE Evolved rss feed
    First Impressions rss feed
    Gamer Interrupted rss feed
    Have Clone, Will Travel rss feed
    Making/Money rss feed
    Massively Event Coverage rss feed
    Massively Hands-on rss feed
    Massively Interviews rss feed
    Massively Speaking rss feed
    MMO Mash-up rss feed
    MMO MMOnkey rss feed
    MMOGology rss feed
    MMOS X rss feed
    One Shots rss feed
    Peering Inside rss feed
    Player vs. Everything rss feed
    Practical Marketing rss feed
    Rogue Signal rss feed
    The Daily Grind rss feed
    The Digital Continuum rss feed
    The Gaming Iconoclast rss feed
    TurpsterVision rss feed
    Under the Hood rss feed
    Strategy
    Grouping rss feed
    Guides rss feed
    Leveling rss feed
    Making money rss feed
    Quests rss feed
    Raiding rss feed
    Tips and tricks rss feed
    Media
    Comics rss feed
    Fan art rss feed
    Galleries rss feed
    Podcasts rss feed
    Polls rss feed
    Screenshots rss feed
    Trailers rss feed
    Video rss feed
    Wallpapers rss feed
    Genres
    Browser rss feed
    Casual rss feed
    Consoles rss feed
    Crime rss feed
    Fantasy rss feed
    Free-to-play rss feed
    Historical rss feed
    Horror rss feed
    Kids rss feed
    Linux rss feed
    Mac rss feed
    MMOFPS rss feed
    MMORTS rss feed
    Mobile rss feed
    MUDs rss feed
    Puzzle rss feed
    Real life rss feed
    Sci-fi rss feed
    Sports rss feed
    Spy rss feed
    Super-hero rss feed
    War rss feed
    MMOs
    2Moons rss feed
    Age of Conan rss feed
    Aion rss feed
    Albatross 18 rss feed
    All Points Bulletin rss feed
    Anarchy Online rss feed
    Animal Crossing rss feed
    ArchLord rss feed
    Arden rss feed
    Asheron's Call rss feed
    Barbie Girls rss feed
    Battlefield Heroes rss feed
    Blackstar rss feed
    Blue Mars rss feed
    Bounty Bay Online rss feed
    Cabal Online rss feed
    Champions Online rss feed
    Chronicles of Spellborn rss feed
    City of Heroes rss feed
    City of Villains rss feed
    Club Penguin rss feed
    Corum Online rss feed
    CrimeCraft rss feed
    Dark Age of Camelot rss feed
    DarkEden Online rss feed
    Darkfall rss feed
    Dekaron rss feed
    Dofus rss feed
    Dream of Mirror Online rss feed
    Dreamlords rss feed
    Dungeon Runners rss feed
    Dungeons and Dragons Online rss feed
    Earth Eternal rss feed
    Earthrise rss feed
    Empire of Sports rss feed
    Entropia Universe rss feed
    Eternal Lands rss feed
    Eudemons Online rss feed
    EVE Online rss feed
    EverQuest rss feed
    EverQuest II rss feed
    Everquest Online Adventures rss feed
    Exanimus rss feed
    Exteel rss feed
    Fallen Earth rss feed
    Fiesta rss feed
    Final Fantasy XI rss feed
    Flyff rss feed
    Football Manager Live rss feed
    Freaky Creatures rss feed
    Free Realms rss feed
    Fury rss feed
    FusionFall rss feed
    Gaia Online rss feed
    Global Agenda rss feed
    Gods and Heroes rss feed
    Godswar Online rss feed
    Grand Chase rss feed
    Guild Wars rss feed
    Guild Wars 2 rss feed
    Habbo Hotel rss feed
    Hellgate: London rss feed
    Hello Kitty Online rss feed
    Hero Online rss feed
    HiPiHi rss feed
    Holic rss feed
    Home rss feed
    Horizons rss feed
    Huxley rss feed
    Irth Worlds rss feed
    Jumpgate rss feed
    Jumpgate Evolution rss feed
    Kingdom of Loathing rss feed
    Kingdom Under Fire rss feed
    Knight Online rss feed
    Last Chaos rss feed
    Legend of Mir: The Three Heroes rss feed
    LEGO Universe rss feed
    Lineage rss feed
    Lineage 2 rss feed
    Lord of the Rings Online rss feed
    Love rss feed
    Mabinogi rss feed
    MagiKnights rss feed
    MapleStory rss feed
    Marvel Universe Online rss feed
    Meridian 59 rss feed
    MetaPlace rss feed
    Might and Magic rss feed
    Minions of Mirth rss feed
    Mortal Online rss feed
    Moshi Monsters rss feed
    MU Online rss feed
    Myst Online: URU Live rss feed
    Myth War Online rss feed
    Mythos rss feed
    Neocron 2 rss feed
    Nexus: The Kingdoms of the Winds rss feed
    Oberin rss feed
    Perfect World rss feed
    Phantasy Star Universe rss feed
    Pirates of the Burning Sea rss feed
    Pirates of the Caribbean Online rss feed
    PlanetSide rss feed
    PlayStation Home rss feed
    PMOG rss feed
    Priston Tale rss feed
    Puzzle Pirates rss feed
    Ragnarok Online rss feed
    Rappelz rss feed
    Requiem: Bloodymare rss feed
    RF Online rss feed
    Runescape rss feed
    Ryzom rss feed
    Saga rss feed
    Scions of Fate rss feed
    Second Life