MMOS X: A roundup of MMOs for the Mac
Filed under: World of Warcraft, EVE Online, EverQuest, Lineage, Minions of Mirth, Vendetta Online, Second Life, Free-to-play, Mac, Casual, MMOS X
MMOS X is a bi-weekly column dedicated solely to gaming on the Macintosh natively. "Running Boot Camp or Parallels" is not an option here. This column is for people who want to get the most out of their Mac gaming, as meager as it is. This week's column is a round up of sorts. I'll be talking about what MMOs with Mac clients are out there and links to the developer's site. If I've played them, I'll share any observations. I'm trying for bullet-points this time; some of these may warrant a closer look in a future column. So, most of these are just very brief overviews. For semantic reasons that likely make sense only to me, this time around I'm not mentioning multi-platform browser titles, and am instead focusing on games the developers have created a Macintosh client for.
Fantasy-themed:
World of WarCraft: Obviously, the most popular one of the bunch and very Mac-friendly. Both Mac and PC users play WoW on the same server. Blizzard did an excellent job of coding the UI so all AddOns work on both platforms. It's very forgiving on system specs; I can run it for the most part on my Macbook. One advantage the Mac has is the in-game movie maker that'll let you record in-game action to a quicktime file. This file can then be imported to iMovie for post-production.
EverQuest Macintosh Edition: I wrote about this a while back. It's a nice, although low-pop alternative to WoW. It's old-school EQ, with corpse-runs, experience loss (and potential level loss) on death -- all the stuff we called fun back in 1999. It lives in SOE's Land That Time Forgot, though; the last patch was several years ago. On the plus side, that means less nerfs. I've played it and the performance is pretty good. The graphics are dated, but given the meager offerings for the Mac it may not be a big deal. While the community is small, it's also tight-nit, with an active forum community on eqmac.com. This is definitely a game I wish I had more time for, and wished SOE paid more attention to.
Minions of Mirth: Minions is an interesting hybrid of a game. It's got an online and offline mode, as well as a free and a paid (premium) version, which will let you host your own server, if you want. There's a one-time payment of $29.99 with no monthly fees. There's an imminent expansion pack due out in April that will be free to all premium members (and will also be included as part of any future premium accounts). You can create a party on the single-player version, but it will only be represented by one avatar, which takes a little getting used to. I reviewed it a few years ago for PC Gamer (and, full disclosure, it didn't fare well), but it's been on my list to take a Mac-only look at. There's a vibrant community on its forums, so the game is still holding interest several years after launch.
Lineage: This one I haven't played, and don't know much about. My only experience with the series is in the Lineage 2 beta on the PC, most of which was spent screaming, "No, no, make it stop!" Lineage, the prequel, natch, is an isometric-view that could take some getting used to in today's 3D world. Mac and PC players play on the same server. If I read the website correctly, there's a seven-day trial period. That sentence also uses the word "purchase," so I'm not sure if there's a translation issue, or if they hit you with a fee for the trial.
Space-themed
EVE Online: Fair warning, this one's in the "I haven't tried it much, but really should" section. EVE's getting quite a name for itself with decent growth over the last few years. It gets bonus points for having a Linux version as well. It's a space-themed MMO, with a PvP focus. One word of warning: it's got the steepest system specs of the bunch. You can't run it on a PPC computer; it requires one of the newer Intel-chipped models, and doesn't support the Macbook either (although it did run on mine). From my initial playtime, as well as testimonials from friends, there's a healthy learning curve to EVE.
Vendetta Online: Another space-themed one, and unlike EVE, it'll run on darn near anything. Vendetta is also very PvP based-outside your home area, you enter the gray zones where you can be attacked. It also uses twitch-based combat, which is nice to see. The last time I looked at Vendetta was almost three years ago (and it didn't fare well then), but I don't know what improvements have been made over the years. There is a limited trial (about eight hours) but there's no client cost, just the monthly fee of about $9/mo.
Military Themed
World War 2 Online: I'm going to mention WW2OL because there's a Mac client for it, but when someone mentioned it to me, it immediately made me think: this game is still around? I'm glad to be proven wrong and it's just me having a "Spinal Tap: Where are they now" moment.
Can't Really Put a Category On it-themed
Second Life: Let's not get into the "is Second Life really an MMO" argument just yet. In my book, lots of players + persistent world + Mac-native client = inclusion in this column. Second Life is definitely more virtual world than game. There's no levels, classes, grouping etc.; instead you create an avatar and just explore the world. All the content is user-created which has its good and bad. It's good because some people can do some amazing things with the creation tool. It's bad because, well, some people do amazingly ugly things with the tools. Also, that spot you really like might suddenly disappear because the owner got sick of it or couldn't afford the land anymore. There's no fee to play Second Life, but you can upgrade to a premium account for a base of $9/mo that'll let you own virtual land. That monthly cost, though, scales with how much land you own. SL also actively embraces the real-money transaction model: you can buy the in-game currency, Lindens, with cash, or convert Lindens to cash. Under Tiger, I got decent performance on my Macbook. With Leopard, the performance became abysmal, but, with the 10.5.2 patch & graphics upgrade my performance got a lot better. I've seen reports of people having issues with certain models of Macbook Pros as well.
These are the MMOs with Mac clients I'm aware of. Which ones have you had any experience with, and what ones did I miss?



















Reader Comments (Page 1 of 1)
Lemmo said on 3:22PM 4-14-2008
Okay, I confess. At first I was just going to cough and snark out "WoW, EVE, SL and a bunch of old crap", but after looking at Vendetta Online, it seems like something that might interest me a little. Especially since I've been looking forward to a good dogfighting MMO.
Also, I'm glad that MMOs tend to have long lifespans. I think it's funny that I hesitate to jump into a year old MMO because I'm "coming in late", when it's starting to show some of these games can live for a decade.
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Tilo said on 3:52PM 4-14-2008
I have to say..it is still very hard for me to game on a Mac.
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zouve said on 4:41PM 4-14-2008
What, no Clan Lord on the list? That is Delta Tao's MMO venture.
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chuck said on 12:34AM 4-15-2008
zouve, lol. i admit i had my spaceward ho addiction in the past, but i think the specs says it all: Clan Lord currently only runs on Apple Macintosh computers. The requirements are 32 megs of RAM and system 7.5 or higher. A 100 MHz PowerPC or faster is recommended.
Mark Crump said on 8:54AM 4-15-2008
I'm going to have to check this one out, thanks.
zouve said on 1:22PM 4-15-2008
That quote, from the FAQ, about support, is way out of date.
There is actually a Windows client for it as well as a native Mac OS X client along with the client that supports Mac OS 7.5 through 9.
I was only half kidding when I mentioned Clan Lord. It is old, pre-dating EverQuest by a few months. But it is still there and it seems to be stable. The web site reports that they haven't had a server crash in over two years.
chuck said on 3:57PM 4-14-2008
obligatory omg macs suxx and are overpriced crap comment (just to get it out of the way).
to be honest, if you want to game on a mac, bootcamp is the way to go. the few people i know who have tried Eve on cider have told me its buggy as hell, and all of them have gone back to bootcamp.
and any game in parallels will have awful performance (unless of 1990s vintage). this leaves you... WoW, as the only modern MMO on the mac. so unless you want to play WoW, do yourself a favor, and install bootcamp. and use a machine with a decent graphics card, not intergrated graphics.
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Tiran Kenja said on 4:14PM 4-14-2008
Shadowbane is also available for the Mac. And it is still alive-ish ;)
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Rollins said on 12:29AM 4-15-2008
If you have a newer Intel-based Mac, Shadowbane runs so poorly that you might as well not even bother. Never made the jump to UB.
Patou Dumont said on 6:33PM 4-14-2008
I didn't know some of these games, I'll check it out. Thanks!
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Maryah said on 6:03PM 4-14-2008
... and you missed my all time favourite: A Tale in The Desert III
which runs on Mac, Windows and Linux.
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Thrush said on 8:46AM 4-15-2008
I still believe one of the contributing factors toward WoWs success is its Mac client. It may not be high on the list but it certainly helps the player count to have the game available to Mac users. I wish more MMOs would take the time to create Mac clients.
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Mark Crump said on 8:53AM 4-15-2008
I was thinking last night that I'd love to see the percentage of WoW users playing on Macs.
Thrush said on 8:56AM 4-15-2008
I once posted on the WoW forums asking about PC vs Mac usage stats hoping a moderator might post something. Of course I was met with flames and insults. But it would be interesting to see the stats.
therobloe said on 11:17AM 4-15-2008
How about Pirates of the Caribbean Online?
Not saying it's great, but I play from time to time and haven't canceled my subscription. It's pretty good for a casual MMO gamer.
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Mark Crump said on 2:39PM 4-16-2008
Not putting this one in is embarrassing. I've played it and spaced on it.
Notright said on 4:57PM 4-15-2008
Toontown from Disney has a Mac client, my kids like it.
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Orin Smith said on 8:40AM 4-16-2008
Dofus is an MMO for Mac (well, flash-based client, so it runs on anything and everything) and last I checked was around sixth place on MMOGchart.com for market share.
Gameplay is a little grind-y (but what isn't these days?) but the art style is unique, and outside of the free to play area, there's a nice community.
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Pietro said on 1:45PM 4-16-2008
Nice post ... I follow every Mark Crump's post here on Massively ... keep up the good work!
I would like to add a few titles to this list that come mainly from the indie and open-source scenes.
Many of them are almost platform-agnostic (they use Java or Flash) or very early in development but deserve a bit of extra-visibility. I can't enter more than three URLs so I've published them via Google Docs: http://docs.google.com/Doc?id=dd77svdn_9fcmh99gh
(in no particular order)
- Eternal Lands
- Oberin (Mac only, http://oberin.com/)
- Planeshift (eternally "early in development" ... )
- Adellion (will they ever finish it?)
- Heroes of First Star and First Star Online 3 (very old-style)
- Furcadia (I can't believe there are people playing this one but hey ...)
- Puzzle Pirates (MUD + puzzle game ... )
- The Mana World (very old-style)
- Fragmented Galaxy (a MMORTS very early in development, Mac-only)
- Remnants of Skystone (very stylish and promising, Flash-based)
- PoxNora (MMORTS, Java-based)
- Dawn of Daria (early in development)
- Afterworld (very early in development)
- Darkwind: Wars on Wheels (turn-based)
- Wurm Online (java-based)
Also, new games based upon the new Unity, Stone3D and Torque web engines are coming ... and they will work on Mac :)
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Lord of the Ming said on 10:27PM 4-16-2008
I'm hoping for a Mythos OS X client soon, so i don't have to keep using boot camp.
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