Get the latest Age of Conan news and views at Massively!

World of WarcraftWorld of WarcraftWorld of Warcraft
Player vs. Everything: Coolest classes ever

Filed under: World of Warcraft, Fantasy, Anarchy Online, EverQuest, Guild Wars, Horizons, Lord of the Rings Online, Classes, Professions, Opinion, Ultima Online, Player vs. Everything


For most fantasy MMOGs, the basic classes you can expect to be playing aren't too hard to predict. Whether you're a stalwart warrior with shield in hand, a crafty mage raining fiery bolts of destruction, a sneaky rogue with poison on his knife, or a benevolent cleric healing the wounds of his allies, you make up part of what's known as the holy trinity of MMOs: Tank-DPS-Healer. You need someone to get your foe's attention, someone to whack them over the head until they die, and someone to keep everyone alive until that happens. Everything else is just icing on the cake.

We can debate the merits of that particular combat system as long as you like, but what I really wanted to point out is how boring those three specialized roles are. The four archetypes I mentioned are a staple in almost every single fantasy MMOG on the market, but they're far from the most interesting ones. While it's true that you can't get by without them, they've become so vanilla-flavored at this point that they're practically passé. Whenever I log into a new game and look at their class list, I wince a little. "Oh, a chance to be a brave warrior... again. Hmm. Mage? Rogue? Meh."

I've always been a big fan of classes that went against the grain, played outside the box, and did something a little different from the "core" classes. Not everyone needs to fit nicely into those three archetypal slots. The classes that don't often turn out to be the most rewarding and fun to play, in my experience. That said, I thought I'd take a look at some of the more interesting class designs in the games I've played and discuss what made them so cool.

The Enchanter (EverQuest)

EverQuest's Enchanter is one of the most interesting and challenging classes in the game. The difference between a good Enchanter and a bad Enchanter can make or break a group in many cases. Why? Because the Enchanter is almost completely devoted to crowd control. Your job is to weave enchantments upon your foes to leave them spellbound and helpless while your friends kill their friends. If you think you're hot stuff because you can sheep like a pro, imagine keeping four or five crowd control spells on various mobs, and maintaining them all as your only job. The Enchanter's core role is pure support.

As if that wasn't cool enough, Enchanters are also the masters of illusion and mind altering spells. They receive personal illusions to disguise themselves as commonly found inanimate objects or any other race (manipulating their faction standing in the process), can cast spells to frighten or befriend their enemies, charm their foes into doing their bidding, and bolster the minds of their friends with mana restoring and intelligence boosting spells. The Enchanter is a completely non-standard fantasy staple class, is fun and challenging to play, and has a whole bag full of fun tricks to play with.

The Lore Master (Lord of The Rings Online)

The first time I read about Lord of the Rings Online's Lore Master class, it immediately reminded me of the Enchanter with its heavy crowd-control emphasis and pets, but there's so much more to it that makes it a unique and interesting class. In addition to having a bunch of crowd control and stunning tricks, the Lore Master can also throw out heals to her group, use powerful offensive pets like the Bear (something an enchanter couldn't do), and even mix it up in melee with the right gear and skill setup.

While the abilities of the Lore Master are numerous and complex, what really got me was the idea that this class wasn't at all magical. LoTRO's setting is very low-magic, as fantasy games go. You don't see fireballs being conjured out of thin air. The designers solved this problem by making the Lore Master more of a trickster/sage/alchemist, which is awesome from a role-playing perspective. I love the idea that instead of just summoning a fireball, the Lore Master uses chemistry to make it, or throws powders and dusts at her enemies. How many games really let you be an epic chemist? Not many.

The Mesmer (Guild Wars)

The Mesmer of Guild Wars is another class that has some things in common with my beloved Enchanter. They're all about illusions, mind-altering spells, and disabling their foes. What's cool about Mesmers, however, is that they're much more offense-oriented with their magic-- more of a psionicist than an Enchanter, really. There's just something inherently cool about locking your opponent down by making them believe that they have to move slowly or killing them with fear by making their nightmares seem real.

They also are uniquely talented in quickly casting their spells, interrupting others, and denying their opponents energy, making them speedy, flexible characters that pair well with other casting professions who shut down their enemies. Pretty much every Guild Wars character I make uses a Mesmer class for its main or secondary profession.

The Hunter (World of Warcraft)

While World of Warcraft's Hunters are so common these days that the proverbial Night Elf Hunter is practically a joke, they were a really original class when WoW launched. You can see influences in the class from the pet classes of EverQuest and the archer classes of various other games, but the idea of a self-sufficient, DPS archer is a pretty uncommon one in most games. It's pure genius, to the point where when WoW first came out and I was just reading the introductory material, this was the class I wanted to play. Ironically, I've never gotten one past 25.

However, the hunter is a great class with tons of cool tricks and fun things to do. The combination of having high ranged DPS (which can continue without mana), the high AC of mail armor, and a pet which is almost as strong as another character on its own makes Hunters the perfect soloing class. Speaking of pets, the pet system is probably the coolest thing about the Hunter. Not only do you get to pick your pet from all of the monsters in the world, but each monster type has their own abilities, you get to name them, and there's a whole mini-game in finding and collecting pet abilities. Add in stuff like Feign Death, traps, and tracking, and you have a class that's got more flavor and character than almost any other. I'd love to see this type of class carried over into more games, now that Blizzard has established it.

The Adventurer (Anarchy Online)

You've probably never heard of the Adventurer unless you're one of the few people who played Anarchy Online, but it's probably one of the coolest classes ever. Adventurers are the ultimate generalist-- a sort of techno-druid. Depending on how you set up your skills, adventurers can be melee fighters with dual swords or ranged fighters with dual pistols. They're the second best healers in the game (after Doctors) and get bonuses to traveling skills, making them ideal for exploration fans.

In addition to all that stuff, Adventurers have the ability to morph themselves into a variety of animal forms. Everything from tiny rodents, to sabertooth tigers, to dragons. Yes, dragons. A class that can do everything I just talked about and turn into a flying serpentine bringer of death on top of it automatically gets a slot in this column, as far as I'm concerned. The technological flavor of the Adventurer combined with the magical elements mesh together to make a ridiculously fun and versatile class.

Now, these are just my opinion of what the coolest classes in various games have been. As you can see, I lean towards generalist support roles (are you surprised that my WoW main character is a Shaman?). Your mileage may vary, and there are plenty of games I've only played in passing where I may have missed a really unique and interesting class. Honorable mentions that come to mind are the Dragons of Horizons, Masterminds in City of Villains, and Beast Tamers in Ultima Online.

Do you have any more to add to that list?

Related Headlines

Reader Comments (Page 1 of 2)

Add your comments

New Users

Current Users

Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.

When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password. Still have questions? Check this post.

To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br> tags.

Massively Features

Tip of the Day

No plans for this popular American holiday? Why not celebrate the 4th in-game? We'll tell you where to go!

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews rss feed
    Launches rss feed
    Legal rss feed
    Lore rss feed
    Machinima rss feed
    Maps rss feed
    Massively highlights rss feed
    Massively meta rss feed
    MMO industry rss feed
    New titles rss feed
    News items rss feed
    Opinion rss feed
    Patches rss feed
    Player Housing rss feed
    Politics rss feed
    Previews rss feed
    Professions rss feed
    PvE rss feed
    PvP rss feed
    Races rss feed
    Reviews rss feed
    Roleplaying rss feed
    Rumors rss feed
    Server downtime rss feed
    Trading card games rss feed
    Virtual worlds rss feed
    Features
    Adventures from the Back Row rss feed
    Anti-Aliased rss feed
    As the Worlds Turn rss feed
    Ask Massively rss feed
    Behind the Curtain rss feed
    Blogging into Mordor rss feed
    Cinemassively rss feed
    Comic Watch rss feed
    Dwell on It rss feed
    EVE Evolved rss feed
    First Impressions rss feed
    Gamer Interrupted rss feed
    Have Clone, Will Travel rss feed
    Making/Money rss feed
    Massively Event Coverage rss feed
    Massively Hands-on rss feed
    Massively Interviews rss feed
    Massively Speaking rss feed
    MMO Mash-up rss feed
    MMO MMOnkey rss feed
    MMOGology rss feed
    MMOS X rss feed
    One Shots rss feed
    Peering Inside rss feed
    Player Consequences rss feed
    Player vs. Everything rss feed
    Practical Marketing rss feed
    Rogue Signal rss feed
    The Daily Grind rss feed
    The Digital Continuum rss feed
    The Gaming Iconoclast rss feed
    Tip of the Day rss feed
    TurpsterVision rss feed
    Under the Hood rss feed
    Strategy
    Grouping rss feed
    Guides rss feed
    Leveling rss feed
    Making money rss feed
    Quests rss feed
    Raiding rss feed
    Tips and tricks rss feed
    Media
    Comics rss feed
    Fan art rss feed
    <