

Player vs. Everything: Coolest classes ever
Filed under: World of Warcraft, Fantasy, Anarchy Online, EverQuest, Guild Wars, Horizons, Lord of the Rings Online, Classes, Professions, Opinion, Ultima Online, Player vs. Everything
For most fantasy MMOGs, the basic classes you can expect to be playing aren't too hard to predict. Whether you're a stalwart warrior with shield in hand, a crafty mage raining fiery bolts of destruction, a sneaky rogue with poison on his knife, or a benevolent cleric healing the wounds of his allies, you make up part of what's known as the holy trinity of MMOs: Tank-DPS-Healer. You need someone to get your foe's attention, someone to whack them over the head until they die, and someone to keep everyone alive until that happens. Everything else is just icing on the cake.
We can debate the merits of that particular combat system as long as you like, but what I really wanted to point out is how boring those three specialized roles are. The four archetypes I mentioned are a staple in almost every single fantasy MMOG on the market, but they're far from the most interesting ones. While it's true that you can't get by without them, they've become so vanilla-flavored at this point that they're practically passé. Whenever I log into a new game and look at their class list, I wince a little. "Oh, a chance to be a brave warrior... again. Hmm. Mage? Rogue? Meh."
I've always been a big fan of classes that went against the grain, played outside the box, and did something a little different from the "core" classes. Not everyone needs to fit nicely into those three archetypal slots. The classes that don't often turn out to be the most rewarding and fun to play, in my experience. That said, I thought I'd take a look at some of the more interesting class designs in the games I've played and discuss what made them so cool.
The Enchanter (EverQuest)
EverQuest's Enchanter is one of the most interesting and challenging classes in the game. The difference between a good Enchanter and a bad Enchanter can make or break a group in many cases. Why? Because the Enchanter is almost completely devoted to crowd control. Your job is to weave enchantments upon your foes to leave them spellbound and helpless while your friends kill their friends. If you think you're hot stuff because you can sheep like a pro, imagine keeping four or five crowd control spells on various mobs, and maintaining them all as your only job. The Enchanter's core role is pure support.
As if that wasn't cool enough, Enchanters are also the masters of illusion and mind altering spells. They receive personal illusions to disguise themselves as commonly found inanimate objects or any other race (manipulating their faction standing in the process), can cast spells to frighten or befriend their enemies, charm their foes into doing their bidding, and bolster the minds of their friends with mana restoring and intelligence boosting spells. The Enchanter is a completely non-standard fantasy staple class, is fun and challenging to play, and has a whole bag full of fun tricks to play with.
The Lore Master (Lord of The Rings Online)
The first time I read about Lord of the Rings Online's Lore Master class, it immediately reminded me of the Enchanter with its heavy crowd-control emphasis and pets, but there's so much more to it that makes it a unique and interesting class. In addition to having a bunch of crowd control and stunning tricks, the Lore Master can also throw out heals to her group, use powerful offensive pets like the Bear (something an enchanter couldn't do), and even mix it up in melee with the right gear and skill setup.
While the abilities of the Lore Master are numerous and complex, what really got me was the idea that this class wasn't at all magical. LoTRO's setting is very low-magic, as fantasy games go. You don't see fireballs being conjured out of thin air. The designers solved this problem by making the Lore Master more of a trickster/sage/alchemist, which is awesome from a role-playing perspective. I love the idea that instead of just summoning a fireball, the Lore Master uses chemistry to make it, or throws powders and dusts at her enemies. How many games really let you be an epic chemist? Not many.
The Mesmer (Guild Wars)
The Mesmer of Guild Wars is another class that has some things in common with my beloved Enchanter. They're all about illusions, mind-altering spells, and disabling their foes. What's cool about Mesmers, however, is that they're much more offense-oriented with their magic-- more of a psionicist than an Enchanter, really. There's just something inherently cool about locking your opponent down by making them believe that they have to move slowly or killing them with fear by making their nightmares seem real.
They also are uniquely talented in quickly casting their spells, interrupting others, and denying their opponents energy, making them speedy, flexible characters that pair well with other casting professions who shut down their enemies. Pretty much every Guild Wars character I make uses a Mesmer class for its main or secondary profession.
The Hunter (World of Warcraft)
While World of Warcraft's Hunters are so common these days that the proverbial Night Elf Hunter is practically a joke, they were a really original class when WoW launched. You can see influences in the class from the pet classes of EverQuest and the archer classes of various other games, but the idea of a self-sufficient, DPS archer is a pretty uncommon one in most games. It's pure genius, to the point where when WoW first came out and I was just reading the introductory material, this was the class I wanted to play. Ironically, I've never gotten one past 25.
However, the hunter is a great class with tons of cool tricks and fun things to do. The combination of having high ranged DPS (which can continue without mana), the high AC of mail armor, and a pet which is almost as strong as another character on its own makes Hunters the perfect soloing class. Speaking of pets, the pet system is probably the coolest thing about the Hunter. Not only do you get to pick your pet from all of the monsters in the world, but each monster type has their own abilities, you get to name them, and there's a whole mini-game in finding and collecting pet abilities. Add in stuff like Feign Death, traps, and tracking, and you have a class that's got more flavor and character than almost any other. I'd love to see this type of class carried over into more games, now that Blizzard has established it.
The Adventurer (Anarchy Online)
You've probably never heard of the Adventurer unless you're one of the few people who played Anarchy Online, but it's probably one of the coolest classes ever. Adventurers are the ultimate generalist-- a sort of techno-druid. Depending on how you set up your skills, adventurers can be melee fighters with dual swords or ranged fighters with dual pistols. They're the second best healers in the game (after Doctors) and get bonuses to traveling skills, making them ideal for exploration fans.
In addition to all that stuff, Adventurers have the ability to morph themselves into a variety of animal forms. Everything from tiny rodents, to sabertooth tigers, to dragons. Yes, dragons. A class that can do everything I just talked about and turn into a flying serpentine bringer of death on top of it automatically gets a slot in this column, as far as I'm concerned. The technological flavor of the Adventurer combined with the magical elements mesh together to make a ridiculously fun and versatile class.
Now, these are just my opinion of what the coolest classes in various games have been. As you can see, I lean towards generalist support roles (are you surprised that my WoW main character is a Shaman?). Your mileage may vary, and there are plenty of games I've only played in passing where I may have missed a really unique and interesting class. Honorable mentions that come to mind are the Dragons of Horizons, Masterminds in City of Villains, and Beast Tamers in Ultima Online.
Do you have any more to add to that list?







Reader Comments (Page 1 of 2)
4-18-2008 @ 4:50PM
kamolahy said...
I gotta throw out the AO Fixer. It's such a unique concept that only really works in a Sci-Fi setting. The game has also evolved to really rely on "Blitzing" and a Fixer is all about moving fast and hacking the grid. It's such a great Sci-Fi concept.
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4-18-2008 @ 5:01PM
Lemmo said...
Agreed! Hacker classes in general are lots of sneaky fun. I used to play an Expert Hacker in Planetside - I hear they're making them even more versatile now.
4-18-2008 @ 5:00PM
Lemmo said...
I think Monks are still a pretty unique class, even though they're found in many games. Martial arts is a definite draw for me to any of these games. The motion capture for the monk combat in EQ2 was great. Also, as far as strict builds go, they were part tank, part rogue, and came with a grab bag of special talents (like safe fall and feign death) that made them plenty unique.
Also, I know it's an "epic" archetype, but the Kheldians in CoH deserve a nod, simply because of their versatility. The ability to change shape and pull up a completely new set of abilities to fit the situation is quite a bit of fun. I'd like to see this kind of thing become more available to entry-level players.
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4-18-2008 @ 5:38PM
Cameron Sorden said...
You know, monks were actually in the original draft of this article, but I bumped them because they're common to many games. :)
4-18-2008 @ 5:37PM
Lemmo said...
Not common enough I say. I held out of WoW for a very long time because no class facilitated me dropkicking a bloke.
Thematic or not, a boot to the head is good stuff.
4-18-2008 @ 5:38PM
Cameron Sorden said...
Yeah, I wish WoW had monks. I tried playing a rogue with exclusively fist weapons for a while, but it didn't work.
4-18-2008 @ 6:14PM
Moopcow said...
I acutally played a hunter in place of a monk, since they have Feign Death... Its not nearly the same though, obviously. Oddly when EQ2 came out the class I ended up taking to max level was an assassin.
The main problem is that EQ2 monks are basically screwed weapon wise, whereas EQ1 monks had badass weapons, Jade Mace, Tranquil Cane, Knuckle Dusters, etc.
I guess its silly to complain about weapons for a monk, but gear is a huge draw for me.
4-18-2008 @ 6:14PM
Lemmo said...
My problem with EQ2 monks was the opposite. It was almost always beneficial to have a weapon, when I'd rather just fight unarmed.
6-22-2008 @ 10:44AM
Kaoy said...
Speaking of Monks, the monks from Ragnorok were pretty good. They had a skill called Guillotine that could only be cast once every 30 minutes I belive. The reason being, they could take down any monster(sans bosses, though they could pretty much take them down a very sizable chunk). In PvP, they got used as Scuicide bombers of sorts, by sending them in to obliterate Crusaders, who could use a skill called Sacrafice to take damage for thier allies. With a Vit/Int Crusader with a bunch of potions, nothing but could take them or thier Saced enimes down, save for an AoE Ambush by mages. Add in the fact that Monks start off as Acolytes, the Healing/Buffing first class, and you have a selfsustained monster that could blow away the best of defenses with a single skill. Let them die, then they can do it again.
Crusaders were pretty origanal too. That Sacrafice skill could link up to 5 other guild mates to the Crusader to keep them from taking damage. My guild had what we called 'The Breaker', in which we would send in a small unit of Knights, which are pretty expendeble in PvP, due to relativly low damage. They would take the brunt of the AoE Ambush any good guild had waiting in the final room of each castle. They would get frozen(thus turnign them into a Water Elemental target), and then the enemes mages would be charging up the Lighting AoE skill to finish them off. The Knights would tell us when over voice chat, and we would send in out guilds Sac Spec Crusaders with a few mages, a couple Priests, and a couple Hunters(another ranged DPS class, but with low armor and traps instead of pets) and quicly set up a Sac chain and rushing to battle. Not once did it fail us, save the time we heard our usually silent level 85 Sac Crusader chime into say 'Shit... I forget to buy Mana pots'. The yet to be coined phrase, 'Qwned', aptlly describes what happended next.
Heck, pretty much everything, right down to the underdogs Alchamist and thier Homoculouses(who had to wait 2 years for them), were pretty much original through and through when the game came out, and many of the things have yet to be seen in any other game I know. Hell, I just learned from reading an article on this site today that Requiem:Bloodymare was made by the same company, Gravity. 'Horror' MMO's have never been to my liking, but just knowing how original RO was, I decided to download and give it a try.
4-18-2008 @ 6:13PM
Phil S said...
Everquest's shadowknight was awesome, best of both worlds.
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4-18-2008 @ 6:14PM
Slogo said...
Enchanters, pre-expansion, in EQ were a blast. Trying to keep 6-8 mobs mezzed at once was just pure joy.
My nominee:
-Mage Assassin from Shadowbane. So many games have rogue types and assassins but something about being a magical assassin was just really cool to me. Plus they were an awesome class if you were skilled enough to make use of their spells.
-Frair from Dark Ages of Camelot. Healer + martial artist (staff user). The combination puts monks to shame in my opinion for coolness factor. Not only was the class a good healer or a good fighter/dueler but the classic image of a friar in a brown robe with a plain looking staff running around was awesome to see.
-Orc Shaman (Warcryer and Overlord) from Lineage 2. Orc shamans not only had a great graphical look in game they also packed quite a punch. A true class that could do it all to an extent the Orc Shaman classes had a great array of abilities with an area of effect focus. Several AoE Dots, an AoE health regen (good regen too, enough to keep people up), health drain dds, stun attacks, sleep crowd control, fear, confusion, ability to wear any armor in the game and yes the buffs. Orc Shamans got a wide variety of very strong buffs in group (warcryer) or GUILD (overlord) form. Yes that's right you could buff your entire *guild* (and only your guild) around you in one cast. Sure the prophet got more buffs but they were forced to spend the majority of the combat buffing people and regening mana to rebuff them. The warcryer could quickly buff large amounts of people then continue on a path of absolute AoE destruction. On top of that the class was underrated and underplayed! If you were a high level Orc Shaman during the initial year of playing not only were you able to be a dominating presence of the battleground but you would also stand out as one of the few who took up the challenge to be the orc shaman.
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4-18-2008 @ 6:36PM
Alexander Trautner said...
Mesmers, oh yes, my all-beloved mesmers. I share your love for this class, Cameron; I have 7 mesmers and most of my other characters have mesmer as second profession. Mesmers are just wonderful!
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4-18-2008 @ 8:05PM
pufonthis said...
Dark Age of Camelot had so many good classes it's insane.
In my opinion the BEST CLASS EVER was the Midgard Healer. He was the main healer of that realm but also was the only crowd control and the second best buffer (arguably tied for best buffer). With the talent system you could pick what you wanted to specialize in. My friend and I both played healers. He went the crowd control route and I went the buff route. So in an 8 man group that had both of us we just dominated. I could cast enough haste buffs on a huge, slow 2 hand axe to make it swing as fast as the quickest dagger. Pure ownage.
Honorable mentions of Camelot go to the Friar, Enchanter (PVP server) and Theurgist (ice army of doom).
kamolahy, I agree about the Anarchy Online Fixer being cool as hell.
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4-19-2008 @ 2:20AM
Darthas said...
Enchanter and Monk in EQ1 were definitely my first loves, there was something superbly satisfying in making a perfect Feign Death pull or keeping an entire mob of enemies mezzed.
However, the absolute best class I have played is by far the Disciple in Vanguard. While I too loved to play a friar in DAoC, the Disciple was the first time you could actually be a healer in a group and still wade into the front line and lay the smack down simultaneously. I instantly fell in love, and it remains the funnest and most engaging class I have ever played. In fact, the other healers in Vanguard, especially the blood the blood mage, deserve a nod for being a great mix of offense and defense. It's just a shame most everything else in that game was crap lol.
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4-19-2008 @ 2:20AM
Wade Menard said...
Ah the Theurgist... coolest DOTs ever. And the Friar.... loved the Friar. I miss DAoC so much. It was my first MMO so my first love. I bailed around the time of the ToA mess. I have tried to pick it up again but its hard once you get the used the polished mechanics of newer games.
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4-19-2008 @ 9:43AM
itrondel said...
You forgot the "SWE?" class for World of Warcraft. Those mofos are everywhere :P
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4-19-2008 @ 9:47AM
Cameron Sorden said...
At the risk of setting myself up, what's a SWE class?
4-19-2008 @ 9:47AM
Vathris said...
I enjoyed your overall entry but you made a mistake in the second paragraph.
"but what I really wanted to point out is how boring those ***three*** specialized roles are. The ***four*** archetypes I mentioned are a staple "
Just a typo, fun post man.
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4-19-2008 @ 9:47AM
Cameron Sorden said...
No, it's not a typo (though it occurred to me that it might be confusing). The three specialized roles are the holy trinity of MMOGs: Tank, healer, DPS. The four archetypes I'm referring to are Warrior, Mage, Cleric, Rogue. Both Mage and Rogue fit the DPS category.
Sorry about that. I knew I should have reworded it. :(
4-19-2008 @ 12:02PM
Joe E said...
I personally have a deep inner love of the Dragoon in Final Fantasy online. You get a wyvern, and your able to class it so you are either able to be a tank, a dps, or a healer.
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