Skip to Content

Summer Budget Travel Tips from Gadling
AOL Games

The importance of collision detection in PvP

Filed under: World of Warcraft, Age of Conan, Game mechanics, PvP, Warhammer Online

Collision detection in an MMO is just one of those things you may take for granted. If it works, you don't really notice it. If it doesn't work, it's a fun little exploit to hide in a rock and amaze your friends! But collision detection is becoming increasingly important in upcoming MMOs such as Age of Conan and Warhammer Online because of their predominant PvP natures.

So in a recent post at Relmstein's blog, he dissects the different types of collision detection, how they work and in which situations they would be most useful. These situations can range anywhere from player-to-player, player-to-fixed-object or player-to-moving-object collision. Each one requires its own type of algorithm which reacts differently when applied. Most of these detection methods would be set in place to avoid exploit, but can be tricky when it comes to things like line-of-sight.

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

Massively Podcast


New episodes every Wednesday. Now playing:
Episode 59, for Wednesday, July 1st, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Hands on with Cities XL
Earthrise wallpapers
Runes of Magic: The Weeping Coast
Aion Beta: Asmodian Ascension Quest
Aion Beta: Asmodae
Aion Beta: Crafting your Asmodian
Runes of Magic: The Elven Prophecy
GamerDNA: A brief look at free to play games