Changes to World of Warcraft arena ratings mean no more 'welfare epics'
Filed under: World of Warcraft, Fantasy, Patches, PvP
While no more major patches are expected to hit World of Warcraft before Wrath of the Lich King is released, we'll probably see quite a bit of tweaking between now and then. The next patch due for the service, numbered 2.4.2, makes some major changes to the way that Arena battles rewards PvP players. Previously, members of an Arena team were rewarded with Arena points based on the overall rating of their team. IE: if the average of the team members was 1900, and each team member participated in enough fights, everyone on the team was rewarded Arena points as if their rating was 1900. As of the upcoming patch, that's no longer the case. Individual Arena ratings will now be taken into account. According to Blizzard Community Manager Drysc, "if a character's personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating." Individuals will no longer be able to 'float' their way to large amounts of Arena points. Arena gear previously required just a certain team rating, but with change that rating will also apply to a character's personal Arena rating. If a team's average Arena rating is more than 150 points below the team rating, they'll be queued against appropriate opponents. This will prevent individuals from quickly improving their personal ratings through individual matches. And finally, "If a team does not enter an arena match that is starting they will lose points equal to the amount that would have been deducted if they had played and lost." This will work to prevent teams from abandoning matches until they compete against a group they are specifically looking to fight.
A recent interview with Blizzard's Tom Chilton at Gamespy seemed to indicate some of these changes off-hand, we sure didn't get the impression the changes would be so sweeping at the time. Overall, these changes will bring an entirely new face to Arena competitions. Sister site WoW Insider calls this the "death knell for welfare epics", and it's hard to see how to take it any other way. But, how do these changes affect you? Have you been saving up your Arena points for Season 4?






Reader Comments (Page 1 of 1)
4-23-2008 @ 7:25PM
loopinvariant said...
Pretty soon we'll be able to identify the welfare cases from the real players with skill and ability, and anyone left in season 1 or 2 gear will stand out like a sore thumb.
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4-23-2008 @ 8:19PM
NekoAli said...
Unfortunately they are starting to go back from their stance of 'content for everybody' and 'casual friendly' with these changes. Not so much the fact that you have to be there, you have to participate and your personal rating is important now. These things I approve of to keep people from buying their way into gear they didn't earn.
However, keeping ratings requirements on season 3 and increasing the requirements for season 4 will mean a lot fewer people will be able to buy most of the arena gear. You can do battlegrounds to get your season 2 stuff, but not be able to compete against the season 4 geared teams as a starter player. Making those who are already geared get better, and harder for those just starting to participate in Arena play. Add in the fact that there are very few rewards that you can earn with your points unless you devote a lot of time to playing.
I'm just afraid we will see the same sort of situation that the 10-19 BGs see with twinks vs normal players. Few people will be able to compete without spending a lot of effort, effort that a lot of players just can't afford to put into one part of the game. And with very little rewards available, there will be less reason to play. So the base group for competition will be smaller, which means longer wait times as only a small part of the player base will bother to do Arenas anymore.
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4-23-2008 @ 8:38PM
loopinvariant said...
Drysc said: "If the average personal rating of the players queuing for a game is more than 150 points below the team's rating, the team will be queued against an opponent matching or similar to the average personal rating."
Everyone seems to overlook this statement. It says that a team will be downranked when matched against another team based on average personal ratings.
It also says that teams are matched against each other. People with S3/S4 and high ratings, which go hand in hand, will not be placed against the 1500 team of newbies in greens and blues, because the personal ratings won't allow it.
This change doesn't raise the bar for entry, it stratifies the layers based on personal ratings to stop the point buys. Lower rated players and teams are going to play against lower rated players and teams, and even if they end up in a highly rated team they are not going to gain a personal rating any faster.
What this has done is stop the welfare for the flood of players who don't know how to play the game that are walking around in epic gear, but instead feel they are justified in having a reward for accomplishing nothing.
There are games like that already, such as Team Fortress 2.
4-23-2008 @ 9:13PM
NekoAli said...
Unfortunately, the matching system doesn't work very well. The changes that Drysc is talking about will help with the tactic of a low rated team getting some ringers in from a high rated team and then smashing face out of proportion to what their team rating says, which I approve of. However, this doesn't address the problem of what happens when there are only a few teams queueing up, of wildly different ratings.
I'm in a mid-low rated team, and during our weekly runs, we face everything from complete noobs to the arenas in dungeon blues to high end, all season 3 or better geared and well organized teams. And for the most part, our team is geared out in nearly all season 3/Kara/Gruul's/ZA quality gear, so we're no slouches. But we're far from the best either, and our rating reflects that, and our casual nature.
These changes I approve of, and I'd like to see the match up system improved to prevent the uneven matches just because there aren't enough people in the queue. Unfortunately, once season 4 hits, I expect that there will be a huge drop in participation because people realize that they can't compete against the high end teams, and there is very little reward compared to the frustration.
They might stick it out to earn enough losing points to get a few pieces of gear, then drop out, leaving the player base ever smaller. Which means that rating points will be lower across the board as the less skilled and less rated teams drop out. Which is a natural occurance, but without the gear to act as a carrot, fewer people will want to participate and replace those lost to attrition.
I support the season 4 gear having ratings requirements. But I think that the season 3 gear should have ratings removed, to make it in line with what we have now. I see the current reward system as being quite good. Top end players get top end gear, other players get the leftovers. Enough to make them competitive, but not overpowered. By maintaining the requirements, they are asking us to work harder and spend more time in Arenas for less rewards.. not a good combination.
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4-24-2008 @ 3:00AM
hkmogame04 said...
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4-24-2008 @ 8:28AM
Ghen said...
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4-24-2008 @ 8:52AM
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