

MMOs are tools for more than just gaming
Filed under: World of Warcraft, Business models, Culture, Second Life, Virtual worlds
Take for example a fear of heights. Perhaps standing on the edge of Outland and leaping off would help? Want to make a few more friends? MMOs have plenty of community events and groups. Need to train a staff of employees to bend to your will and worship your amazing powers? Second Life recently built a jean manufacturing plant complete with wages, training seminars, and shifts. When there's a will, there's a way. The possibilities are endless here people! Virtual worlds have so much to offer, beyond simply crafting, killing, and questing. We are glad to argue for the power of the MMO and tip our hats to you Matt.
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Reader Comments (Page 1 of 1)
4-23-2008 @ 12:10PM
TigroSpottystripes Katsu said...
web foruns, and more recently (more than a year i think) SL, have helped me lots with my social phobia and such (still a long way to go before i'm happy with myself regarding those aspects, but it helped me tons so far)
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