Get the latest Age of Conan news and views at Massively!

World of Warcraft
Making/Money: My value chains are broken

Filed under: World of Warcraft, Economy, Crafting, Professions, Making/Money

There's a person out there who claims that all they need to know about business can be learned from World of Warcraft. A fine sentiment, to be sure, but I take issue with its accuracy. Today we are discussing the first of their eleven business topics: value chains – and why they don't work.

In brief, value chain analysis states that for any good requiring multiple stages of production (meaning you don't just rip it out of your backyard and eat it), value is added at each level of refinement. Therefore the price should increase along its path to becoming a finalized product.

Let's take a simple example such as apples at the grocery store. In order to get an apple in a grocery store we could break down the process into the planting of the tree, the tending of the tree, the picking of the apples, the cleaning of the apples, the storage of the apples, the shipping of the apples, and finally the unpacking and displaying of the apples for you to purchase. There are potentially different people involved in all of these stages of production and each one adds value. So what may have been a $0.05 apple seed to plant becomes an apple (one of thousands to come from this tree over its production lifetime) that costs $0.50.

Yet one of the most established money-making strategies in WoW is to take two gathering professions and sell the raw materials on the auction house, therefore netting more gold than you could get by refining the materials and selling crafted products. So we can easily see that this theory does not translate well to games. It applies while dealing with NPCs, but the auction house is another story altogether.

Say I am skilling up blacksmithing in World of Warcraft and I am trying to make a Phantom Blade (because the grind from 250 to 300 is t3h suxxor!). This requires a minimum blacksmithing level of 245, 28 Mithril bars, 6 Breath of Wind, 8 Truesilver bars, 2 Lesser Invisibility Potions, 6 Aquamarines, 4 Solid Grinding Stone, and 2 Thick Leather. On my server, at the time of writing this, the Mithril bars required for this item are selling for 29gp, Breath of Wind 35gp, Truesilver 26gp, Lesser Invisibility Potions 1gp, Aquamarines 12gp, Solid Grinding Stones 2gp, and Thick Leather 1 gp. The sword itself is estimated to be 80gp at auction - yet, according to my calculations, the materials alone are 106gp! This would yield a net loss of 26gp per sword made and sold at the market prices.

Do value chains work? It seems, based on the above example at least, that they do not. Now presenting both sides of the debate (a.k.a. arguing with myself for your amusement):

Pro: Value chains represent the perceived value of the item and that includes the convenience of getting it. After all, the apple example at the start of this article builds in shipping and display fees within the valuation. Someone had to go mine the ore and collect the gems and cloth, spend time (even if it's just the hearthing animation and loading screen) to bring the items to the market, and then there's a posting fee to actually list them on the auction house. So the cost of raw materials for these crafted goods is going to be higher than what it would cost to get them for yourself. The value of the finished product is meant to reflect the assumption that the smith has gone and mined for the materials themselves rather than purchased them from the auction house. Therefore the cost of production when measured only in gold is lower to the smith.

Con: Even when time and convenience are factored in, the price of the finalized product should be reflective of the market conditions surrounding it. Irrespective of how a particular smith goes about getting their materials, the value of raw materials should be lower than that of the completed sword to reflect the time spent by the smith skilling up to be able to make that item, gathering the materials, and crafting the final product. Yet when the time and the raw materials, and the listing cost are figured in, the sword's price does not justify making and selling it unless all you intend to get out of it is the one point of skill. And what is that worth if, in general, crafted items will not net you a profit even when making merchandise requiring 375 smithing? Certainly not 26gp per point. The ends simply do not justify the cost of the means.

Why is it that these two sides, both seemingly valid, exist? Because crafted items, at least in WoW, are inferior goods. The more money you have at a given level, the less likely you are to purchase a crafted item over a looted rare item, with the possible exception of potions. Let's face it, at about the same level that you could start using the Phantom Blade, you could just as soon go questing for something like the Thrash Blade instead. And if it doesn't cost you any gold and it gets some dungeon quests out of the way, thereby yielding more loot and experience, why not? So the demand for this crafted product is low. Ultima Online used to get around this by having the best armor and weapons available only by Grand Mastering blacksmithing (anyone remember crafting up to valorite plate back in the way-back days?). Once higher-level items were introduced, such as dragon scale and dungeon-only pieces, the incentive to craft was gone because the demand for the crafted goods was obliterated.

Since I was able to argue both sides, I pose the questions to you. Do you think value chains can be applied to in-game crafts? Are crafted items inferior goods?


Alexis Kassan is a numbers nerd. She spends her days with statistical programs and her nights with spreadsheets and textbooks. She's also a MMORPG addict, having gotten sucked into Ultima Online at a formative age. In her time away from work, books and games, she can usually be found drowning in pools of sprinkles. If you have a question about in-game economics or how crafting fits in with them, hit her up at alexis DOT kassan at weblogsinc DOT com.

Related Headlines

Reader Comments (Page 1 of 1)

Add your comments

New Users

Current Users

Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.

When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password. Still have questions? Check this post.

To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br> tags.

Massively Features

Tip of the Day

No plans for this popular American holiday? Why not celebrate the 4th in-game? We'll tell you where to go!

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews rss feed
    Launches rss feed
    Legal rss feed
    Lore rss feed
    Machinima rss feed
    Maps rss feed
    Massively highlights rss feed
    Massively meta rss feed
    MMO industry rss feed
    New titles rss feed
    News items rss feed
    Opinion rss feed
    Patches rss feed
    Player Housing rss feed
    Politics rss feed
    Previews rss feed
    Professions rss feed
    PvE rss feed
    PvP rss feed
    Races rss feed
    Reviews rss feed
    Roleplaying rss feed
    Rumors rss feed
    Server downtime rss feed
    Trading card games rss feed
    Virtual worlds rss feed
    Features
    Adventures from the Back Row rss feed
    Anti-Aliased rss feed
    As the Worlds Turn rss feed
    Ask Massively rss feed
    Behind the Curtain rss feed
    Blogging into Mordor rss feed
    Cinemassively rss feed
    Comic Watch rss feed
    Dwell on It rss feed
    EVE Evolved rss feed
    First Impressions rss feed
    Gamer Interrupted rss feed
    Have Clone, Will Travel rss feed
    Making/Money rss feed
    Massively Event Coverage rss feed
    Massively Hands-on rss feed
    Massively Interviews rss feed
    Massively Speaking rss feed
    MMO Mash-up rss feed
    MMO MMOnkey rss feed
    MMOGology rss feed
    MMOS X rss feed
    One Shots rss feed
    Peering Inside rss feed
    Player Consequences rss feed
    Player vs. Everything rss feed
    Practical Marketing rss feed
    Rogue Signal rss feed
    The Daily Grind rss feed
    The Digital Continuum rss feed
    The Gaming Iconoclast rss feed
    Tip of the Day rss feed
    TurpsterVision rss feed
    Under the Hood rss feed
    Strategy
    Grouping rss feed
    Guides rss feed
    Leveling rss feed
    Making money rss feed
    Quests rss feed
    Raiding rss feed
    Tips and tricks rss feed
    Media
    Comics rss feed
    Fan art rss feed
    Galleries rss feed
    Podcasts rss feed
    Polls rss feed
    Screenshots rss feed
    Trailers rss feed
    Video rss feed
    Wallpapers rss feed
    Genres
    Browser rss feed
    Casual rss feed
    Consoles rss feed
    Crime rss feed
    Fantasy rss feed
    Free-to-play rss feed
    Historical rss feed
    Horror rss feed
    Kids rss feed
    Linux rss feed
    Mac rss feed
    MMOFPS rss feed
    MMORTS rss feed
    Mobile rss feed
    MUDs rss feed
    Puzzle rss feed
    Real life rss feed
    Sci-fi rss feed
    Sports rss feed
    Spy rss feed
    Super-hero rss feed
    War rss feed
    MMOs
    2Moons rss feed
    9Dragons rss feed
    Age of Conan rss feed
    Aion rss feed
    Albatross 18 rss feed
    All Points Bulletin rss feed
    Anarchy Online rss feed
    Animal Crossing rss feed
    ArchLord rss feed
    Arden rss feed
    Asheron's Call rss feed
    Barbie Girls rss feed
    Battlefield Heroes rss feed
    Blackstar rss feed
    Blue Mars rss feed
    Bounty Bay Online rss feed
    Cabal Online rss feed
    Champions Online rss feed
    Chronicles of Spellborn rss feed
    City of Heroes rss feed
    City of Villains rss feed
    Club Penguin rss feed
    Concerto Gate rss feed
    Corum Online rss feed
    CrimeCraft rss feed
    Dark Age of Camelot rss feed
    DarkEden Online rss feed
    Darkfall rss feed
    DC Universe Online rss feed
    Dekaron rss feed
    Dofus rss feed
    Dream of Mirror Online rss feed
    Dreamlords rss feed
    Dungeon Runners rss feed
    Dungeons and Dragons Online rss feed
    Earth Eternal rss feed
    Earthrise rss feed
    Empire of Sports rss feed
    Entropia Universe rss feed
    Eternal Lands rss feed
    Eudemons Online rss feed
    EVE Online rss feed
    EverQuest rss feed
    EverQuest II rss feed
    Everquest Online Adventures rss feed
    Exanimus rss feed
    Exteel rss feed
    Face of Mankind rss feed
    Fallen Earth rss feed
    Fiesta rss feed
    Final Fantasy XI rss feed
    Flyff rss feed
    Football Manager Live rss feed
    Freaky Creatures rss feed
    Free Realms rss feed
    Fury rss feed
    FusionFall rss feed
    Gaia Online rss feed
    Global Agenda rss feed
    Gods and Heroes rss feed
    Godswar Online rss feed
    Grand Chase rss feed
    Guild Wars rss feed
    Guild Wars 2 rss feed
    Habbo Hotel rss feed
    Hellgate: London rss feed
    Hello Kitty Online rss feed
    Hero Online rss feed
    HiPiHi rss feed
    Holic rss feed
    Home rss feed
    Horizons rss feed
    Huxley rss feed
    Irth Worlds rss feed
    Jumpgate rss feed
    Jumpgate Evolution rss feed
    Kingdom of Loathing rss feed
    Kingdom Under Fire rss feed
    Knight Online rss feed
    Last Chaos rss feed
    Legend of Mir: The Three Heroes rss feed
    Legends of Norrath rss feed
    LEGO Universe rss feed
    Lineage rss feed
    Lineage 2 rss feed
    L