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Reader Comments (Page 1 of 1)
4-30-2008 @ 5:26PM
Scopique said...
Unfortunately, where WoW is concerned, I don't know how one can expect to fix this. The WHOLE GAME is based around loot. It's based on the idea that everyone has an equal chance to get the loot they need.
Locking loot to the guild is far more problematic then the status quo. That gives too much power to the guild owners, because they could use members to farm the loot, and then kick the members from the guild. Who gets the loot then?
Some guilds couldn't care less about loot, and are formed for a purpose, but those are usually casual guilds, or guilds in games other then WoW. The fact that WoW focuses on loot means that they first thing people will think of when they think of joiing a guild is "what's in it for me?". The two go hand in hand, and unless Blizzard does a 180 and changes the focus of the game, it won't ever change.
Reply
5-01-2008 @ 11:14AM
jarrad_nospam said...
> Locking loot to the guild is far more problematic then the status quo. That gives too much power to the guild owners, because they could use members to farm the loot, and then kick the members from the guild. Who gets the loot then?
Who says anyone else *can* get the loot? Forgive me if this isn't the case (I don't play WoW now, and never was a hardcore player even when I did play), but isn't it bind on equip?
If Epic loot gets 'tied' in some way to the guild, it should *still* be bound to the player that equiped it. If the player leaves, he loses the loot (though maybe he should at least get the vendor value of as some sort of compensation); the guild should not be able to 'reassign' it to someone else.
That way the player can only benefit from the Epic loot if he stays with the guild that helped him earn it, and guildmasters can't use members to get loot with the intention of throwing them out later.