EVE Evolved: EVE's skill system demystified, part 2
Filed under: Sci-fi, EVE Online, Game mechanics, Guides, EVE Evolved
Myths debunked #1 - New players can't compete with old ones:
A common thought among new new EVE players and people thinking of signing up is that new players can't compete with old ones. In a world where open PvP reigns supreme, it does sound reasonable to assume that a new player in his lowly frigate has no chance of competing against a three year old veteran player in his tech 2 fitted battleship. This common mistake is usually caused by people misunderstanding how EVE's PvP works. In other MMOs, a lot of emphasis is put on the individual player's gear and abilities. You wouldn't invite a level 20 character along on your level 70 raid in World of Warcraft because they'd be useless. This doesn't really translate into EVE at all.
Read on to see this myth get busted along with another common misunderstanding people have with EVE's skill system.
EVE PvP is as much a team game of tactics and strategy as anything else and simple fights with one pilot fighting another are extremely rare. In any group PvP excursion, one of the most critical roles is the tackler, the guy that intercepts the enemy and stops them from escaping. Without tacklers keeping the enemy ships from fleeing, a fleet is very unlikely to make any significant kills as their targets will always escape. This role is perfectly suited to new players as it requires only a frigate and about a week's training to use the required equipment. A few weeks of further training can see a pilot flying his first cruiser and filling other roles such as an electronic warfare specialist or damage-dealer. With no limit to gang sizes, another pilot in a gang is always handy regardless of how new he is.
Myths debunked #2 - Older players will always be better:
The common thought with MMOs is that bigger is better. In World of Warcraft or Everquest 2, a level 50 character is inherently better than a level 20 character. He has higher stats, has access to better abilities and equipment and will pretty much always win if the two fight. A lot of players make the mistake of applying this idea to EVE Online and assuming that a character like myself with over fifty million skill points will always be just plain better than their character no matter what. If everyone's skills are always increasing and a new player can't catch up to an older one, the older one will always have more skill points.

The point that this argument falls down on is that it assumes that more skill points translates directly into increased power. The EVE skill system features a system of diminishing returns where it takes almost five times longer to train a skill from level 4 to 5 than it did to train it from level 0 to 4. Since each skill level gives the same bonus, a new player can gain 80% of the benefit of a skill by training it to level 4. In this way, a new player can gain most of the ability that an older player has in a particular skill using only a fifth of the skill points that the older player has used.
In addition, the EVE skill system is quite wide but shallow - it has a large number of skills but you can only specialise so far in a particular field. While I may have 50 million skill points, I use under 10 million of those while flying a Megathron battleship because the rest are in fields that don't apply to the ship or its equipment. This means that a new player specialising in flying Megathrons could match my ability with much less training time. Even if I have all the relevant skills for flying a Megathron trained to level 4 or 5, a new player could literally catch up to me within six months.
Learning to learn:
Now that you know it's possible to catch up to and compete with older players, you'll want to know how to get the most out of your training time. The key is to specialise and there are many tools available to help you plan your character's training. You'll also want to decrease the time it takes to train skills and the only way to do that is to increase your character's attributes. Although your attributes are set at character creation, there are a number of ways to increase them in-game. A permanent way to increase your attributes is through the Learning category of skills.
As they will decrease future skill training times significantly, it's best to train the learning skills quite early in your EVE life. Many players will tell you to train your learning skills fully before training any other skills but my suggestion is to only train your learning skills while you have no more important short skills to train. While training your learning skills fully at the start of your EVE life will produce optimum results in the long-run, keep in mind that EVE is a game and it's not worth sacrificing your fun for a few extra skill pointsThe basic learning skill is just called "Learning" and provides a straight 2% increase to all of your attributes per level. Getting this to level 5 eventually for a 10% attribute increase is a good goal. There are also five basic attribute skills that each increase a particular attribute by a full point per level and five advanced attribute skills that increase it by a further point per level. Information on these skills can be found in the EVE wiki. Your aim should be to eventually get all of the basic skills to level 5 and the advanced versions to level 4. Training the advanced versions to level 5 would take an unreasonable length of time.
Attribute Implants:
A less permanent way to increase your attributes is to use attribute-enhancing implants. These are computer chips that you can buy from the market and install into your brain and although they don't degrade or need replacing, they aren't considered permanent as you lose them if you die. If your ship is destroyed, you'll be ejected in your escape pod and if that is destroyed, your new clone will be activated. Your new clone has no implants and the ones that were previously in your brain are lost. These implants require the skill Cybernetics and the more advanced the implant, the higher level of this skill it requires.
There are implants to enhance each of the five attributes by as little as 1 point and as much as 5. The higher grade the implant is, the higher the bonus it gives and the more expensive it will be. A new player won't be able to afford the roughly four hundred million it would cost to buy a full set of +5 implants but will have no problem affording a set of +1 implants at less than a million isk for the full set. With the price of implants dropping significantly in the past year, no pilot really has an excuse for not having at least a set of +1 implants in his head.
Sign up:
If you've ever been put off on signing up to EVE Online because of the skill system, now is a great time to sign up a 14-day free trial and get stuck right in. If you thought you'd never catch up to the older players or that the skill system in EVE was far too complex to understand, I hope this article has been enlightening. For further reading on the EVE Skill system, head over to the EVE Wiki or check out the official EVE Online skills forum.







Reader Comments (Page 1 of 1)
5-06-2008 @ 8:18PM
Rational said...
"simple fights with one pilot fighting another are extremely rare" - False. You will have one-on-one engagements with pirates even in .5 to .3 space. They will be very short engagements ending with your clone being revived. Why? For no reason at all. People like being assholes.
"Older players will always be better" This might be true as described, but "better" is meaningless. Older players will always be _richer_ with vastly superior equipment and they will routinely destroy you and take your cargo without cause or qualm.
Yes, they will kill your pod, too, thus destroying your implants. They think it's funny.
Reply
5-06-2008 @ 8:45PM
Brendan Drain said...
On the topic of 1v1 combat, it's actually very rare that your enemy doesn't have friends who can back him up if you prove a tough opponent or help him get revenge should you win. On the rare occasion that there's only one pirate camping a stargate on his own, you can be sure his buddies are nearby.
I'd also disagree with your assessment that older players are richer. I've known plenty of people with billions of isk after only a few months of playing and most of the people I've known for years in EVE keep barely enough to replace one or two ships in their wallet. The pirates that camp gates in low security systems very rarely fly anything so expensive that it's not fairly easily replaceable. I think that's one of the golden rules of EVE: Never fly anything you can't afford to lose.
I've lived in low security space plenty of times and we did have more than our fair share of pirates. Plenty of times we got together gangs and went to ruin the pirate's fun. The key is realising that you can't do it by yourself because if they have friends to help you need backup too. There's nothing better than getting an anti-pirate gang together, devising a good battle plan and ruining a pirate corporation's day.
Something I always reccomend to people who have something against pirates after being killed is to see if there's a local antipirate force or corporation you can join. They can usually provide intelligence on enemy movements that could help you avoid them and if they put together attack gangs, you might just get your revenge :).
5-06-2008 @ 8:53PM
Rational said...
I no longer play EVE Online. The point at which it would have become "fun" was just too far away. Boredom, repetition, and impotent frustration at my losses against pirates were my overwhelming experience with EVE.
I played for more than six months before I noticed that I wasn't actually "playing" any more, I was just logging on to switch my skill upgrades. I terminated my account soon after.
5-06-2008 @ 8:54PM
Brendan Drain said...
One more thing I should mention is that in Eve, unlike in gear-based MMOs, equipment and skills only get you so far and aren't really the deciding factor in an encounter. Even if I spent a billion isk on a fancy faction battleship and a few billion on the best equipment availible, it wouldn't stand up to a two or three well-prepared players in cheaply fit battleships.
I would say that even a team of three one-month-old players in cruisers could decimate the average four year old player's battleship if they employ a good strategy and fit their ships out well. Teamwork and good strategy are what wins battles in EVE.
5-06-2008 @ 10:40PM
Deadend said...
I have tried eve a few times but its just such a boring game to me it wasn't the skill system that turned me off it was the fact that every thing is done for you all you do is lock target and click your weapon then you can just pick up a book and read until you hear something explode. I Also never found any point to the game what so ever.
Reply
5-06-2008 @ 10:45PM
Brendan Drain said...
Although it doesn't force you into it, EVE is a PvP game at heart. I might have gotten sick of it years ago too if I'd not gotten involved in PvP.
5-07-2008 @ 12:31PM
Garold said...
[quote]Also never found any point to the game what so ever.[/quote]
What's the point of playing any game? Basically someone who decides to play Eve Online instead of other MMOs is like a child who decides to play Cops and Robbers or House instead of Candyland or Checkers.
In the former games you use your imagination to make up your fun and CCP provides you the tools to overcome any limitations with your imagination. In the latter the games give you specific goal and you play to win these goals which is what Mythic/Funcom/Blizzard/Sony provide.
Anyway I hated thiis myth debunking only because it's a tired arguement of what makes Eve "great."
Not everyone wants to be a tackler and if that is all Eve could provide for new players then the majority should quit.
You're point about high skill point players being no better than low skill players is true in many ways. People should get over the idea they won't catch up because there's more to the game than being able to train your skills.
A new player could literally be able to pvp in Doomsday/Clone Vat capable Titan in 20 months. But the funding needed to even buy a Titan or make one yourself is massive. You should busy as is trying to find new ways to generate isk efficiently.
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5-08-2008 @ 9:00AM
Ricaldo said...
An interesting read.
I've re-embarked on my EVE journey a couple of months ago. I froze my account for about a year and a half after playing for about a month last time, so I'm still fairly new to the game.
I'm torn with the game in the same way as the readers and writers of these comments above. I agree with the good and bad points.
I used to love WoW until I finally realised how linear the game becomes to a point. I contantly found myself re-rolling new toons, which is fun. But ultimately the only way to achieve great things is to live in the game.
I hope that EVE is a game that grows with time and requires mature minded people to build and run your own little empire or even bigger, who knows.....
Reply
5-08-2008 @ 11:21AM
Brendan Drain said...
My #1 tip for keeping EVE interesting is joining a good corporation. The same usually goes for most MMOs but particularly in pvp-centric games you'll be having a lot more fun as part of a group with direction and focus.