Are you prepared for Wrath of the Lich King? WoW Insider has you covered!

Player vs. Everything: Exploits are fun

Filed under: Bugs, Culture, Exploits, Game mechanics, Player vs. Everything

Pretty much everyone knows that "exploit" is a dirty word. An exploit in an MMOG is anything that lets you work outside of the established rules of the game to do something that you couldn't normally do, usually in a way that lets you bypass or defeat content more easily than you're supposed to be able to. Finding a way to jump the fence before Arathi Basin actually starts is an exploit. Purposely glitching trash mobs into walls so that you can walk past them to a raid boss is an exploit. Killing a monster from a position where they're totally unable to hurt you is an exploit. In PvP gameplay, exploits are the kiss of death -- they break the game and make things totally unfun, because one player is cheating at the game.

But is that necessarily the case for PvE gameplay? I'm not so sure. The commonest way to avoid players using exploits to kill monsters is that when a monster decides that a player is jerking it around too much (and is able to damage it without being hurt themselves), the monster just starts evading and goes back to its starting point. It's the virtual NPC equivalent of saying, "Fine, you don't want to play fair? I'm going home." But that mechanic misses an important consideration -- it's kind of fun to find and use ways to exploit mobs.

I'm not saying that designers shouldn't fix exploits or that exploits aren't harmful to gameplay. I am saying that when you find a "clever" or "original" way to kill a monster, it's kind of a thrill. Is it so bad to allow that once in a while? Take kiting, quad kiting, and fear kiting, for example. None of those mechanics are nearly as prevalent in modern games as they were in EverQuest. However, they were pretty fun. I highly doubt whether the designers really planned all of the various soloing techniques players figured out how to use from the very start. I'd wager that a number of them were invented by creative players smashing mechanics together.

Similarly, pathing bugs can offer some interesting ways to kill monsters that should be too hard for you. Hop on the log, the monster goes running around to the other side while you feather it with arrows. Hop off the log just before it reaches you, and it goes running back around to the first side. Rinse and repeat. I had a lot of fun in a solo Age of Conan mission this weekend where I jumped onto a high ledge where melee mobs couldn't reach me and killed their casters with arrows (the melee ones just evaded when I tried to shoot them).

While doing stuff like that all the time would probably ruin the fun of the game, it's a blast to find and use those kind of techniques once in a while. What exactly makes it so entertaining to use exploits like these? Well, they often take some skill to pull off. Maybe getting to that archery ledge takes an extra tricky jump, and the log hopping trick might require some precise timing. Also, they aren't immediately obvious, usually. Unless you read about them in a forum or something, you often find exploits totally by accident. Even if you do read about them it's like possessing some secret and arcane knowledge about the game.

It's probably also worthwhile to think about what a game is. If you consider that almost all games consist of being presented with a series of rules that you have to work within to solve a challenge (pretty much the definition of a puzzle), that's almost exactly what finding and using an exploit is. While you're not solving the challenge in the spirit of the rules, you are solving the challenge within the physical rules of the game world. It's like flipping over a wall in Mario Kart, teleporting through levels with Nightcrawler, or killing Rocksteady by hitting him with Donatello over some crates -- while it's cheating, it might still be fun for you.

However, designers can't be expected to leave exploits in games just because it might be fun for some players. Especially given the social nature of MMOGs, it's simply not fair for some players to be able to use exploits that allow them to easily kill NPCs while others can't, and it makes content trivial that shouldn't be. Exploits aren't nearly as game-breaking in PvE as they are in PvP, but they're still problematic for any number of reasons. So, how exactly do you keep the fun-factor that's associated with killing enemies in unique and original ways without allowing exploits to run rampant?

I think the solution is pretty obvious: Let players kill NPCs in unique and original ways, and have them react accordingly. While it's probably far more difficult to design for, I'd love to see some out-of-the-box design thinking that let creative players slaughter their foes in more ways than "stand and trade blows" until one of us dies. Oblivion is a good example of this. There were lots of traps in the game, and if you could get an enemy to chase you through a trap, you could often turn the trap to your advantage and have it kill them instead. I'd also like to see options for tricking NPCs into following you up onto a ledge and then pushing them off to fall to their doom, or actually being able to stand on a high vantage point and kill NPCs who can't reach you. Do they have to just evade? Can't they run for cover, or pull their own bow out, or call some ranged friends before they die? All of those would be interesting ways to defeat your opponents, and give you a chance to break up the monotony of fighting.

City of Heroes is a game that lets you make use of similar mechanics. While knocking your opponents off rooftops won't kill them, it does force them to climb back up while you deal with their friends. It's that kind of environmental interaction that makes games feel more alive and adds an extra level of strategy and planning to combat. Exploits are often about using your environment in a way that's advantageous to you -- why not plan in it as part of the game? Honestly, I wouldn't be surprised if interactive environments that are actively used in combat ended up as a major advancement in MMOG design that could really shake up the massive genre and show us a new way to play.

Isn't it about time that we got away from the same formulaic idea of combat (I whack you and you whack me until someone dies) that's been around since MUDs were cool?

Related Headlines

Reader Comments (Page 1 of 1)

Add your comments

New Users

Current Users

Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.

When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password. Still have questions? Check this post.

To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br> tags.

Massively Features

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews rss feed
    Launches rss feed
    Legal rss feed
    Lore rss feed
    Machinima rss feed
    Maps rss feed
    Massively highlights rss feed
    Massively meta rss feed
    MMO industry rss feed
    New titles rss feed
    News items rss feed
    Opinion rss feed
    Patches rss feed
    Player Housing rss feed
    Politics rss feed
    Previews rss feed
    Professions rss feed
    PvE rss feed
    PvP rss feed
    Races rss feed
    Reviews rss feed
    Roleplaying rss feed
    Rumors rss feed
    Server downtime rss feed
    Trading card games rss feed
    Virtual worlds rss feed
    Features
    Adventures from the Back Row rss feed
    Anti-Aliased rss feed
    As the Worlds Turn rss feed
    Ask Massively rss feed
    Behind the Curtain rss feed
    Cinemassively rss feed
    Comic Watch rss feed
    Dwell on It rss feed
    EVE Evolved rss feed
    First Impressions rss feed
    Gamer Interrupted rss feed
    Have Clone, Will Travel rss feed
    Making/Money rss feed
    Massively Event Coverage rss feed
    Massively Hands-on rss feed
    Massively Interviews rss feed
    Massively Speaking rss feed
    Metareviews rss feed
    MMO Mash-up rss feed
    MMO MMOnkey rss feed
    MMOGology rss feed
    MMOS X rss feed
    One Shots rss feed
    Peering Inside rss feed
    Player vs. Everything rss feed
    Practical Marketing rss feed
    Rogue Signal rss feed
    The Daily Grind rss feed
    The Digital Continuum rss feed
    The Gaming Iconoclast rss feed
    TurpsterVision rss feed
    Under the Hood rss feed
    Strategy
    Grouping rss feed
    Guides rss feed
    Leveling rss feed
    Making money rss feed
    Quests rss feed
    Raiding rss feed
    Tips and tricks rss feed
    Media
    Comics rss feed
    Fan art rss feed
    Galleries rss feed
    Podcasts rss feed
    Polls rss feed
    Screenshots rss feed
    Trailers rss feed
    Video rss feed
    Wallpapers rss feed
    Genres
    Browser rss feed
    Casual rss feed
    Consoles rss feed
    Crime rss feed
    Fantasy rss feed
    Free-to-play rss feed
    Historical rss feed
    Horror rss feed
    Kids rss feed
    Linux rss feed
    Mac rss feed
    MMOFPS rss feed
    MMORTS rss feed
    Mobile rss feed
    MUDs rss feed
    Puzzle rss feed
    Real life rss feed
    Sci-fi rss feed
    Sports rss feed
    Spy rss feed
    Super-hero rss feed
    War rss feed
    MMOs
    2Moons rss feed
    Age of Conan rss feed
    Aion rss feed
    Albatross 18 rss feed
    All Points Bulletin rss feed
    Anarchy Online rss feed
    Animal Crossing rss feed
    ArchLord rss feed
    Arden rss feed
    Asheron's Call rss feed
    Barbie Girls rss feed
    Battlefield Heroes rss feed
    Blackstar rss feed
    Blue Mars rss feed
    Bounty Bay Online rss feed
    Cabal Online rss feed
    Champions Online rss feed
    Chronicles of Spellborn rss feed
    City of Heroes rss feed
    City of Villains rss feed
    Club Penguin rss feed
    Corum Online rss feed
    CrimeCraft rss feed
    Dark Age of Camelot rss feed
    DarkEden Online rss feed
    Darkfall rss feed
    Dekaron rss feed
    Dofus rss feed
    Dream of Mirror Online rss feed
    Dreamlords rss feed
    Dungeon Runners rss feed
    Dungeons and Dragons Online rss feed
    Earth Eternal rss feed
    Earthrise rss feed
    Empire of Sports rss feed
    Entropia Universe rss feed
    Eternal Lands rss feed
    Eudemons Online rss feed
    EVE Online rss feed
    EverQuest rss feed
    EverQuest II rss feed
    Everquest Online Adventures rss feed
    Exanimus rss feed
    Exteel rss feed
    Fallen Earth rss feed
    Fiesta rss feed
    Final Fantasy XI rss feed
    Flyff rss feed
    Football Manager Live rss feed
    Freaky Creatures rss feed
    Free Realms rss feed
    Fury rss feed
    FusionFall rss feed
    Gaia Online rss feed
    Global Agenda rss feed
    Gods and Heroes rss feed
    Godswar Online rss feed
    Grand Chase rss feed
    Guild Wars rss feed
    Guild Wars 2 rss feed
    Habbo Hotel rss feed
    Hellgate: London rss feed
    Hello Kitty Online rss feed
    Hero Online rss feed
    HiPiHi rss feed
    Holic rss feed
    Home rss feed
    Horizons rss feed
    Huxley rss feed
    Irth Worlds rss feed
    Jumpgate rss feed
    Jumpgate Evolution rss feed
    Kingdom of Loathing rss feed
    Kingdom Under Fire rss feed
    Knight Online rss feed
    Last Chaos rss feed
    Legend of Mir: The Three Heroes rss feed
    LEGO Universe rss feed
    Lineage rss feed
    Lineage 2 rss feed
    Lord of the Rings Online rss feed
    Love rss feed
    Mabinogi rss feed
    MagiKnights rss feed
    MapleStory rss feed
    Marvel Universe Online rss feed
    Meridian 59 rss feed
    MetaPlace