Ask Massively: The Alpha and the...um... Beta? of MMORPGs
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If you have a question for us, here at Ask Massively, feel free to stop by our tipline, or send us an email to ask AT massively DOT com. I would post yet another snarky line about spammers, but one of our staffers is currently working on a plan to ship all of the known spammers in the world to a very uncomfortable place. (editor: What, you mean like the back of a Volkswagen?)
Dear Massively,
What's the story with the MMO beta releases these days? It seems like game companies are just using the "beta test" phase to generate hype for an upcoming release. What's the point of giving away a crippled version of a game that you're going to be charging 15 bucks/month to play in the near future? One particular beta that I managed to play recently actually required me to subscribe to File Planet just to get a copy of the "free" beta client. Now I'm paying to play a beta release? What's up with that?
Cheers,
Confuzzled
Well, Fuzz, it's not as simple as it seems. I assume that you have had your recent experience with the Age of Conan open beta. Some of us have quite a few problems with how this "beta test" went down, but they aren't what you might think they are. In fact, I don't think that Age of Conan is particularly guilty of anything unusual in the MMO industry with respect to beta tests, the problem is that the MMO industry (with one very notable exception) is using the beta test phase for something it wasn't intended to be used for.
The problem I have with MMO beta testing, as it is currently practiced by many software companies, is that there is very little actual testing done. Many, so called, beta testers are just looking to score a free copy of a game before it hits release in order to decide whether or not they will buy the game. The "beta test" has become part of the marketing cycle. That's not why good developers beta test their code. This isn't the fault of the game developer as much as it is an indictment of the avid MMORPG fan who can't wait to play an upcoming release, especially if the "beta test" is free to play. It is important to distinguish between a "free trial" and a "beta test".
To be completely fair, the recent Age of Conan beta was a rather successful test of Funcom's infrastructure and I am reasonably sure that part of the "bloat" of the client involved snippets of code that provided feedback to Funcom in order to help them improve their product. That said, the bloat of the client, as well as rumors of "old client" usage floating around the gaming community might give potential players a bad first impression of an otherwise wonderful game. If I had been representing Funcom, I would have emphasized that this is a test phase and not a free preview. I'd mention the debugging code and add feedback mechanisms to the beta client in order to make it clear to "testers" that this isn't a free ride. Being upfront and honest about the fact that the beta client contains debugging code and other feedback elements would help soothe the expectation of "testers" who might get upset that their free preview is a bit laggy on their system.
As an example of how other companies have managed their beta test without having to worry about the high expectations of "free riders", Sony, with their beta release of Pirates of the Burning Sea , added feedback mechanisms to their beta client that asked the player for criticism during game play, even interrupting the game in order to do so. Players could complete a mission, but then would immediately have a full screen popup asking for feedback and criticism of their gaming experience. That could be frustrating to someone who is looking to play Pirates for free, but was invaluable to someone who was serious about testing Sony's product.
Another example of how to test an upcoming release, although better suited for games that have already been released and are in the process of adding new content, is the public test server. EverQuest used this model for a number of years, and World of Warcraft has used it as well. Sure, players get to play "for free", but the pool of testers is drawn from paid subscribers, thus eliminating the "free rider" that presents such a problem in an open beta. On test servers, players are well aware that content may be buggy, may change without warning, and that their characters may be reset or deleted with no warning. There is no expectation of a "release candidate" product, and players are encouraged to stress the game in whatever fashion they are capable of.
In the end, the problem isn't the company that stages an open beta test. The problem is usually the pool of testers. The average MMO player doesn't know the first thing about testing code. Sure, they can generate bandwidth and mash buttons with the best of them, but systematically testing and verifying functionality is a hard job, and one that the average "beta tester" has no interest in performing. Lately, it seems that MMO companies are just throwing open the doors to their game and hoping that the sample size of testers is large enough to produce some valid or relevant results. It would be more appropriate to call a public "beta" a "stress test" and set expectations with the testers accordingly.
Once again, if you have any questions that you would like to see answered in Ask Massively, feel free to drop us a line at ask AT massively DOT com or stop by our tipline. If you'll excuse me, I'm going to go play the Age of Conan beta.



















Reader Comments (Page 1 of 1)
Ben said on 10:39PM 5-08-2008
Sorry, but your response is typical of the developer/publisher line. The fact is MMO's have been using public betas as demos for years. They only call them betas to minimise their own liability and to have people such as yourself come to the "It's a beta!" defense.
The Age of Conan DEMO has been handled particularly badly and I fully expect sales and subscriptions will reflect this.
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Malixu said on 7:09PM 5-09-2008
Wait... did you just say that it's a demo because you say it's a demo, irrespective of the fact the company tells you it's an unstable test version?
And, just to check, was your argument that any given beta must be a demo, that you've previously considered betas to be demos?
'cos that's a REALLY bad argument.
Kevin Stallard said on 8:17AM 5-09-2008
Maybe it does reflect the point of view of a developer (disclaimer: I *am* a software developer, but not in the game industry), but that doesn't invalidate the point.
The danger is that players treat the beta like a finished product and, as you seem prepared to do, form their opinions accordingly. An ill-informed opinion can result in lost sales just as easily as an informed opinion.
-K
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CrazyKinux said on 9:52AM 5-09-2008
About that photo...
Correct me if I'm wrong but that's Melissa Theuriau, a news anchor in France, right? (http://tinyurl.com/3ub46z)
David Perry, aka CK
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CrazyKinux said on 9:51AM 5-09-2008
About that photo...
Correct me if I'm wrong but that's Melissa Theuriau, a news anchor in France, right? (http://tinyurl.com/3ub46z)
David Perry, aka CK
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Kevin Stallard said on 10:05AM 5-09-2008
Why yes... Yes she is. :)
I was trying to come up with a good image for a "beta" that wasn't specific to any particular game. It's harder than you think, so I cheated and used an online generator with her picture on it. I figure there are worse things to look at.
Fark Memes FTW
-K
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pufonthis said on 11:06AM 5-09-2008
I just don't understand these, how should I say it, intelligence deprived people who think they can beta test a product and it will automatically be a "demo" of the finished game.
People are saying the Fileplanet conan beta isn't an "open" beta because you had to pay for the fileplanet subscription. Funcom didn't say "free" beta, they said open. As in no restrictions. ANYONE can get on fileplanet, therefore it's "open".
It's a beta test people, not a free demo. Sorry you had to spend an hours worth of your paycheck from McDonalds to use Fileplanet to download it. Those of us with real jobs don't miss the fiver too much.
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Lemmo said on 11:57AM 5-09-2008
Yeah, I don't understand this rigmarole about Fileplanet. Fileplanet is a service people pay for, which comes with perks like access to open betas. It's not the other way around. You wanna be a cool kid, you gotta front the bill.
Personally I've used Fileplanet since 2003, it makes patching WoW and downloading betas and demos a cinch.
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Korriban said on 4:33PM 5-11-2008
I think a more valid point is being overlooked here and that is the usefulness of Betas as anything more than a publicity medium.
The majority of players who volunteer for testing these days do so for the very reasons stated in the OP.
The problem with this is that the number of players who actually spend time trying to break the game and assist the developers by providing active feedback are growing fewer in numbers with every new release.
This has the knock-on effect that more bugs will end up sneaking their way through to the final stages of testing where people then bitch about how the game is broken and shouldn't be released.
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