Patch notes available for Star Wars Galaxies Game Update 4
Filed under: Sci-fi, Patches, Star Wars Galaxies

Officers now have toggleable group buffs instead of timed ones, making one of their core functions far more utilitarian. They also have two types of rally points now, one offensive and one defensive. Commandos received a rework almost from the ground up, remaking their abilities to be more effective and understandable. Stackable element-based DoTs, all new expertise options, improvements to existing abilities ... GU4 is definitely Commando Christmas.
Smugglers snagged across-the-board tweaks, making their abilities generally mesh more cohesively, and even Bounty Hunters pulled down a few useful changes. Officers, Commandos, and Smugglers will receive free respecs when they log in, allowing them to make use of their new abilities. The update includes a number of smaller tweaks, supporting both the new DoT mechanics and the wearable equipment concealment code. There's even a brand new weapon for the reworked Commandos, the CC-V 'Legion' Cryo Projector. It's always nice to get new toys.






Reader Comments (Page 1 of 1)
5-10-2008 @ 1:49PM
Bissrok said...
It's amazing that a five year old game still needs "serious overhauls" in order to balance out the game and make their classes fun (and I use the term loosely).
I'm still not entirely sure why they bother, though. The people that are left don't care about decent gameplay. That's not what they're there for.
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5-11-2008 @ 10:13AM
Ves said...
I think it's mostly changes to make them even as the current day/set requirments.
5-10-2008 @ 5:48PM
smg77 said...
I'm sure the three people still playing SWG will love the changes.
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