The Digital Continuum: The Lich King made me do it
Filed under: World of Warcraft, Opinion, The Digital Continuum
So I'll admit it. I've been pretty hard on World of Warcraft ever since The Burning Crusade launched. A large part of the reason I've been so down on the game is because a lot of Burning Crusade's end-game content came off as incredibly daunting to me. I never had any interest in most of the raids offered in the game simply because I didn't feel like going through all the hoops to access them. Sure there were the 5-mans, but most of the super-cool content was still locked away from me.
Even with the original announcement of Wrath of the Lich King, I felt complete disinterest in the expansion as it seemed to be more of the same. More raids, more high quality content that was probably going to be locked away behind hoops, barrels and fire pit traps. Yet that all changed yesterday with the icy cool wake-up blast of new information that jolted my interest -- something I thought could never happen again with World of Warcraft.
There's no one big piece of new information that's making me want to give Blizzard some more of my money to play World of Warcraft. It's mostly a lot of little things. If you've read my previous columns, then you'll know my highest level character in WoW is a level 57 Mage. So when I discovered that all a person needs to create a Death Knight is one level 55+ character, it gave me one fairly good reason to eventually go back to WoW. If that were all that interested me, I could simply wait until WotLK came out and play day one as a Death Knight -- but there was more.
Another part of the puzzle is the fact that spell inscriptions are starting to sound incredibly cool. My main in MMOs tends to be a mage class and that definitely plays into inscriptions being very compelling to me. Still, the ability to permanently tweak your spells is very cool no matter which class you play, as Blizzard has pointed out that they consider spells to also be abilities. I also like the fact that many of your spells will actually look different when casted, although some will be more nuanced than others.
The final cannon blast that's leaving cracks my iron wall of, "I'm never playing WoW again." is one sublimely clever decision Blizzard has made: all raids in WotLK will feature both 10-man and 25-man versions. This means -- to me at least -- that I can actually play through those epic experiences for the first time without as much difficulty. Sure, I've been to many of the original World of Warcraft instances -- Deadmines, Gnomeregan, Scarlet Monastery -- but I've never gotten into anything beyond the five person experience. I've just never wanted to invest the time, patience or amount of swivel-chair cushions for doing the 20+ person raids. However, 10-mans sound like the sweet spot to me. I've had several gaming experiences with a group of ten people on my team and it's always seemed like just the right number.
I've got to mention that air-to-air combat also looks pretty cool. Though I imagine that getting to experience that will require me to spend an inordinate amount of time collecting gold to purchase the skill and mount needed. If that's to be the case -- which I'm almost certain that it will be -- then I'll probably avoid it. However, if I somehow manage to get a flying mount and it isn't very time-obliterating, then I could see myself involved in some sky warfare.
What I think it all comes down to is that Wrath of the Lich King seems like it could be greater than the sum of its parts. The addition of a new class, a new profession that will add flavor to all classes and the easier-to-get-into raids all make me think, "Hm, WoW suddenly seems like a different, but better, game." which is probably the best I could've hoped for from an expansion.
Even with the original announcement of Wrath of the Lich King, I felt complete disinterest in the expansion as it seemed to be more of the same. More raids, more high quality content that was probably going to be locked away behind hoops, barrels and fire pit traps. Yet that all changed yesterday with the icy cool wake-up blast of new information that jolted my interest -- something I thought could never happen again with World of Warcraft.
There's no one big piece of new information that's making me want to give Blizzard some more of my money to play World of Warcraft. It's mostly a lot of little things. If you've read my previous columns, then you'll know my highest level character in WoW is a level 57 Mage. So when I discovered that all a person needs to create a Death Knight is one level 55+ character, it gave me one fairly good reason to eventually go back to WoW. If that were all that interested me, I could simply wait until WotLK came out and play day one as a Death Knight -- but there was more.
Another part of the puzzle is the fact that spell inscriptions are starting to sound incredibly cool. My main in MMOs tends to be a mage class and that definitely plays into inscriptions being very compelling to me. Still, the ability to permanently tweak your spells is very cool no matter which class you play, as Blizzard has pointed out that they consider spells to also be abilities. I also like the fact that many of your spells will actually look different when casted, although some will be more nuanced than others.
The final cannon blast that's leaving cracks my iron wall of, "I'm never playing WoW again." is one sublimely clever decision Blizzard has made: all raids in WotLK will feature both 10-man and 25-man versions. This means -- to me at least -- that I can actually play through those epic experiences for the first time without as much difficulty. Sure, I've been to many of the original World of Warcraft instances -- Deadmines, Gnomeregan, Scarlet Monastery -- but I've never gotten into anything beyond the five person experience. I've just never wanted to invest the time, patience or amount of swivel-chair cushions for doing the 20+ person raids. However, 10-mans sound like the sweet spot to me. I've had several gaming experiences with a group of ten people on my team and it's always seemed like just the right number.
I've got to mention that air-to-air combat also looks pretty cool. Though I imagine that getting to experience that will require me to spend an inordinate amount of time collecting gold to purchase the skill and mount needed. If that's to be the case -- which I'm almost certain that it will be -- then I'll probably avoid it. However, if I somehow manage to get a flying mount and it isn't very time-obliterating, then I could see myself involved in some sky warfare.
What I think it all comes down to is that Wrath of the Lich King seems like it could be greater than the sum of its parts. The addition of a new class, a new profession that will add flavor to all classes and the easier-to-get-into raids all make me think, "Hm, WoW suddenly seems like a different, but better, game." which is probably the best I could've hoped for from an expansion.

















Reader Comments (Page 1 of 1)
Dass said on 1:35PM 5-10-2008
Do not go back.... its not that good blizzard always shows off a lot of stuff but it may take months years before it go live...... and it may all turn to a disappointment. Like if you make your L55 deadknight you will be one of 1000 you never will get into a 10 man team. And if you go back anyway just make sure you keep playing on your mage the mage class still is wanted for many rates :D
Reply
Oogly said on 5:58PM 5-10-2008
Only about 5% of the millions of players actually raid and get to see the 25 man content, they needed that change so that casuals can raid too of else they'll start leaving the game.
Aigarius said on 8:41AM 5-12-2008
5% raid Black Temple - the top instance at the time that statistic was disclosed. Most of the players (>50%) have raided Karazhan. Let's not confuse the numbers.
Reply
danarchy said on 1:25PM 5-12-2008
New class=fluff, all the cool skills will be nerfed down after a few months of board trolls whining that skill XXXX is overpowered. Eventually it will be a bastardized mix of paladin and mage that will be about as popular in raids as an enhancement shaman
10 man raiding content will just mean that much fewer slots available for hybrid or non cookie cutter specced classes (ret pallie, elemental or enhance shammie, etc)
changes to pvp will be great until the hardcore raiding guilds "regear" up and start dropping your flaming corpse to the ground faster than a pigeon hitting a power line. If you can't keep up give up is the common cry.
Still one of the most fun games out there but they have done nothing at all for those of us with real life commitments keeping us from 7 hour raids 3 times a week. For those of us without the time to hardcore raid the game experience will be the same. A few dailys of different annoyance levels, maybe a hour or so of l33tspeak in a battleground, and the rest of the time trying to pug instances that are far to hard for a disorganized pug.
yay.
Reply
Kyle Horner said on 1:29PM 5-12-2008
Actually, Blizzard has said most of the 5-mans in WotLK will take under one hour to complete. I can't imagine the 10-mans will take much longer. So your estimation of seven-hour raids multiple times a week is a bit off.
In fact, Blizzard is doing quite a lot to make WoW much more casual.
And also, there's nothing to be gained from taking such a negative view on everything about the game. Its pluses far outweigh its negatives