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Mad Patcher provides megaprims

Filed under: Game mechanics, News items, Second Life

Over the course of the weekend, two patches have appeared to allow the creation of megaprims in 1.19 series Second Life viewers (Able Whitman), and 1.20 series viewers (Jacek Antonelli). This all predicates on Linden Lab continuing support for the creation of megaprims.

Nicholaz Beresford apparently has been working on another edition of both his Bleeding Edge and Eye-Candy releases. As a part of the patch-set, an option to create megaprims has been included, as well as increased-height building. Bleeding Edge has reached revision W, while Eye-Candy is at revision F.

Here's what's changed between EC-e and EC-f:

  • fixed collision of settings between EyeCandy and BleedingEdge
  • fixed a bug in the texture-hiccups patch
  • removed the "New IM" tab
  • 768/4096m building, teleporting and 100m prims for OpenSim (thanks to Henri Beauchamp for leading the way)
  • option (ctrl+alt+s) to specifiy size of newly created prims (rather than just 0.5, 0.5, 0.5) kudos to Able Whitman
  • backport of a Linden fix in 1.20.5 (unbind-Textures, not sure what it is good for though)
  • VWR-2876 (sound file deletion when quitting) by Squirrel Wood
  • VWR-4371 (ambient sound volume) by Aimee Trescothick
  • VWR-5308 (performance of Wind sounds) by Gigs Taggart and Aimee Trescothick
  • VWR-5366 (color picker drag/drop) by Teardrops Fall

If you're using Beresford's EC-e (Eye-Candy revision E) release, you'll definitely want to get this. If you're looking to create megaprims, the debug setting you want is _Nicholaz.Build_DefaultNewRezzedObjectScale.

Alternatively, if you're still married to the Bleeding Edge releases you'll want to grab BE-w, but you won't find megaprim support there.

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