Open-source MMO engine updated
Filed under: Business models, Game mechanics, MMO industry
The Torque MMO kit, first published last year by Prairie Games and GarageGames, has recently announced their newest version of the open-source engine which developer TalentRaspel describes as "completely revised". In this version 1.1 SP3 of the engine, TalentRaspel is proving that their continued support of this product since they took it over late last year promises a step in the right direction for independent game developers.Not only that, but this could be good news for those smaller companies looking to spend more resources on other aspects of running an MMO, and kicking it off with an established, well-maintained engine. The Torque MMO kit engine was first responsible for powering Minions of Mirth, which is said to have 70,000+ users. Plus, with a price tag of $199 to $999 (depending on sales expectations) for the kit combined with Faust Logic's Arcade FX effects library, you just can't beat that.






Reader Comments (Page 1 of 1)
5-12-2008 @ 8:01PM
Brendan Drain said...
Wouldn't open-source mean it's free? The article mentions a pricetag.
Reply
5-12-2008 @ 8:03PM
Shawn Schuster said...
"Technically" the price-tag is only for the Faust Logic's Arcade FX effects library, and the engine itself is free. But you can't get one without the other, and upgrades are only available to people who pay (although they also call them free upgrades). Yeah, confusing.