Second Life to be switched off, asset system repairs
Filed under: Server downtime, News items, Second Life, Virtual worlds

It's no secret that Linden Lab has been having problems with the Second Life asset system. Daily problems. Last year a major outage was traced to third-party-provided systems (other people are apparently also capable of making mistakes). We're not sure if the problem system is actually hardware or software (though we think it is related to the RAID storage array), but the vendor has apparently provided a patch or update which is supposed to alleviate some of the problems.
Linden Lab will be closing logins at 11:45PM SLT (US Pacific time) tonight, and will be disconnecting all remaining users shortly after that (probably around Midnight). Applying the patches/updates and testing has been allocated 2 hours, so the Second Life grid will remain off the air until around 2AM.
What can we say? We're wishing Linden Lab luck and hoping that this will do the trick -- though, we'll just have to wait and see. We've been through this sort of thing ourselves, actually, with vendor-provided RAID hardware, and it took multiple attempts and considerable downtime and failures to make things right.

















Reader Comments (Page 1 of 1)
queenkellee said on 12:37AM 5-13-2008
I love that graphic! Cracks me up :)
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Jay said on 1:02AM 5-13-2008
I wonder if they will sneak through an unannounced server fix for prim constraints while they have it down.
Every enforced downtime and rolling restart is now a risk period.
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Tateru Nino said on 1:05AM 5-13-2008
We've asked about whether the prim constraints coming off was intentional or unintentional, but so far we've not gotten any reply.
Nightbird Glineux said on 3:26PM 5-13-2008
OK, this post is timestamped Monday May 12 at 11:30 PM EDT, which translates to Monday 8:30 PM PDT/SLT. So when you say 11:45 PM SLT, do you mean Monday night or Tuesday night PDT?
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Nightbird Glineux said on 3:39PM 5-13-2008
I just logged in and was ruthed, so you must mean Tuesday night. *wink*
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