What's coming for Mythos
Filed under: Betas, Fantasy, Game mechanics, New titles, News items, Mythos, Free-to-play
They're changing all that. The countryside will no longer be randomized; it will become a static world as in World of Warcraft or EverQuest. In old Mythos, you got a quest for a dungeon, and that dungeon would suddenly appear on your map. You'd walk to it and have it entirely to yourself, finish the quest, and the dungeon would disappear. Now, that dungeon will remain a fixed part of the world. The random dungeons that you could previously buy maps for, will now be accessed through special runestones that will teleport you and your party straight to it.
Flagship Studios hopes to have from 150 to 200 players in their hand-crafted overworld at once. Just because the world is larger, though, doesn't mean you'll have to run everywhere. There will be Anchorshrines scattered about that will let you instantly teleport to any other Anchorshrine you have discovered.Until now, Mythos was an MMO, but without much M(assively) in it. Now it has a world to go along with its core dungeon crawler. Even dungeon crawling might be losing some of its focus, as the game turns toward quests which may never see the inside of a dungeon. It's odd for a game to change so drastically this close to its open beta. Is the move from an instanced dungeon crawler to a more open model a good one for Mythos? It's a risk. If you're in the closed beta, how do you feel about this change? It's certain that this is bringing it ever closer to World of Warcraft-land, a game with which it shares its colorful, cartoony visual style.







Reader Comments (Page 1 of 1)
5-12-2008 @ 10:16AM
Rollins said...
I'm in the closed beta and feel it's a good change. Right now, the world feels very disconnected; you just instantly teleport to all zones and the paths within said zones have no personality (as they're randomized). This will make Mythos' world somewhat more coherent while (hopefully) not ruining the quick pace.
Also, it'll get people to stop calling it the next Diablo 2. Maybe.
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5-12-2008 @ 10:41AM
GRT said...
Well, I really like things the way they are, but I suppose I'm not the intended audience. I'm an RPG player first, and an MMO player mostly because single player RPGs are all but dead. So the "Massively" part of MMO isn't that important to me.
We'll see though. As long as the basic gameplay remains, I'm sure it'll still be fun to play.
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5-12-2008 @ 11:10AM
Bissrok said...
Umm... It's not that drastic of a change in tone. It is something that a lot of people are looking forward to, though. Instead of a randomized path leading to your randomized dungeon, you just travel along an overworld that's blanketed in entrances to randomized dungeons.
It's a good change, in my opinion. I think it'll make questing a lot less repetitive, and it'll make it seem like there's an actual world here -rather than just a bunch of narrow pathways through the forest. Plus, it allows you to play along with other people and explore places of the beaten path.
And I think that when they add a main story arc into the game, it'll definitely benefit from having an overworld, so that the missions aren't just "run to this dungeon, kill ___"
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