
Viewer 1.20RC7, Simulator 1.22 expected to see light next week
Filed under: Betas, Patches, News items, Second Life
Bridie Linden has updated the development roadmap (actually, it's not a roadmap so much, as a set of directions, but bear with us) for upcoming releases. The release cycle for the 1.20 viewer is going to be longer than usual, expecting to end in June.
The map is a bit tangled, with a commingling of server-side and viewer-side changes kind of munged together, but there's a new feature in the long, long list of bugfixes and bughunting tweaks: New feature: VWR-4794: Basic voice lipsync for voice visualization. Now that's going to be interesting.
Viewer 1.20RC7 and Simulator 1.22 are both expected to see the light next week.
Nothing much new in SLS1.22, except work to further ease load on the asset servers (if some of you are winding up at infohubs and welcome-areas instead of at home, or getting teleport routing failure messages, those are a part of this work), and code to help identify possible failure points in other systems.






Reader Comments (Page 1 of 1)
5-15-2008 @ 12:59AM
Pierre said...
Machinima creators are going to love the Lipsync feature. Though I know there probably are going to be a lot of others that still think voice should never have been introduced to SL.
Reply
5-15-2008 @ 1:24AM
skribe said...
Pierre, how does it compare to the third party patch or motormouth?
5-15-2008 @ 1:36AM
Pierre said...
Don't know for sure yet, since the RC isn't out yet. But AFAIK it is the code used here: http://tinyurl.com/2sxv2g and I played with that one in the custom 1.19 viewer provided there. And that one it pretty impressive.
Not perfect of course, but if you take into account that you just have to talk (the effect is real time) it is good. It makes a talking avatar look just a bit more natural.
5-15-2008 @ 1:31AM
Jay said...
Still no work on the fix for the Swimmer, and in Andrew's office hours he says the Havok4 team is winding down, with Sidewinder and 2 developers moving to other projects... despite the existence of remaining bugs. grrr
Reply
5-15-2008 @ 9:55AM
TigroSpottystripes Katsu said...
wait, they will stop focusing ont he phys engine already? damn :/
and about the lipsync, I wonder if that will upset oo much the people that sell those huds to move the mouth of avatars while speaking (I haven't messed with moving jaws in a while, is that trick of attaching a prim jaw to a different attachment point ont he head that moves whent he avatar opens it's mouth still working?)
Reply
5-15-2008 @ 10:53AM
qarl said...
the most interesting thing about the lipsync work (i'm not 100% sure here, but i'll stick my nose out anyway) is that IT WAS CREATED BY RESIDENTS, using our open-source code.
amazing work. kudos.
Reply
5-15-2008 @ 11:04AM
Tateru Nino said...
This is indeed contributed work, courtesy of Mm Adler.
5-19-2008 @ 6:57AM
Gwyneth Llewelyn said...
I wonder if this will work with text chat too ;)
A girl can only dream... *sighs*
Reply