Gameplay Wishlist: new mount abilities
Filed under: Game mechanics, Opinion, Academic
Mounts in World of Warcraft are essentially organic vehicles that allow the player to traverse the landscape more quickly. Level 60 Epic mounts are faster than level 40 mounts, and of course flying mounts grant vertical movement. Mounts in other games are mostly the same, barring, of course, smaller games of which we might know nothing. It's a big game universe out there; it's possible.
But it seems that there's unaddressed potential with these mounts. Sure, they look menacing, and it's better to ride than to walk, but is that all? Watching the recent Vanguard mounts video made us yearn for more from our noble steeds. Here's what we'd like to see in future games.
Mounted combat should become de rigeur
Does a warrior stop being a warrior while on horseback? Of course not. If anything, she becomes more fearsome, with improved force due to the velocity of her mount. Yet WoW doesn't offer mounted combat of either stripe: neither mounted versus mounted, nor mounted versus pedestrian (Age of Conan does offer this, but we've not heard much about how it plays out so we'll reserve judgment).
This seems like a no-brainer, but in the future, let's please make it possible for your mount to grant you some sort of combat-related buff while you're riding it, maybe speed of attack, or toughness of defense, or similar. It's an idea whose time has come -- and passed!
Mounts should possess species-specific abilities
Let's say your mount is a giant spider, as witnessed in the recent Vanguard video. What can spiders do that no reptile or mammal can? They can spin webs to catch prey! How cool would it be to be able to thwapp an enemy and reel it in to finish it off, or immobilize it with a line, allowing yourself time to escape its aggro radius?
Or what if you had a frog or flea mount (just go with it)? You could access areas of the environment otherwise unreachable by normal means, granting a defensive bonus to combat, or finding hidden loot in secret areas? Or a dolphin mount that could travel extra fast underwater? With a little foresight, the choice of mount could be an important strategic consideration in gameplay.
Mounts should be bred to create stronger strains
Anyone who's played Final Fantasy VII understands the benefits of breeding. Some areas of the game can't be reached without the right kind of hybrid chocobo, and therefore, not every secret can be had. Humans have been breeding animals for centuries to develop critters that are stronger, more disease-resistant, and in some cases, tastier.
But for an MMO, there are particularly good reasons to breed your choice of mounts. Few games make use of generational knowledge -- that is to say, abilities that the parents know recapitulated as abilities that the offspring know. WoW does let pets learn different attacks and attributes, but they can't have progeny that are born already possessing these traits. And if each successive line gets faster and stronger, the business could be lucrative as well, selling custom mounts as a cottage industry.
These are just the immediate thoughts behind improvement of the mounts concept; I'm sure our readers will be able to come up with others. It's time to expect more from the critters we ride, and it's up to us to start thinking about how to implement those changes. Future developers, it's on you!
But it seems that there's unaddressed potential with these mounts. Sure, they look menacing, and it's better to ride than to walk, but is that all? Watching the recent Vanguard mounts video made us yearn for more from our noble steeds. Here's what we'd like to see in future games.
Mounted combat should become de rigeurDoes a warrior stop being a warrior while on horseback? Of course not. If anything, she becomes more fearsome, with improved force due to the velocity of her mount. Yet WoW doesn't offer mounted combat of either stripe: neither mounted versus mounted, nor mounted versus pedestrian (Age of Conan does offer this, but we've not heard much about how it plays out so we'll reserve judgment).
This seems like a no-brainer, but in the future, let's please make it possible for your mount to grant you some sort of combat-related buff while you're riding it, maybe speed of attack, or toughness of defense, or similar. It's an idea whose time has come -- and passed!
Mounts should possess species-specific abilitiesLet's say your mount is a giant spider, as witnessed in the recent Vanguard video. What can spiders do that no reptile or mammal can? They can spin webs to catch prey! How cool would it be to be able to thwapp an enemy and reel it in to finish it off, or immobilize it with a line, allowing yourself time to escape its aggro radius?
Or what if you had a frog or flea mount (just go with it)? You could access areas of the environment otherwise unreachable by normal means, granting a defensive bonus to combat, or finding hidden loot in secret areas? Or a dolphin mount that could travel extra fast underwater? With a little foresight, the choice of mount could be an important strategic consideration in gameplay.
Mounts should be bred to create stronger strainsAnyone who's played Final Fantasy VII understands the benefits of breeding. Some areas of the game can't be reached without the right kind of hybrid chocobo, and therefore, not every secret can be had. Humans have been breeding animals for centuries to develop critters that are stronger, more disease-resistant, and in some cases, tastier.
But for an MMO, there are particularly good reasons to breed your choice of mounts. Few games make use of generational knowledge -- that is to say, abilities that the parents know recapitulated as abilities that the offspring know. WoW does let pets learn different attacks and attributes, but they can't have progeny that are born already possessing these traits. And if each successive line gets faster and stronger, the business could be lucrative as well, selling custom mounts as a cottage industry.
These are just the immediate thoughts behind improvement of the mounts concept; I'm sure our readers will be able to come up with others. It's time to expect more from the critters we ride, and it's up to us to start thinking about how to implement those changes. Future developers, it's on you!






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Reader Comments (Page 1 of 1)
Lemmo said on 10:32AM 5-15-2008
There was an online multiplayer mounted combat game that came out a few years back. It was independently developed and a few of my friends were heavily into it for awhile. The name completely escapes me. I'll see if I can dig it up.
From the sounds of it, though, it was more like a mounted combat simulator than a simple fight mechanic.
Reply
A99barnsey said on 10:55AM 5-16-2008
mount and blade is what you're probably thinking of. Never played myself, but I've heard of it before.
mikejl said on 11:06AM 5-15-2008
Back in "old" SWG I could fight off a mount .. not do any special attacks however shoot that standad attack. Also begin a creature handler I'd jump off my Bantha and order it to attack. Now thats what WoW needs. Bliz seem hesitant to add any mounted combat abilities in fear of PvP QQ I guess.
Note:
There is a single player action RPG called Mount & Blade (http://www.taleworlds.com/) that has great mounted combat.
Reply
mikejl said on 11:08AM 5-15-2008
Back in "old" SWG I could fight off a mount .. not do any special
attacks however shoot that standard attack. Also begin a creature
handler I'd jump off my Bantha and order it to attack. Now thats
what WoW needs. I guess Bliz seem hesitant to add any mounted combat abilities in fear of PvP QQ?
Note:
There is a single player action RPG called Mount & Blade
(http://www.taleworlds.com/) that has great mounted combat.
Reply
Lemmo said on 11:53AM 5-15-2008
That was the game I was referring to. I wasn't aware it was only single player.
Theadrick said on 11:32AM 5-15-2008
Obviously:
1. Mounted combat
2. Special attacks from the mount itself
Reply
Inscrutibob said on 12:06PM 5-15-2008
Is it just me hallucinating, or have we recently heard about (1) mounted combat (AoC) and (2) mounted combat (WoW WotLK)?
Reply
Green Armadillo said on 12:57PM 5-15-2008
The biggest hurdle to mounted combat is finding a solution to kiting - immersion breaking and potentially exploitative when the kite-ee is a mob, and day-ruining if the kite-ee can't retaliate effectively.
One feature I'd like to see if having your mount actually stick around when you dismount, with faster re-mounting if you're just hopping off to pick up an item off the ground and then ride away. The mount doesn't necessarily have to be effective in combat, but I suppose it could be attackable and players could have to carry some sort of medicine or food to help the poor mount recover when killed. (Alternately, mounts could be cheap and disposable, with the skill to ride them being what costs time/money to obtain, and the inconvenience factor being the main dis-centive to allowing harm to befall your trusty steed.)
Reply