How would you design EverQuest 3?
Filed under: Fantasy, EverQuest, EverQuest II, Game mechanics, News items, Everquest Online Adventures
EverQuest on the PC has already split itself between the original game and its sequel, EverQuest II. Releasing a sequel to a still-viable game was a gutsy move, but it fragmented the player base substantially, to the point where neither game, by itself, can challenge newer games such as Lord of the Rings Online. It's this blogger's opinion that SOE won't make that mistake again -- any EverQuest 3 would not be for the PC. It's not a huge leap of faith to assume that the next version of EQ would run on the PlayStation 3. SOE recently shifted from Sony Pictures to Sony Computer Entertainment America, makers of the PS3 and publishers of its first-party software. Beyond that, when Smedley mentioned to the Seattle Times that the PS3 would be a strong platform for MMOs, he certainly very likely had this game (and others we don't know about) in mind.
SOE has made some mistakes with EverQuest through the years, but has also had some huge successes and innovations. If you were an EQ3 designer, and all you had in front of you was a PS3 and a blank whiteboard, what features would you include to knock the socks off the players? Customizable quests and raids? A Steampunk theme? Faster, twitch-based gameplay? The ability to make your own cities? How would you make EQ a worthy competitor to today's great crop of MMOs?







Reader Comments (Page 1 of 1)
5-15-2008 @ 8:03PM
Rational said...
EverQuest 3 as a console only title is a WTFLOL idea almost certainly doomed to failure. There has never been a successful console-only MMO. EverQuest doesn't have a passionate fanbase; it's a weak IP. Combine the two and it's certain doom.
That said, it's also pretty interesting. So the question is not whether it could be successful, but whether it could be a spectacular failure that everyone remembers fondly, like Planetside.
Throwing the EverQuest universe completely out is a great idea. You need to start fresh, you need ideas that people can get really excited about. One problem that will hurt you forever is the lack of a compelling IP and lore.
Steampunk/magic is a cool notion! Play Arcanum Obscura a few times, see if you can capture that excitement of finding rare schematics and building outlandish contraptions with them that lay your enemies low.
There are a lot of holes you could fill that WoW does not satisfy. WoW has a poor community framework, it doesn't foster socialization, hanging out. Total lack of minigames, cool tricks, gameplay diversity. So build off of the three-level (0-60, 60-70, 70-Endgame) strategy of WoW, but with more social encouragements.
For basic gameplay, I would suggest basically making WoW, but with a Sims-element so that the girls could get into it too. Building and furnishing a house and yard in the Endgame, having friends drop by, kicking back and playing minigames when you're not raiding or PVP'ing...
So far no MMO has managed to capture the appeal of the Sims, let alone combine it with an adventure model such as WoW. Try it!
Just be as fantastic a failure as you can be, making everyone sigh when they remember how great you were.
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5-15-2008 @ 10:43PM
Celline Lay said...
Why not PS4 ?
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6-02-2008 @ 9:03AM
Froztwolf said...
For a (non-FPS) PS3 MMO to work out you would have to revolutionize the UI to work with the limited console controllers.
Personally I think I would build the game from there. Use the standard MMO model as a reference and see how a simplified interface changes the focus of the game. Iterate on that until you have something thats fun to play.
If SOE publishes an MMO specifically for the PS3, I wouldn't expect any great innovations in the gameplay model itself. They'd want to reduce risk as much as possible by using a proven model. Achievements, built-in-Voip, tie-ins to Home, sure but nothing in the core game itself.
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