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Feedback Friday aims its sights at Snipers

Filed under: Sci-fi, Classes, Game mechanics, Guides, Tabula Rasa


Perhaps it was a bit naive of us to have assumed that the Destination Games crew was going to fix all the problems with Tabula Rasa's Sniper class on the first pass in patch 1.6. Despite the increased rate of fire more than compensating for the nerf to Torqueshell Rifle damage, Snipers as a group still felt like their DPS wasn't up to snuff and their role as a "one shot, one kill" nuker was compromised by confusing or underwhelming buff mechanics.

In a spin on the usual feedback format, this week Critters picked the brain of developer Lee Ridout to ask him how he goes about playing his sniper. He goes through everything from what he feels the best Sniper builds are, to how he sets up his toolbar trays, to what situations he uses Shredder Ammo. This blogger has a feeling that some Snipers will take affront to this sort of pandering, but it could be a pretty handy guide for people only just cresting that Tier IV milestone.

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