Player vs. Everything: Game-hopping like a madman
Filed under: Fantasy, Opinion, Hands-on, MUDs, Player vs. Everything
Chances are good that if you read Massively, you either currently play or have played multiple MMOGs in your life. Whatever your reasons are, you're one of those players for whom "MMO" is a genre instead of a game. Not all players are like this. A lot of players get their start somewhere and then stick to that game for years, denouncing all other games as being incapable of being better than their chosen virtual playground. I used to be like that with EverQuest (can you tell?). For four years I played it pretty much exclusively, not even trying other games. But eventually, I got bored.
Thus started my lengthy and storied history of game-hopping. Traveling from world to world like some sort of virtual nomad, fueled by my love of the online massively multiplayer game, I sampled much of what the genre had to offer. While I eventually found a new home and anchor in World of Warcraft, it only served as a nice place to return to every few months. I still ventured out into each new and exciting world that various companies served up to me. They all had things I liked and didn't like about them, and I honestly have yet to play a game that I couldn't find something good to say about. Every online game has its own cool quirks that are pretty neat from a design standpoint. This is why it's tough to identify an objectively "best" game -- they're all so different! I thought today I'd talk a little bit about what I've played over the years and how I ended up with the many and varied opinions on the MMOG genre that I have.
Sometime in the mid '90s I stumbled onto my first MUD. I don't remember how I got there or which MUD it was -- I just remember the absolute thrill of being in a virtual world with other people for the first time (even a text-based one). One of the things that really sticks out from my MUDding days was the idea that when you got to maximum level on your character, you could start over on a new class with that same character. I've always thought that was really cool and wished other games would use the mechanic. Anyway, I spent a lot of time in that world of black and white text -- at school during breaks, and at home in the evenings. It was a lot of fun, but very challenging.
A few years later, Ultima Online came out and was big news in all the gaming magazines I read at the time. People were waging virtual wars, having fantastic adventures, and making big money by selling their virtual castles. I wanted in! Being a teenager at the time, it was no easy task to convince my mom to let me use the credit card. This was before the days when everything was done through online credit purchases, and she was wary of putting her card number "out there," but eventually my brother and I won over. This was also back in the days of dial-up, so we had to take turns playing online (that was definitely the source of a few scuffles). UO was fun, but it wasn't fantastic for me. I liked the skill system, and I liked taming animals, but I could never figure out what I was supposed to do.
Then, in 2000, I tried EverQuest for the first time. For some reason, I had avoided the game until The Ruins of Kunark, but I bought it on a whim. I remember my first character: A barbarian warrior. From the moment the game loaded up a three-dimensional virtual world on my monitor, I was hooked, hard. Talk about immersion. I wandered around Halas, lost, for 20 minutes. I was promptly killed when I decided to attack a dog. Still, my love of the game continued and sparked a passion for MMOGs that continues to this day. I'll spare you all of the things I liked about EQ (you get enough of that in my other posts).
For the next few years, nothing could shake my dedication to EverQuest. Asheron's Call tempted me, but I never actually got to play it due to some weird connection issue that I didn't have the technical skills to solve (I didn't even know what a port was when I was 15). Despite the guy at Gamestop always talking to me about how awesome Dark Age of Camelot was, I didn't try the game until years later. I played Anarchy Online for a while in 2001, and I really enjoyed the Sci-Fi setting, instanced missions, and unique classes (loved my Adventurer and Martial Artist), but after a few-month hiatus I still went right back to EverQuest.
Shadowbane was another game that really caught my eye. By the time it launched in 2003, I was starting to get a little tired of EverQuest. I rolled up a ranger of some sort and checked it out with some friends from school. It was definitely something different. Open PvP, anywhere, anytime, was really cool. I remember the amusement of putting an arrow in a friend's back when he was annoying me and making him run back from his bind point. I also really enjoyed the unique races the game offered (centaurs and minotaurs? Sweet!) and the grouping incentives. Unfortunately, being the carebear that I am, I didn't last all that long in open PvP and moved on to safer pastures.
In 2004, I was ready for something new. I had been a longtime fanboy of Blizzard's various games, and the rumblings of their MMOG in progress had started to reach me. While I waited for whatever masterpiece they were going to conjure up, I picked up a little game called City of Heroes and was absolutely blown away by it. I couldn't believe how much fun it was! The character creation was absolutely amazing when compared to anything up to that point (or since, honestly). It was also more action-oriented than anything I had played before. I loved that I could send a trio of enemies flying off of a roof with a wave of my Defender's hand. I had to upgrade my computer to play it at the time, but I figured it was worth it, given all the cool games coming out.
Late in 2004, however, I abandoned City of Heroes to explore two different late-stage betas I had gotten into (yes, I was using them as free trials instead of betas *wince*). EverQuest 2 and World of Warcraft were like night and day for me. EverQuest 2, at the time, felt stiff, ran poorly, didn't seem at all like my beloved EverQuest, and left me decidedly unimpressed and unexcited about the game. I felt like SOE had failed me, somehow -- I was looking for a sequel to the game I knew and loved. What I found was a different game with the same name, and it wasn't very fun. World of Warcraft, from day one of my beta experience (bugs and all), was just an amazing ride. Again, I won't go into specifics since most of you play WoW and know exactly what I mean, but nothing that preceded it was as fun, exciting, or easy to get into as WoW was. I knew I'd be there for a long, long time. EverQuest, for everything I liked about it, was old news.
That pretty much takes us up to present day. In between WoW breaks I played a lot of other games, too. I tried a bunch of the older ones I had missed, and I played all of the new ones that looked even moderately interesting: Asheron's Call 2, Dungeons and Dragons Online, Lord of the Rings Online, City of Villains, A Tale in the Desert, Guild Wars, Tabula Rasa, Vanguard, and a whole host of free-to-play games from overseas. They all had things I really liked about them, but after a month or two I'd always go find my home in World of Warcraft. Now, I'm pretty much with WoW where I was with EverQuest four years ago. I know the game inside and out, I've seen almost everything there is to be seen, and I'm ready for something new. While raiding is still fun, I'm really hoping that Blizzard can drastically revitalize the game with Wrath of the Lich King, or that Age of Conan or Warhammer Online will be interesting and different enough to grab me and convince me that they're my new "home game."
So that's my story. That's the rambling and lengthy explanation of how I got where I am today, pouring my twisted and tangled thoughts out to all of you in the form of a daily column. Hopefully that gives you some context when I go on my next rant.
So, what about you? I'd love to hear some of your stories too, if you feel like sharing.
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Cameron Sorden is an avid gamer, blogger, and writer who has been playing a wide variety of online games since the late '90s. Several times per week in Player vs. Everything, he tackles all things MMO-related. If you'd like to reach Cameron with comments or questions, you can e-mail him at cameron.sorden AT weblogsinc.com. |








Reader Comments (Page 1 of 1)
5-16-2008 @ 5:14PM
Quinnae said...
You're a very good MMO columnist, I have to say. *winks* Anyway, I smirked as I read this article because if you replace EQ with WoW this is describing exactly my experience with MMOs. I began online gaming with NWN in 2005, but WoW in 06 was my first true MMO and for the last two years it's been true love.
But all good things must come to an end and I've been game hopping like a madwoman myself. It exposes WoW for the limited gaming experience it really is, and yet WoW gets the big things right while most other games only get smaller, less overarching things right I find. EQ2 has excellent housing and more D&D-esque lore. LotRO has an excellent separation of PvP and PvE as well as unparalleled support for RP. Both games were fun, but WoW just has this je ne sais quois about it that's familiar and fun. I theorise that its homey graphics and ability to not take itself too seriously are a part of it.
Remember the schizophrenic Dwarf questgiver in the Burning Steppes? "Great work on those ogres! This will set them back minutes, maybe even hours!" Good times.^^
Like you, I'm hoping AoC does it for me. I'm pinning some major hopes on it. LotRO lost me because of the lore, ironically. Tolkien's world (for me personally) is best enjoyed passively. But its full blown poverty of fantasy and depressing nature hit you when you RP in it. It's depressing to play as an Elf knowing your whole civilisation is doomed to fade away in a couple of years, even if you *win* the war. :P
Anyhow, great article.
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5-16-2008 @ 10:27PM
Cameron Sorden said...
I like the Searing Gorge quests better actually... they have the best names! :)
5-16-2008 @ 5:24PM
Lemmo said...
I do this exact same thing, and I keep hoping the next game will be my new hook. I even make promises to myself, like "Okay, give Age of Conan it's full chance, and sink into it."
Honestly though, it seems like the games choose me. When CoH first came out, I called it "Shitty of Zeroes" and "EverQuest in Spandex", but slowly it became everything I was looking for in a game, and here I am, 48 months later, still playing it. I even tell people I'm not playing it, and when they say I was logged in that day, I reply "Oh, of course I log in. I'm just not, y'know, spending 5 hours a night in it."
But still, I think as the genre expands, so do the interests of many of us. I play a lot of games. A handful of them just happen to be MMOs. Face it. Games that simulate entire worlds full of other players are just... enticing.
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5-16-2008 @ 5:36PM
Rational said...
With the current crop of MMO's, game hopping is a viable strategy because little if any of their compelling content is in the Endgame.
However with WoW, the best part is in the Endgame. Hopefully other game companies will pick up on this strategy because it makes for much more interesting universes and much better customer retention.
Rewarding the people who stick with your game with the best content - that's a winning strategy for game companies.
So I say that you game-hop not because of a compulsion, but because the games out there are crap. Even WoW is crap, and I say this as a hardcore WoW aficionado. WoW is the best there is and it's still crap! So you're game-hopping like crazy looking for something better. I can't blame you.
But sooner or later that game will come along, and then a lot of games with the magic quality level and a choice of different socialization levels. Then MMO's will TRULY start to attract an audience.
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5-16-2008 @ 10:27PM
Cameron Sorden said...
Well, you do want to reward players who stay on, but you also need to give them some incentive to get them to the endgame in the first place. I'm a firm believer in the idea that the leveling part of the MMOG is the game -- endgame is what you get to do once you've won, and raiding definitely isn't the only option there. It just happens to be the commonest one.
5-16-2008 @ 5:59PM
monkey said...
I am also an admitted game hopper. I play with my kids and our guild mates from our first MMO.
Instead of the P2P route, we have been playing the F2P games more and more. Doing this always keeps games fresh and new for us.
We had played Rose Online, WoW, and COH, all fun, all different, but so was Flyff, Domo, Fiesta, Perfect World, and so on. Changing games now seems like the norm to us.
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5-16-2008 @ 10:27PM
Cameron Sorden said...
Many free-to-play games bug me because they're not actually free to play past a certain point. Well, they are, but they're horribly inconvenient without the potions, scrolls, and items you buy from the microtransaction stores.
If you like just fooling around though, they definitely beat the P2P games.
Long-term, they all hit you in the wallet one way or another, though.
5-16-2008 @ 6:25PM
danarchy said...
Gods I am the king of game hopping. There are very few US released mmo's I haven't played since asheron's call stole my social life. Most memorable among them were of course the aforementioned asherons call, dark age of camelot (super fun right up till the Atlantis expansion made it hard core only), Anarchy Online, and of course needle-in-the-vein wow. I had huge hopes for tabula rasa, but like most about lvl 30 it became incredibly redundant.
I have been lucky enough to have a core group of friends that I have gamed with for years, heck even been banned with enmasse hehe (well if they didn't want sleeper dead they shouldn't of put that bridge there to hide our clerics then shouldn't they?)
I was just laughing because guys I hadn't talked to in a year or so called me in the last couple days asking if I was going to play AOC hehe.
Best part about mmo's is there a social game with a real community, and lots of those communities are nomadic.
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5-16-2008 @ 9:01PM
Jeromai said...
My theory. Four years. Max amount of time anyone attaches to their first MMO-like game, unless they are just aren't playing it sufficiently. By then, you know all the ins and outs, have seen every area that you care to, in a finite world, grok the gameplay style like the back of your hand, and are ready to try something different.
Hence the game-hopping. And as one gets more well-versed with all the types of MMOs out there, one gets more picky about which features they like, which they won't tolerate, etc. and the time to sample each game falls off, until you end up with one or two MMOs that suit you the most. For now. Until the next big thing.
(And the little nostalgic memory at the back of the mind that says, gee, none of these new ones are quite like my first MMO-like love. Even though time has now passed it by, and if you go back, the community's never quite the same.)
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5-16-2008 @ 10:27PM
Cameron Sorden said...
Makes sense. Four years is a LONG time to play anything without getting bored. Especially given just how much MMOG fans actually play these games...
6-02-2008 @ 11:20AM
Froztwolf said...
I see a glaring lack of having played EVE-Online ;)
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6-02-2008 @ 11:22AM
Cameron Sorden said...
Yes, I've tried to get into it a few times with no luck. There's something about using a ship as my avatar that just doesn't click for me. Also, I thought it was a little hard to get the hang of it.
6-02-2008 @ 6:52PM
Froztwolf said...
Yeah, it as a steep learning curve I guess.
I'll be expecting you when Walking in Stations launches though. ;)
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6-02-2008 @ 6:54PM
Cameron Sorden said...
Ambulation does sound really cool. I got to talk to some CCP folks about it at PAX last year when I was covering it for Ten Ton Hammer, and if they can deliver on the vision it will be pretty neat. I may have to give it another go then.