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Interview with The Agency's Kevin O'Hara

Filed under: Game mechanics, Interviews, MMO industry, New titles, The Agency, Education, Spy

Every bit of news from The Agency gets us increasingly more excited about the possibilities that this spy MMO will bring to the table. In part one of a recent interview with Kevin O'Hara, Senior World Designer for The Agency, we learn even more about the environments, levels and combat mechanics of SOE's upcoming game.

One point of this interview that stuck out in our minds the most is the mention of an open vs. linear environment. This seems to be a big draw for many MMOs these days, where players are requesting more and more vast areas to explore, trying to escape the funneled experiences we get with more linear storylines. Thankfully, The Agency seems to tackle this concern by allowing more options in your questing experience, while still allowing a "cool-down" area to prep for the next encounter. The overall faster-paced feel of the game promises to set it apart from the traditional MMOs we know today.

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