
Paralyzed man walks in Second Life
Filed under: Events, real-world, Game mechanics, Second Life, Free-to-play, Virtual worlds
Move over gamepads, joysticks, dancepads, keyboards, mice and plastic guitars with whammy bars; the future of game control is here. According to a recent experiment, Japanese researchers have successfully manipulated a virtual internet character in Second Life through the use of one patient's imagination only.The 41-year old paralyzed patient was able to walk through the game and talk with other players in the first-ever recorded instance of something like this in a virtual world. By wearing headgear containing three electrodes, his brain waves were able to be monitored enough to allow the thought of himself walking to actually happen in the virtual world. If we carry this a few steps further, how long will it be before our complete thoughts will be able to translate onto a screen? Sure it's fun in an online virtual world, but imagine the possibilities beyond that. Thought police, anyone?







Reader Comments (Page 1 of 1)
6-03-2008 @ 2:54PM
Lemmo said...
I don't mean to be glib, but I do hope this technology is perfected and accessible by the time I'm an elderly person with motor control loss. I expect the nursing homes of the future to include VR communities.
Reply
6-04-2008 @ 11:16AM
David said...
BCI (Brain Computer Interface) is alot more advanced then you may think.
http://directneuralinterface.blogspot.com/2008/03/another-consumer-bci.html
^^^^ That is on store shelves now ^^^^
So BCI are coming to lazy gamers everywhere! WOOT!
Reply
6-06-2008 @ 6:34PM
TigroSpottystripes Katsu said...
is this significantly different than that other brain controlling SL thing you posted here some time ago? (I think it was here, if not, it was in SLI then)
Reply