Anti-Aliased: There's other people there too, ya know.
Filed under: Culture, Opinion, Anti-Aliased

But, the last 5% of the time usually results in the stories I tell to other people about my adventures in any given online world. I finally find someone who has an IQ above or around 120, and is actually not only interesting to talk to but also decent at playing the game. These are the people who don't lose their cool when the chips are down, who are fun to group with, and who understand that a game is supposed to be fun.
Community is just as important to a game as game design, stats, items, and content. It's also the one thing that everyone seems to simultaneously neglect when they pick up a game's retail box. Never on the back do you read "Awesome community filled with awesome people!" in the features column. You'll hear about how much content they have, or how well constructed their PvP is instead. Killing monsters and doing quests is only one very small part of the game. The bulk of it is centered around playing with others, adventuring, exploring, and forging friendships while you smite evil with a huge hammer.
Community drives almost every single feature in an MMO. You can't do five man dungeons or 40 man raids without the other four or 39 other people. Auction houses would be barren if it weren't for other players filling it up with goodies. Player vs. Player combat would, well, simply not exist. And the fun of experiencing content with others would just immediately stand up and die.
The community of an MMO can drive that MMO to success or failure.
My last wonderful experience with an MMO community also lead to my worst experience with an MMO community. The Matrix Online was my game of choice for a good long time. I'm a fan of the movies, so I was immediately sucked in by the concept of being able to continue the story of the Matrix in an online setting. In that world, I got to meet some really intelligent people, some great roleplayers/writers, amazing graphic artists, and a bunch of people I called friends. I shared with them the evolving story of the Matrix, and got to walk side by side with my new friends and story characters as we carved out history.
Then my character, Lady Return, made the front page of The Sentinel, The Matrix Online newspaper. I was marked as a terrorist for aiding and abetting a vampire program. That event was not only my greatest triumph in any game (I was only level 25 at the time, when level 50s were easily present) but it also marked my worst nightmare. Due to fame, people enjoyed turning on me. I got wrapped up in MMO drama and I got to see exactly how cruel some people could be. A game I had bought to be a fun experience quickly turned into a nightmare. I stuck with the game out of sheer love for it, but by the end I was paying 15 bucks a month to be spit on by others.
Games are created to be fun. They're not created to be work, they're not created to be a venue to harass others, and they're not created to be hellholes of drama.
Remember that you, the player, can have the same amount of impact that a developer has when it comes to keeping players playing with you. Screaming at the priest every time you die is not a good way to show others that the game is fun. On the other hand, demoting guild-mates just because they didn't show up to a raid due to a family emergency is also not a good way to keep people around.
So what can you do to help out the community and make some new friends and have more fun with your game? It's pretty simple actually:
- Take time to help others out. If you see a new player in chat who just may not be fully understanding something, go to them and help them out. Show them the ropes, and have a fun time with it. Maybe even pull out one of your alts and go adventuring with the person? You're not wasting time when you're forging a new friendship. The newbie of today is the expert player of tomorrow.
- Consider running an event. If you have loads of cash laying around and need something to do, consider organizing an event. Races, hide and go seek, tag (with shotguns), fist fights, roleplaying events, and more can be at your disposal. Go ahead, be imaginative! You might just start a new tradition.
- Be respectful in parties. Don't scream at a player just because he's not doing his job right -- try to help them out instead. Remember it's just a game, and death isn't the end. Power level a man through an instance, and he'll get drops for a day. Teach a man to instance, and he'll get epic loot for life.
- Open your mouth and chat. Laugh, talk, tell jokes, be social! There are few things worse than people who can't lighten up when playing a game. Get to know the other people in the party while you're destroying crusaders in Scarlet Monastery. Maybe you'll share something in common besides the game!
- Focus on the game, but don't completely focus on it. This goes hand in hand with being social. Some of the best experience parties I've ever been in were the ones who were able to separate game tactics and social chatter. They were the ones who could loosen up and realize that they were there to have a fun time and not just press buttons and grind for 4 hours. If people in Final Fantasy XI can lighten up (the game that's stricter than Catholic school nuns) then you can lighten up in your game too. Our party laughed about the Galka race laying eggs as their main method of reproduction while taking down Gigases in Qufim Island.
Colin Brennan is the weekly writer of Anti-Aliased who wants people to have fun in their games. What a novel concept! When he's not writing here for Massively, he's over running Epic Loot For All! with his insane roommates. If you want to meet Colin and yell at him, you can do so in Second Life during his office hours of 12 PM - 2 PM EST on Tuesdays and Thursdays (SL: Seraphina Reymont), or send him an e-mail at colin.brennan AT weblogsinc DOT com.






Reader Comments (Page 1 of 1)
6-04-2008 @ 11:46AM
Bam! said...
I only play MMO's with my RL friends, and in the same room. I think that's why I like DDO so much. DDO REQUIRES voice chat to be effective (traps and such), so the couple of times we've raided and been in large groups it's worked out well, as a screaming 10 year old just can't handle that level of complexity. That's not saying 10 year olds don't play, they just don't raid.
I feel you though, when people are liabilities on your fun, it's a bummer.
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6-04-2008 @ 2:39PM
Colin Brennan said...
Yeah... it's amazing how some people can just be downright nasty in online spaces. I mean... is being nasty even fun? I tried it once... and it just didn't feel kosher. I ended up apologizing to the guy afterwards. XD
And as for DDO... I love the trap system. You're right, it really does make you communicate and talk. Otherwise the thief is going to notice a secret door and the rest of the party is going to be wandering around blinding, running into orcs.
6-04-2008 @ 12:34PM
GRT said...
Nice post, but of course I have to take exception to a few points:
"Don't scream at a player just because he's not doing his job right -- try to help them out instead."
Totally agree with part 1, but part 2 gets dicey at times. There's little more annoying then someone trying to micro-manage how you're playing your character, no matter how well-intended they are. Granted there are some absolutes, but many parts of a game support more than 1 way of doing things, and your way is often not the only "right" way. Everyone is there to play a game and have fun, not to be a puppet on a string.
As an example, I was in a small guild in WOW and we did regular runs of some of the 5-man instances quite successfully. Then we had a new guy join the guild. He was from a high-end raiding guild, and he immediately took control and started telling the priest how to heal (he was a tank). Our priest, trying to be welcoming to the new guy, tried some of his suggestions. Suddenly these 5-man instances got a lot harder, and after we wiped a few times he announced that it was impossible to succeed with our healer, making her feel like crap (again, in spite of the fact that we'd had these instances down to a routine before he joined). Guild leader finally had to intercede and tell the newbie to calm down or find another guild.
He had been successful in his old guild with his old healer playing a certain way. We'd been successful with our healer playing a certain way. Both healers were playing the "right" way for them and their groups, even though they were apparently very different styles.
Next point:
"Laugh, talk, tell jokes, be social! There are few things worse than people who can't lighten up when playing a game."
That's really subjective and it depends again on who you're playing with. I don't mind a silent, capable party-mate. I really do mind the idiot cracking Chuck Norris jokes and jumping around constantly and telling Hilary Clinton jokes. I'm in the game to get away from the real world, thanks very much.
I'd suggest rather that you take your cues from the rest of the party. If they seem like they're 'being their character' then keep the jokes to a minimum, or at least within the context of the characters and gameworld. If they're all constantly referring to "their toon" then you're probably good to joke around about whatever you want.
Thanks for your series of posts, Colin. Always an interesting read.
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6-04-2008 @ 1:11PM
Nadril said...
I do agree with some of your points (although how many ways is there for a priest to heal in WoW? XD)
About the talking bit though I do like it when the entire group is actively talking. For one I know this means they are involved in what is going on in the group, and it creates a friendly atmosphere. So many times I've grouped with a group who was mostly silent, and when the shit went down (bad pull or whatever) everyone just left.
Communication is important, IMO, to a successful group run. Plus it relieves the tedium sometimes of running an instance and you'd be supprised how much less often complaints of "ninja looter!" and other small complaints get thrown around when the entire party is engaged in a conversation.
And really that's where a lot of my good memories of MMOs come from. All of my memories come from the funny conversations that popped up, or the excitement of killing a difficult boss. I remember when my guild had killed archi for the first time (I quit the game at this point) they had something pretty funny:
(at 5%) Guild leader: Ok guys no screaming on vent please.
Someone: Is moaning ok?
Leader: sure
Everyone on vent: *Moooan* XD
I don't mind the quiet type though if they are good. Often times I just won't feel like talking to the group so I can understand.
6-04-2008 @ 2:36PM
Colin Brennan said...
I kinda just assumed subjectivity would be applied to my points. XD I guess I should never assume, right?
Yeah, I totally understand what it's like when someone gets in a groove that may not be totally accepted by a "better" player. In WoW, I was a 64 Retribution Paladin. Everyone tells me Ret blows, but I get through things just fine with my party.
So, I totally think people who find their own ways of doing things, and then have it work out, are awesome people. They're the ones willing to experiment and get things right on their own terms, and not just look it up on a forum somewhere and blindly follow.
As for being social... if you're in a roleplaying party, obviously don't start making Chuck Norris jokes. In fact, in general, everyone should just avoid the Chuck Norris jokes. Lol.
But, no, you brought up some great points to add to mine. Temperance is always something to be applied.
6-04-2008 @ 2:40PM
Colin Brennan said...
Nadril: Ha ha, awesome story. Yes, those are the great moments I'm talking about. The ones you like to relate to others because they're just so perfect.
6-04-2008 @ 2:31PM
Xel said...
I'm gonna side with Colin on your two arguments GRT.
You get in a group where some "new guy" is trying to run the group, all you have to do is be frank with him, no need to get pissy man. it's a game. Say, "Hey, this is how we've been doing things. If you don't like them you're welcome to leave." That's helping him out, making him learn bullying in a group is not welcome. Don't treat people like crap when they're just thinking they're helping out. You always have the option not to group with someone.
The other point where you try to counter Colin saying "Laugh, talk tell jokes and be social" is subjective. It is exactly that, subjective. You can't be subjective playing a game anymore? Yeah I don't like grouping with people that have poor senses of humor either, so guess what? I don't. But what Colin is saying, that when you open your mouth and chat a little, you might find that your grouped with people who DO talk about interesting things, can seperate the game from real life, and add a little humor into things will make for a better playing experience.
Remember, you have the option not to group with anyone you don't want to. I can usually tell within 5 minutes joining or forming a group, the personality types within it and whether the group or certain players are worth adventuring with.
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6-04-2008 @ 2:37PM
Colin Brennan said...
Agreed Xel. Subjectivity is important in being social. Plus, if things just really aren't working out, we always have the /ignore and /leave.
6-04-2008 @ 4:05PM
GRT said...
@Xel:
Wow, who said anything about getting pissy? Or treating anyone like crap? This fellow joined our guild, we gave him a few weeks to find his place amongst us, with everyone trying to be include him on runs and so forth. He continued to insist that the way his old guild did things was the right way, and we continued to wipe over and over on instances that used to be cake. No one was ever mean to the guy, but eventually the Guild Leader had to tell him that he needed to lighten up. Where do you get pissy or treating like crap from that?
I really don't think Colin needs you to defend him, because no one was attacking him.
6-04-2008 @ 3:26PM
Arkanaloth said...
well said.. well said....
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6-05-2008 @ 2:38AM
Nathaniel said...
It's a good article, that. I am one of the many currently experiencing AoC: Over last weekend I've been fortunate enough to have landed in not one, not two, but three groups whose members I've pretty much all added to my list of friends. It might just be me, and I'm sure it's merely a matter of time, but I'm yet to meet a real idiot in my travels. The people I was grouping with were smart, intelligent, and forgiving, and we helped each other out a lot. Then we became carebears and shot colourful rays out of our stomach. =P
Given the more dynamic nature of healing in AoC, people are prone to be in either one of two camps: one wonders why the healer is standing so close to the melee, and urges them to step back; and the other realises that being a healer in AoC is a lot less about healbotting and a lot more about being the most physically active on the field of battle than anyone else. On-the-fly medic! =D
That said, it's always a great pleasure to find you have someone of a similar mindset in a group, and similar humour (with which I don't mean Chuck Norris Jokes & Co). Call me a pernickety bastard, but spelling is something I put a great deal of emphasis on, and if I can read what someone is trying to say without having to recourse to urbandictionary, then it's more likely I'll enjoy questing with them. The quality of communication, and how people react to departures from expected results, is a good gauge on how fun your group is.
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